Is anyone else seeing how mech lab is going to totally screw balance when its finally released?
Nope, I see it as the reverse, as bringing balance. Remember this isn't going to be like mechwarrior 3 where you can put 14 lasers all in your legs, head, and torsos. I'm pretty sure its pod based with certain restrictions and that should lead to seeing more light gauss, ERLL, ERPPC trumping your AC20 strikers.
I'm sure at the least there will be a server flag for preventing usage of mechlab in certain servers, so if you want to play that way then go have fun, but I think writing it off this early before you've even seen it implemented is being shortsighted.
I don’t see how mech lab could 'bring balance' to the game. It will bring choice and flexibility yes, but it will also bring with it the attached cheese you find from letting people try to break the game through custom setups. I’ve seen it in Chrome hounds, I’ve seen it in mw4, this game will be no different. Someone comes up with an amazing setup based on current game rules, so everyone copies it. Then either, someone comes up with a good counter, which everyone copies, or the dev’s balance said overpowered mech setup. After this balance is made, a few days later someone else figures out how to make an OP’d setup with current game rules, and so the endless cycle of pointless balancing continues. Dev’s tear their hair out, loose focus on development and just stick to balancing, game gets bland due to lack of innovation, mod collapses.
Yes ok, it could be considered far fetched, but It happened with chrome hounds when everyone started packing arty onto assault mechs, the game took a trip down monotony road and most people quit. Same could be said for MW4, if you aren’t a jump sniping boater, u aint much.
Now don’t get me wrong, my experience of battletech isn’t as much as some people here, I’ve read some books but not most and never played tabletop. I’ve played all the games but only a few online. Yes, mechlab is definitely a key factor to the mechwarrior franchise, but not necessarily the battletech franchise. Were mechs customisable to this degree in tabletop? In the books they certainly weren’t. It was only exceptional pilots who seemed to have any alterations made to their mechs outside default recommended setups by the technicians.
Yes ok servers running without it would be pleasant I’m sure, but I’m aiming playing leagues, which I’m sure will use mechlab, and I don’t want to see the gameplay degrade into a BS alpha strike fest because no one can bothered to use actual strategy. Mechs shouldn’t be able to carry enough weapons to insta pop a mech of their own weight class. If that’s the case I’ll stop playing mechwarrior and go play insta gib Unreal Tournament, because it’s suited to that kind of gameplay much better.
Maybe I’m doom saying a little bit, but I wouldn’t consider my words ‘short sighted’, considering the fact I’m going of past experiences in very similar games. You can’t say it hasn’t happened before, because it has.