Author Topic: Malen's 3D Models (Added Stone Rhino)  (Read 3066 times)

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Offline Teafour

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Re: Morrigu Tank 3D Model
« Reply #15 on: April 13, 2010, 12:55:10 AM »
Nice work man. :) Looks good and if you can help the devs with more modeling, please do. We all like to see more more more and more.. hehe
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Offline 7.[WD]Poldi

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Re: Morrigu Tank 3D Model
« Reply #16 on: April 13, 2010, 11:24:31 AM »
Nice work! Join the dev team!



Offline Malen

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Re: Malen's 3D Models
« Reply #17 on: July 19, 2010, 01:28:07 AM »
I've update my original post with a new model. ;D

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #18 on: July 19, 2010, 02:19:24 AM »
A few questions about your Stone Rhino model:
 
1. does it have a mount point that would allow for torso twist?
2. has articulation of the legs been taken into account with respect to clipping with the upper hull?
3. more of a technical question, are you able to port your model into 3DSMax 2008?  The workflow for import path from Maya for CryEngine2 is a rough road.
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Offline Malen

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #19 on: July 19, 2010, 02:34:19 AM »
A few questions about your Stone Rhino model:
 
1. does it have a mount point that would allow for torso twist?
2. has articulation of the legs been taken into account with respect to clipping with the upper hull?
3. more of a technical question, are you able to port your model into 3DSMax 2008?  The workflow for import path from Maya for CryEngine2 is a rough road.

1. I could very quickly/easily modify it's base to allow for torso twisting.
2. It's modeled with animation in mind, so clipping isn't an issue.
3. That's a tough one, I could get 3DSMax 2008 and mess around with it. I know it's possible through a more universal file format like obj, bdf, or fbx. I'll see what I can come up with.

Offline Askis

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #20 on: July 19, 2010, 02:49:40 AM »
These are really awesome :D
Would you mind posting a wireframe pic?

Offline ~SJ~KorbinWimmer

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #21 on: July 19, 2010, 02:50:22 AM »
Quick, somebody give this man a cookie! STAT!

Offline Malen

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #22 on: July 19, 2010, 03:31:00 AM »
These are really awesome :D
Would you mind posting a wireframe pic?

There ya go.  :)

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Offline SquareSphere }12thVR{

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #23 on: July 19, 2010, 03:59:22 AM »
niceeeeeeeeeeeeeeeeeeeeee :D  Hope it's easy to get into 3DSmax :D we can always use more mechs!
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Offline Stormin'

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #24 on: July 19, 2010, 05:08:41 AM »
Wow that's gorgeous.


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Offline HAARP

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #25 on: July 19, 2010, 07:59:15 AM »
Make the barrels a little bit longer. Other than that, it's beautiful! :o

Offline -SM-SUCKER

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #26 on: July 19, 2010, 12:06:52 PM »
nice work!

Offline ~SJ~MausGMR

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #27 on: July 19, 2010, 02:33:17 PM »
Oh man, that Behemoth is amazing, more SJ tech please! =D

Would be great to see those in game, hope it can be made a possibility.


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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #28 on: July 19, 2010, 03:48:32 PM »
niceeeeeeeeeeeeeeeeeeeeee :D  Hope it's easy to get into 3DSmax :D we can always use more mechs!

Just as long as its exported in the correct format and setup, its as smooth as it goes.

Only issue I see on the model is the tris, there is a few of them from looking at the wireframe! Also the non-valid edges from boolean or cutting holes in the model *shivers* those have to be deleted.


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Offline Malen

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Re: Malen's 3D Models (Added Stone Rhino)
« Reply #29 on: July 19, 2010, 06:15:21 PM »
niceeeeeeeeeeeeeeeeeeeeee :D  Hope it's easy to get into 3DSmax :D we can always use more mechs!

Just as long as its exported in the correct format and setup, its as smooth as it goes.

Only issue I see on the model is the tris, there is a few of them from looking at the wireframe! Also the non-valid edges from boolean or cutting holes in the model *shivers* those have to be deleted.

The model was created with rendering in mind more than actually being used as a game asset. Although the method I used to add the boolean cuts makes it really easy to delete them and replace with a single polygon. I'll admit the model is really only finished for rendering. I have a few more things that need to be fixed before I'm completely happy with it (like fixing any 5+ sided polys). I rushed to post it because I was excited to have it in a semi-presentable state.  ;D