Author Topic: The Poll: Legging is out of hand  (Read 2780 times)

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Offline Jonttu

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Re: The Poll: Legging is out of hand
« Reply #45 on: April 18, 2010, 02:40:26 PM »
I think the way the mech models move should be adjusted in a way that legs would be more difficult to hit. Not necessarily for light mechs but for heavies and assaults at least. I think all of the mechs should be able to run when at full speed not walk like the heavier chassis' do right now.

Offline DeadOnAim

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Re: The Poll: Legging is out of hand
« Reply #46 on: April 18, 2010, 07:52:29 PM »
I voted, the legging in this game is broken as is....very badly. I also agree that the speed penalties are ridiculous. I very much agree with other people that the MAX you should be penalized for being back torso'd or one legged is 50 percent due to map size. Now of course if both of your legs are destroyed you should fall down. One leg should limp at 50 percent. Any less and it isn't worth it to waste the time to limp back and fix. I also agree, although off topic, that we shoud be able to replace weapon systems at a premium cost, as well as LT/RT structure. I really can't see a situation as of now as to why you would limp all the way back home just to have missing torso components and if you are lucky half of your weapons. Usually your "hard hitting" weapon is gone because people saw it and shot it off. Useless...
« Last Edit: April 18, 2010, 10:27:21 PM by DeadOnAim »

Offline (TLL)Sky_walker

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Re: The Poll: Legging is out of hand
« Reply #47 on: April 20, 2010, 06:16:44 PM »
I know that recently most popular topic are the ACs and overall: weapons, but....

It's only 2 days left!
Vote if you haven't yet.
Thanks!
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Offline =Outlaw=

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Re: The Poll: Legging is out of hand
« Reply #48 on: April 20, 2010, 11:40:29 PM »
Legging in MW4 is a none issue, so implementing a similar system would resolve this.

I picked 1 leg have 0 armor: you limp. Both legs have 0 armor: you fall down
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Offline =KoS= Saber15

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Re: The Poll: Legging is out of hand
« Reply #49 on: April 21, 2010, 12:04:39 AM »
Leave it as it is, or increase the armor. Having to kill both legs to take a mech out of action makes legging completely pointless, since shooting at their back or just killing their center torso would be faster.

The primary things I leg are missile spammers and snipers, but since they are almost always stationary/poptarting, having one destroyed leg just causing them to limp would be pointless, because they don't move.

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Offline sleepysheep

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Re: The Poll: Legging is out of hand
« Reply #50 on: April 21, 2010, 01:38:17 AM »
Leave it as it is, or increase the armor. Having to kill both legs to take a mech out of action makes legging completely pointless, since shooting at their back or just killing their center torso would be faster.

The primary things I leg are missile spammers and snipers, but since they are almost always stationary/poptarting, having one destroyed leg just causing them to limp would be pointless, because they don't move.

You are legging to kill mechs, which is why this entire thread and my one exsist. You shouldn't be shooting at someones leg on purpose to kill them, you should be shooting their leg to slow them down.. The very fact snipers and LRM boats don't move means shooting at their CT is FAR FAR easier, and quicker/more score/a kill than legging them. Not to mention most snipers and LRM boat's hide their legs.

The only reason you would leg is to grief, which is 99% of the reason most people do it now, the fact that it's stupidly easy compaired to hitting the CT in a moving target is an added bonus.
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Offline Monkeybonk

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Re: The Poll: Legging is out of hand
« Reply #51 on: April 21, 2010, 01:42:01 AM »
Leave it as it is, or increase the armor. Having to kill both legs to take a mech out of action makes legging completely pointless, since shooting at their back or just killing their center torso would be faster.

The primary things I leg are missile spammers and snipers, but since they are almost always stationary/poptarting, having one destroyed leg just causing them to limp would be pointless, because they don't move.

You are legging to kill mechs, which is why this entire thread and my one exsist. You shouldn't be shooting at someones leg on purpose to kill them, you should be shooting their leg to slow them down.. The very fact snipers and LRM boats don't move means shooting at their CT is FAR FAR easier, and quicker/more score/a kill than legging them. Not to mention most snipers and LRM boat's hide their legs.

The only reason you would leg is to grief, which is 99% of the reason most people do it now, the fact that it's stupidly easy compaired to hitting the CT in a moving target is an added bonus.


Offline =KoS= Saber15

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Re: The Poll: Legging is out of hand
« Reply #52 on: April 21, 2010, 07:29:39 PM »
You are legging to kill mechs, which is why this entire thread and my one exsist. You shouldn't be shooting at someones leg on purpose to kill them, you should be shooting their leg to slow them down.. The very fact snipers and LRM boats don't move means shooting at their CT is FAR FAR easier, and quicker/more score/a kill than legging them. Not to mention most snipers and LRM boat's hide their legs.

Legging lighter mechs to slow down them would be a waste of time, however. For starters, their legs are moving all over the place, the legs have the same armor/slightly less than their CT, and the CT is a much bigger target that always faces you when they're shooting you; you can simply blast their face off and be done with it, rather than somehow shoot one of their leg's armor off without them noticing, then shooting them in the face.


I don't see how you people complain about legging so much; I only get legged when I ride around ontop of another mech in a Hollander, or when I'm spamming SSRMs in the Vulture. If I see someone aiming for my legs, I do this amazing, revolutionary tactic called "turn around your legs and blast their gun off"

When I do get legged, I power down and wait for some poor shmuck to run up to finish me off, power up, then I fire all my guns and bail, then go for their legs or BT with my AC/2.
« Last Edit: April 21, 2010, 07:37:32 PM by Saber15 »

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Offline DFDelta

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Re: The Poll: Legging is out of hand
« Reply #53 on: April 21, 2010, 07:42:37 PM »
I just want to throw something in:
I have seen the worst game ever just now...
Map was Marshes. I had 9/6 at the end, but out of 13 Owens B I bought that round 11 (!!!) were legged, 1 died to a LT suiciding itself to take me down when I surprised it and 1 was killed by an Alpha Strike from a LBL NCat because I failed and bumped into a teammate  :'(

11 legged mechs in a single round...
I would not even complain if I was in a mech posing some serious treat, but is was an OWENS!  :o
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Offline xInVicTuSx

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Re: The Poll: Legging is out of hand
« Reply #54 on: April 21, 2010, 09:01:39 PM »
I leg Owens Bs all the time, its the best way to take them out. They are absurdly fast and pack a punch that they can fire and forget once its locked so they do not need to slow down to aim as much. Only defense you have against that is coming from odd angles to make being legged harder, but you shouldn't blame people for legging you 11 times when you have 11 Owens Bs, its the best tactic against it and will remain so when and if they change the legging details.
And yes, I've been suicided several times by LT's when I sneak up on them, funny but also annoying.
Alternatively you can also hit their Rear Torso for a quick slow down and that works as well, but a good pilot shouldn't be giving you easy shots there so its usually easier to just hit their hip as they run.

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Offline MaverickOriginal

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Re: The Poll: Legging is out of hand
« Reply #55 on: April 23, 2010, 04:34:48 AM »
Legging lighter mechs to slow down them would be a waste of time

I'm sorry, respectfully, I completely disagree.

Using CERLBL to slow a light mech down by hitting its "hips" is a GREat way to kill it, cause then it can't escape being blown to bits by heavier weapons (AC20, guass, LRM, NARC)

I personally dont like completely legging mechs, i prefer to put them into the red so they're stuck upright awaiting a swift killing.

A light mech that goes 10km/h no longer has the uber shield of lag protecting it. I can pick a specific section of the mech and drill through.
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Offline (TLL)Sky_walker

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The Poll Results: Legging is out of hand
« Reply #56 on: April 23, 2010, 09:40:18 AM »


Voting closed!

Thank you everyone for voicing your opinion!

The results are:
  • Leave legging as it is: 22,3%
  • Do something with legging: 77,7%

And to specify:
  • Leave it as it is.
        27 (22.3%)
  • Any leg has 0 armor: you limp. No falling down like currently. (MW4 style)
        6 (5%)
  • 1 leg have 0 armor: you limp. Both legs have 0 armor: you fall down
        53 (43.8%)
  • Raise legs armor (give them more armor than center torso)
        12 (9.9%)
  • Lower the cash and points reward for hitting the legs
        1 (0.8%)
  • Give a random chance of leg hit being registered or not (CBT style)
        2 (1.7%)
  • Split legs to two hitboxes - front and back - armor for each part == current leg armor (note: splash-damage weapons would hit both)
        6 (5%)
  • Add knee component - destroying them would be legging, destroying rest of leg would be limping
        14 (11.6%)

121 votes given.

« Last Edit: April 23, 2010, 09:45:43 AM by (TLL)Sky_walker »
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Offline Infinite o0o

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Re: The Poll: Legging is out of hand
« Reply #57 on: April 23, 2010, 01:16:41 PM »
Legging in MW4 is a none issue, so implementing a similar system would resolve this.

I picked 1 leg have 0 armor: you limp. Both legs have 0 armor: you fall down

legging shouldn't be a "non-issue" because mobility kills are a real part of the battlefield for all ground vehicles. mw4's "solution" is simply a product of that game having no way of handling a situation where the player's mech is downed, but the player isn't dead, so they just tweaked the rules to boost survivability at the cost removing the viability of a real combat tactic. mw:ll has no such issue since ejecting/leaving your vehicle doesn't equate to death/mission failure.

Offline (TLL)Sky_walker

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Re: The Poll: Legging is out of hand
« Reply #58 on: April 23, 2010, 02:22:49 PM »
Leaving your Mech isn't a solution to legging.
Sure that anyone can leave, but consider the fact that often it requires X minute jumping to the base, or instant death if someone bothers to put his crosshair at you. It's better simply to stay in Mech and shoot till death, though it also isn't good enough if you take into account the fact that the one who legged you is nearly never in your reach.
It's more profitable to type kill into console or ask opponent to finish you off quickly than eject and try to RTB.

Also problem isn't in fact that you cannot do anything but in the fact that enemy can get rid of you in 0.001 second (alpha strike from some good mech, in worse case it's 2-3 alpha strikes, though after first one you are so immobile that each next is just a formality), and that if you play with players who screw the good habits - there's nothing you can do about it. You'll get legged each time before even manage to inflict any serious damage.
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Offline Infinite o0o

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Re: The Poll: Legging is out of hand
« Reply #59 on: April 23, 2010, 07:15:45 PM »
Leaving your Mech isn't a solution to legging.
Sure that anyone can leave, but consider the fact that often it requires X minute jumping to the base, or instant death if someone bothers to put his crosshair at you. It's better simply to stay in Mech and shoot till death, though it also isn't good enough if you take into account the fact that the one who legged you is nearly never in your reach.
It's more profitable to type kill into console or ask opponent to finish you off quickly than eject and try to RTB.

Also problem isn't in fact that you cannot do anything but in the fact that enemy can get rid of you in 0.001 second (alpha strike from some good mech, in worse case it's 2-3 alpha strikes, though after first one you are so immobile that each next is just a formality), and that if you play with players who screw the good habits - there's nothing you can do about it. You'll get legged each time before even manage to inflict any serious damage.

what IS and what ISN'T a solution to legging seems to be very subjective. hell, the ultimate "solution" would be to remove legging all together because one can't complain about a "problematic" feature if it no longer exists. Also, I wasn't presenting the ability to leave your vehicle as a "solution to legging" but merely hypothesizing why MW4 chose to remove the ability to score mobility kills, and pointing out that MW4 wasn't designed to handle mechs becoming mobility kills whereas MWLL is, and therefore it doesn't make sense to implement a fairly profound design change that worked within the context/rules of one game assuming that it's the best thing to do for another game that just so happens to have a similar, but at the same time different context/set of rules.

I personally have no problem with the way legging works right now; It is what it is. However, what should be done before we go all gun ho about changing this feature is to get hard statistics about how many mechs actually get legged on average per match. The prevalence of this "problem" shouldn't be determined by how loud people piss and moan about it, especially since one's perception of how often they think they get taken out of a fight by legging compared to how often they actually die is most likely skewed simply because getting legged is more memorable than other ways of dying, and therefore it's thought to happen more often.