Author Topic: Iron Gator Crysis Style.  (Read 1028 times)

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Offline Criminal

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Iron Gator Crysis Style.
« on: October 05, 2007, 09:25:54 PM »
This multiplayer map looks freaking sweet!!! Notice how the carrier is moving :D

http://www.gametrailers.com/player/26025.html

Offline Iron Hands

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Re: Iron Gator Crysis Style.
« Reply #1 on: October 06, 2007, 12:51:41 AM »
So, how is any work guna get doen on this game once Crysis is actualy released?! :P :D
One night at a kon, I sang karekoi with Richard Epcar. And no, you cannot possibly understand how awsome it was. http://www.richardepcar.com/

Offline death_grin

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Re: Iron Gator Crysis Style.
« Reply #2 on: October 06, 2007, 01:00:03 AM »
Meh I'm not too impressed with the level.  Graphics are nice but its just glorified death match.  The could have done so much more with it.  What really would have been cool is if they made it Power Struggle where you must capture a number of alien crash sites that crashed into the ocean or in a small island chain.  Both sides have large ships that serve as their primary bases of operation that move around the chain

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Offline Iron Hands

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Re: Iron Gator Crysis Style.
« Reply #3 on: October 06, 2007, 01:28:46 AM »
Heres my take. The combat looks and sounds better than most other games I have seen. That said, I want to kill my self and others when I see a RNG server or hear people talking about it.
« Last Edit: October 10, 2007, 12:46:02 AM by Iron Hands »
One night at a kon, I sang karekoi with Richard Epcar. And no, you cannot possibly understand how awsome it was. http://www.richardepcar.com/

Offline eFFe

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Re: Iron Gator Crysis Style.
« Reply #4 on: October 06, 2007, 05:07:38 AM »
Meh I'm not too impressed with the level.  Graphics are nice but its just glorified death match.  The could have done so much more with it.  What really would have been cool is if they made it Power Struggle where you must capture a number of alien crash sites that crashed into the ocean or in a small island chain.  Both sides have large ships that serve as their primary bases of operation that move around the chain

? ? ? ? ?

I'd say modeling a complete Nimitz class aircraft carrier is pretty damn impressive. Especially when 2 people spent nearly 2 years of work on it, trying to stay as close to the real life counterpart as possible while maintaining functionality.

What 'much more' could they do with it? It was never meant to be a Power Struggle map and I think that's good.


I personally can't wait to play DM on this map!

Offline Criminal

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Re: Iron Gator Crysis Style.
« Reply #5 on: October 06, 2007, 05:14:22 AM »
Meh I'm not too impressed with the level.  Graphics are nice but its just glorified death match.  The could have done so much more with it.  What really would have been cool is if they made it Power Struggle where you must capture a number of alien crash sites that crashed into the ocean or in a small island chain.  Both sides have large ships that serve as their primary bases of operation that move around the chain

? ? ? ? ?

I'd say modeling a complete Nimitz class aircraft carrier is pretty damn impressive. Especially when 2 people spent nearly 2 years of work on it, trying to stay as close to the real life counterpart as possible while maintaining functionality.

What 'much more' could they do with it? It was never meant to be a Power Struggle map and I think that's good.


I personally can't wait to play DM on this map!

qft

Offline death_grin

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Re: Iron Gator Crysis Style.
« Reply #6 on: October 06, 2007, 05:42:09 AM »
Sure the carrier looks impressive.  From what I saw in the video the gameplay was "average."  Death match really just doesn't impress me.  Obviously I am not a fan on death match.

And Iron Hands what the hell are you ranting about?

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Offline xKamikazex

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Re: Iron Gator Crysis Style.
« Reply #7 on: October 06, 2007, 08:59:36 PM »
http://www.gametrailers.com/player/26057.html

Another wicked vid from the same map. I love the music in this - High action paced and nice climax :D.