Author Topic: Risk/Reward is seriously broke - or: "Brawling is for chumps".  (Read 6503 times)

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Offline (TLL) Heretic

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #195 on: April 30, 2010, 09:09:04 PM »
My little suggestion;

If your gonna brawl, brawl like a MAN!! 

OWENS B all the way baby!!!!
*snip*

I just had to applaud that.

EDIT: Because the Owens rocks.


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Offline Clownmite

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #196 on: May 01, 2010, 06:20:06 PM »
Not in the current form. Every missile homes for your CT, and all other hits are either splash or hitting something else on the way to the CT. I pictured something more like MRMs right now, where it is a spread of missiles rather than a smoking stream of death.

I kind of like the idea of each missile getting a random body part (other than the head) to lock onto. Once fired, missiles would aim toward's the 'mech's center torso. At the top of their arc, each missile would separately pick a target body part, so the missiles would spread out more. There could even be a few "dud" missiles which aim at the 'mech but lose the lock in the last second or so. The graphic effect would be pretty cool (seeing the screen of missiles coming towards you), and it would have to overall effect of making missiles more of a support weapon, since damage could not be concentrated on one area.

Offline (TLL)KitLightning

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #197 on: May 01, 2010, 06:28:24 PM »
In MW3 you could chose which part that the missiles would aim for via the numpab.


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Offline StormMage

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #198 on: May 01, 2010, 06:37:59 PM »
In MW3 you could chose which part that the missiles would aim for via the numpab.

Yeah I did love that part :D

Offline HAARP

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #199 on: May 01, 2010, 08:45:14 PM »
That only worked with targeting computers, didn't it?

Offline Reiel

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Re: Risk/Reward is seriously broke - or: "Brawling is for chumps".
« Reply #200 on: May 01, 2010, 10:58:43 PM »
Or, how about we make it where missile cluster around a central target as to avoid knocking each other midair? Currently it looks like a big 20x dense stream of missiles cruising through the air. It provides the needed splash plus make it a bit nicer.