Author Topic: YARRR, ITS DRIVIN' ME NUTS!  (Read 2219 times)

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Offline HAARP

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #30 on: April 22, 2010, 09:14:07 AM »
Why all this secrecy anyway? It's not like another modding group will steal your ideas or that you'll spoil anyone's surprise

Offline MerfMerf

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #31 on: April 22, 2010, 11:34:33 AM »
I hardly think secrecy is the issue here. Rather the time necessary to create an accurate post. Information have to be assembled from several people I imagine, a draft needs to be written, the drafts need to circulate to the people who have contributed so no misunderstandings have twisted the meaning in any way. Then finally when all have given an OK information can be posted.

If these steps are not taken I would think one risk several pages of questions and/or complaints that have to be dealt with in order to avoid people feeling abandoned. Releasing information can sometimes be a double edged sword. Both information accuracy as well as how the information is worded have to be carefully considered, or you risk shotting yourself in the foot rather then providing a service for your community.

/Merf - Words are serious business

Offline Leeko

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #32 on: April 22, 2010, 06:30:38 PM »
Just a small thought, heavy gauss rifles should sound... I dunno, bigger.
(2:46:59 PM) Pytak: vicious anus
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Offline ratbuddy

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #33 on: April 22, 2010, 06:49:42 PM »
Just a small thought, heavy gauss rifles should sound... I dunno, bigger.

Especially when you get hit by one. I want a big honkin' **CLANG** rather than almost no sound at all.

Offline Askis

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #34 on: April 22, 2010, 09:37:27 PM »
Just a small thought, heavy gauss rifles should sound... I dunno, bigger.

Especially when you get hit by one. I want a big honkin' **CLANG** rather than almost no sound at all.

How about you guys go back one page and read KingLeerUK's big post again?

Offline KingLeerUK

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #35 on: April 22, 2010, 10:00:40 PM »
Thanks for extensive and insightful reply, KingLeer. Such feedback from dev team is greatly appreciated.

We are planning to have more news releases and insights into our development process going forward.  These sorts of communications do take time to compile, review and approve within the team, so please be patient.

Maybe you should find a PR person for a dev team? You know, the man who will make news reports, answer general questions, addressed to the devs, on the forum, and such? Just like Sky now manages the wiki without much interference from dev team, maintaining MWLL knowledge base.

We already have a PR individual (AoP) but he is on a temporary hiatus so the Lead Developers are wearing his hat for a little while.  As far as an individual to manage information release in the same manner as the Wiki, the two are not directly comparable.  The Wiki is a community managed feature which receives some gentle oversight from the team on occassion, but we have little direct involvement with it.   Releasing development progress, new features, team status, etc. is much more involved because there is an art to choosing what is appropriate for release and the information that goes into creating those releases requires an intimate knowledge of the current team development efforts.  Factors include how far along a feature is, how near we are to the next release, and the overall substance of what makes for a good news/progress update.
 
Why all this secrecy anyway? It's not like another modding group will steal your ideas or that you'll spoil anyone's surprise

Well, you hit upon the main reason all by yourself, but the team does have a different opinion regarding the "surprise" aspect.  There is something to be said for releasing a package of updates with a glorious BANG of fanfare as opposed to trickling out small tidbits over time and then finally giving the last piece away with the release.  It would be like giving you one piece of a toy car every day for a month, and on the last day you get the steering wheel.  It would not be the same effect as giving you the whole gift all at once.
 
Also, it has been my experience that any piece of news or peek into ongoing development ends up prompting a deluge of questions (some of which can't be answered due to any number of reasons) and the inevitable "YOU MUST GIVE US NOW!!!" type threads.  For these reasons, the news releases are carefully crafted to either answer as much as possible up front, and if we know when something is going to be released... hopefully head off the more demanding of those among us.   ;)
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Offline ratbuddy

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #36 on: April 22, 2010, 11:30:03 PM »
How about you guys go back one page and read KingLeerUK's big post again?

Go back to post #12, I already know the situation. The discussion kept on anyway, so I just threw another couple cents out there  ;D

Offline ~SJ~ Xarg Talasko

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #37 on: April 24, 2010, 08:30:56 PM »




Thief gameplay + Doom3 engine = The Dark Mod

Offline Sumptin

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #38 on: April 25, 2010, 07:11:27 AM »
- Bogeyman

Offline Aposiopesis

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #39 on: April 25, 2010, 07:25:45 AM »

Offline Leeko

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #40 on: April 28, 2010, 12:12:37 AM »
Just a small thought, heavy gauss rifles should sound... I dunno, bigger.

Especially when you get hit by one. I want a big honkin' **CLANG** rather than almost no sound at all.

How about you guys go back one page and read KingLeerUK's big post again?

I see what you're saying but I'd be happy if they did something as simple as making it louder and pitching it down. Something I could do with a free program like Audacity. I also meant the firing of the weapon, not its impact. I mean, the most powerful direct-damage (i.e. not LT or Fbomb) weapon in the game should make you FEEL powerful, kinda like when you alpha-strike in a beat stick Madcat Mk2... only LBX20s are sorta lame.

And as to being able to do that, it was never specified that weapon sounds are from the closed library of Crysis sounds. Sorry if that's the case, I don't wish to seem ignorant or ungrateful of the amazing work the devs have done.
Quote
Unfortunately, referencing back to the fact that the current impact events are coming from vanilla Crysis (...)
« Last Edit: April 28, 2010, 12:25:58 AM by Leeko »
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline Jaso the Sniper

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #41 on: May 09, 2010, 02:28:58 AM »
Brainwright - there's a difference between photons and electrons moving through an air. Air is quite nice resistor, absorbing energy from lighting, something that does not happen with photons - at least: not to the scale where it can mess with air pressure enough to create thunderbolt sound.

Dude.  You don't know what you're talking about.   There is no laser that has ever been fired that's as powerful as the one's we're using.

As light travels through the air, it is absorbed by air molecules.  This light excites some of their electrons into higher energy levels.  This state is unstable, so the electrons fall back to their normal energy level, re-emitting the light.  However, the energy re-emitted is not one to one, some is lost in the form of heat.  For the energies over the time we're talking about, it would very likely be a pop like a gun shot, if not on the scale of thunder.  Hell, the path of the laser would probably leave a plasma trail, too.

Just face it, war is a very loud business.

Yeah, I'm under 18 and know this plus some. seriously, dude!
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline Jaso the Sniper

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #42 on: May 09, 2010, 02:31:14 AM »
Thanks King.
Makes sense.
We appreciate your work.
Wish more devs would respond to fans as you do.
yeah!
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline (TLL)FredrickTech

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #43 on: May 19, 2010, 03:48:07 AM »
One of the biggest issues I had with the game(back when I could still play it :'() was the fact that all the mechs were complete damage sponges, with literally no indication they'd been hit at all unless you managed to knock off a limb, which then would softly sigh its way down to the ground and bounce around.  I know that it's a big deal to make animations at all, but at the very least I'd like to see a stopgap until a reeling effect can be added in as a set of various animations for different areas hit, probably involving having the torso wrenched around a bit relative to where the 'Mech was hit(hit on the left side?  oops, now you're aiming a couple meters to the right of where you were looking!)
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Offline HAARP

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Re: YARRR, ITS DRIVIN' ME NUTS!
« Reply #44 on: May 19, 2010, 07:40:15 AM »
*dingdingdingdingding* Critical hit, arm!