Sorry monkey, don't agree. As far as I'm concerned, Aerospace fighters are flying mechs in battletech. Theyve got armour, similar armaments, heatsinks, and similar HUD/Control schemes. Clan aerospace pilots specifically compete against ground based mechwarriors augmented in blood trials. The accuracy and ability to employ the weapons of the platform is purely up to the pilot. How do you expect pilots to be able to dogfight with each other if all they are shooting inaccurate RAC 20's that spray a massive area? Your real life counterpart, the A10, is expected to be able place 80% of its shots within a 10 metre area, insanely accurate from 4000ft away.
As far as I'm concerned, in organised play a unit/single aerospace fighter can be used in conjunction with a ground unit to deliver accurate powerful strikes to an enemy unit, and also provide much faster and more accurate recon information than most light mechs, due to the Sulla being mainly outfitted with BHP's. No one wants to pilot something where, if he points his aimpoint at the target, when he pulls the trigger the projectiles go miles off target. Everyone wants to be able to up their game and understand their chosen weapon platforms better, this is heavily limited when you start adding the word 'random' to accuracy.