Author Topic: What weapons or equipment would you like to see in MWLL the most  (Read 1843 times)

0 Members and 1 Guest are viewing this topic.

Offline Flyingdebris

  • Bushy B is my homeboy
  • MWLL Contributor
  • Living Legend
  • *
  • Posts: 2397
  • Karma: 135
Me, i'd love to see HAGs brought in at some point.

Essentually burst fire gauss rifles that trade 1 big shell for a huge lot of tiny ones.  come in 20, 30, and 40 sizes.
Wherever mechs are needed, I am there

Offline HAARP

  • Living Legend
  • *******
  • Posts: 2215
  • Karma: 186
  • = Clan Jade Wolf =
    • Clan Jade Wolf
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #1 on: April 22, 2010, 06:03:09 PM »
I disagree on the HAGs. I'd even say stay with level2 rules, anything above and it's becoming too unbalanced, too confusing and too Jihad-y

Offline (TLL)Sky_walker

  • Living Legend
  • *******
  • Posts: 2638
  • Karma: 65
  • Close Range Attack Forces
    • MWLL Wiki
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #2 on: April 22, 2010, 07:17:15 PM »
ATMs please. Something for Clans to have if the IS has MRMs.
And perhaps... Heavy Large Lasers - Close range kickass lasers :)

Oh, and one more: Mech mortar. Cannot be destroyed by AMS, allows to hit the opponents behind the cover, various shells (Anti-Personnel, Armor-Piercing, Flare, Smoke, Semi-Guided)... only disadvantage is poor amount of projectiles fired (eg. MM8 fires 8 shells while weights as much as LRM20), and low amount of ammunition... and perhaps also how difficult is to aim it.... but other than that: Death to poptarters!  ;D
« Last Edit: April 22, 2010, 07:35:35 PM by (TLL)Sky_walker »
MWLL Wiki Newsletter: Wiki suffers from spammers and lack of activity - change it now, jump in and contribute with something useful! :D


Proud to be C.R.A.P. inspiration # MWLL Wiki Admin # MWLL Alpha Tester # Dev Team # MWLL Defense Force Mercenary - Battlemech Barracks

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4519
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #3 on: April 23, 2010, 12:32:49 AM »
seismic sensors!  have them deploy able by BA's or a truck.  Best way to find those pesky passive mechs :D
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline Bowrrl

  • Lance Sergeant
  • **
  • Posts: 392
  • Karma: 10
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #4 on: April 23, 2010, 04:56:57 AM »
So far I second everything suggested. I would enjoy the Silver Bullet Gauss though, just so the IS have something to compete with the Clanner's HAGs with.

Plasma Rifles/Cannons. Basically take the PPC's Damage and Offensive-Heat stats and flip them. In Battletech the Plasma Cannons only give heat but I wouldn't mind them basically just being a "Clan Plasma Rifle" for MWLL.

The "Snub" artillery cannons. Come in Thumper, Sniper and Long Tom flavors. Basically artillery cannons that can be mounted on mechs and fired directly as opposed to in an arc. They put out less damage and have much less range than their full sized counterparts.

If some sort of minimum range penalty is added to PPCs (and I really hope there is eventually) the Snub-Nose PPC would be interesting.


Some equipment I would like:

TSM. Even though there probably is never going to be any melee combat I still like the idea of my mech becoming a little faster, more agile and more responsive the hotter is gets.

EI. Someone had a really neat idea for EI in a real-time game, but sadly I forgot who that person is. Basically the cockpit objects you see (metal bars holding the windshield in place, computers, walls, ect) become "predator-style" invisible for you (nobody else of course) when you toggle EI on. This gives you a much better field of view and awareness of the area. I would say as a balancing factor that it adds a little heat while it is on, not to the point where your heat actually rises, but more that it raises the default a little, kind of like running.

Attachments. There are a few weapon attachments in Battletech and I think it would be kind of cool if they were eventually implemented in MWLL. There are also some pieces of equipment that I believe could work well in an attachment system. The way I think it could work is they each take up a small weapons slot and have to be located in the same pod as the weapon they are linked to.

For example, PPC capacitors. Assuming there is a 1xLarge/1xSmall combo pod implemented, the PPC would go in the large slot, and then you have the option to attach the capacitor to take up the small slot. In CBT PPC capacitors allow you to use one turn to charge the PPC, causing it to do more damage at the cost of a proportionate amount of heat. This could be implemented in MWLL in pretty much the same way the Bombast Laser was implemented in MW4. If you have a capacitor equipped, pressing fire once will cause it to begin charging and pressing it again will fire the PPC. The charging starts at normal PPC damage and the longer it charges the more damage and "offensive-heat" the shot will have, but it will also give more heat to the user.

Insulators. Basically you can link one of these to a Laser weapon and cut it's generated heat by a percentage.

The Targeting Computer. One way I was thinking that a TC could work is as an attachment. Basically you can link the TC to any direct fire weapon that requires leading via the method explained above, and that weapon gets a "compensating reticle" based on the speed of the projectile and the speed/direction of the target. Basically the reticle leads the target for you assuming he is traveling in a straight line. The ability to change the part of a mech it is targeting would be cool, but I don't know if that's possible. For this I suggest that its weight be based on what weapon it is linked to. For balancing purposes, a TC helping someone accurately hit with a PPC shouldn't be the same weight as a TC helping someone aim a Heavy Gauss. It's also somewhat true to Battletech.
« Last Edit: April 23, 2010, 05:04:32 AM by Bowrrl »

Offline Aposiopesis

  • Lance Sergeant
  • **
  • Posts: 457
  • Karma: 47
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #5 on: April 25, 2010, 07:58:58 AM »
I disagree on the HAGs. I'd even say stay with level2 rules, anything above and it's becoming too unbalanced, too confusing and too Jihad-y

This. I'd rather see no equipment added than any level 3 tech (some of which is sadly already in).

If I can pick something to be added in, though:

Autocannon ammo types (level 2).


Offline Zaro27

  • MechWarrior
  • **
  • Posts: 261
  • Karma: 45
  • Nicest Motherfapper Here
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #6 on: April 25, 2010, 08:20:21 AM »
Inferno
AX
Micro Pulse Lasers
Heavy Variants of Machine Guns and Lasers
MOAR BATTLE ARMOR
I want to put a bullet between the eyes of every panda that won't screw to save it's species. I want to open the dump valves on oil tankers and smother all those French beaches I'll never see. I want to breathe smoke. I want to destroy something beautiful.

Offline Aposiopesis

  • Lance Sergeant
  • **
  • Posts: 457
  • Karma: 47
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #7 on: April 25, 2010, 08:33:53 AM »
Inferno
AX
Micro Pulse Lasers
Heavy Variants of Machine Guns and Lasers
MOAR BATTLE ARMOR

How did I forget infernos?

Offline Landros Radick

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1360
  • Karma: 8
  • Avatar by Walter
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #8 on: April 25, 2010, 10:45:35 AM »
Inferno
AX
Micro Pulse Lasers
Heavy Variants of Machine Guns and Lasers
MOAR BATTLE ARMOR

I never understood the usage of Micro Pulse Lasers or the variants for the Machine Guns. Why use them?

Offline Aposiopesis

  • Lance Sergeant
  • **
  • Posts: 457
  • Karma: 47
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #9 on: April 25, 2010, 10:54:09 AM »
Inferno
AX
Micro Pulse Lasers
Heavy Variants of Machine Guns and Lasers
MOAR BATTLE ARMOR

I never understood the usage of Micro Pulse Lasers or the variants for the Machine Guns. Why use them?

Micro pulsers are awesome. They do the same damage as small lasers, just shorter range. Put an array of them on a fast mech that can get to extremely close range, and they make excellent backstabbers and critseekers with -2 to hit and an excellent damage to heat ratio.

Offline =KoS= Saber15

  • Alphatester
  • Star Colonel
  • *
  • Posts: 1805
  • Karma: 120
  • RIP AND TEAR
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #10 on: April 25, 2010, 05:24:00 PM »
Bombast Laser
Hatchet/Sword
Snub-nosed PPC
Thunder LRMs
X-Pulse lasers
Claw
Nemesis pod
Null-signature system
Void signature system

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline Aposiopesis

  • Lance Sergeant
  • **
  • Posts: 457
  • Karma: 47
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #11 on: April 25, 2010, 09:30:25 PM »
I wouldn't be opposed to heavy lasers.

Offline HAARP

  • Living Legend
  • *******
  • Posts: 2215
  • Karma: 186
  • = Clan Jade Wolf =
    • Clan Jade Wolf
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #12 on: April 25, 2010, 10:06:01 PM »
I wouldn't be opposed to heavy lasers.
Neither am I. But we ABSOLUTELY need inherent inaccuracy for heavy lasers. That's one of the defining concepts about them - they are unshielded and therefore create electronic interference that irritates the targeting system.

Offline Aposiopesis

  • Lance Sergeant
  • **
  • Posts: 457
  • Karma: 47
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #13 on: April 25, 2010, 10:33:42 PM »
I wouldn't be opposed to heavy lasers.
Neither am I. But we ABSOLUTELY need inherent inaccuracy for heavy lasers. That's one of the defining concepts about them - they are unshielded and therefore create electronic interference that irritates the targeting system.

We absolutely need inherent inaccuracy for every weapon, it would just be more exaggerated for Heavies.

Offline Askis

  • Star Colonel
  • ****
  • Posts: 1893
  • Karma: 38
Re: What weapons or equipment would you like to see in MWLL the most
« Reply #14 on: April 25, 2010, 11:32:11 PM »
We absolutely need inherent inaccuracy for every weapon [...]

Nah, we don't.