Author Topic: Battletech MMO?  (Read 5962 times)

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Offline EvilMD

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Battletech MMO?
« on: April 22, 2010, 09:46:29 PM »
I hope and pray for one. The politics of Eve meets Planetside kind of thing in the Mechwarrior universe. With the new life being pumped into it I wonder if it is a possibility a few years down the road. Heres for hoping.

Offline ~SJ~ Amarus

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Re: Battletech MMO?
« Reply #1 on: April 23, 2010, 03:53:30 PM »
(TLL) RedWolf is working on one, he has quite the plan...look him up and he can give you the skinny 8)


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Offline ~SJ~ Blhurr

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Re: Battletech MMO?
« Reply #2 on: April 23, 2010, 06:10:32 PM »
Hah well maybe we should have an official server with just one map acting as a game lobby that's a starport with bars, and places to park your mechs, maybe an arena with seating, maybe a mechwash to clean your mech in.  Open, leaseable, private mechbays to throw a wrench on your mech etc.  Might be a cool place to watch some duels and trade tech info.  You could have billboards in there with the URLs for custom map downloads or league information.  That could be the first step in MMOGification of BT.
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline (TLL)CapperDeluxe

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Re: Battletech MMO?
« Reply #3 on: April 23, 2010, 08:00:57 PM »
Hah well maybe we should have an official server with just one map acting as a game lobby that's a starport with bars, and places to park your mechs, maybe an arena with seating, maybe a mechwash to clean your mech in.  Open, leaseable, private mechbays to throw a wrench on your mech etc.  Might be a cool place to watch some duels and trade tech info.  You could have billboards in there with the URLs for custom map downloads or league information.  That could be the first step in MMOGification of BT.

Sounds more like Second Life to me, ick.  I prefer the sound of it being more similar to Planetside.

Offline ~SJ~ Blhurr

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Re: Battletech MMO?
« Reply #4 on: April 24, 2010, 04:47:51 AM »
I'm taking my Mech and going home!
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline Taemien

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Re: Battletech MMO?
« Reply #5 on: April 29, 2010, 11:11:03 AM »
I'm taking your mech and your home, clanner!


Ok maybe Btech MMO not such a great idea...






What the hell, lets do it anyway!  8)

Offline Pentence

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Re: Battletech MMO?
« Reply #6 on: April 29, 2010, 02:55:32 PM »
If i ever get a good team and studio of my own together i will most defnitly look into getting licensing for makeing a BT based mmo. I actualy have a bunch of old franchises on a compiled list with ideas for how to bring them back for when i get such a studio. So if there is anyone interested this im definitely down for helping :)

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Offline ~SJ~ Blhurr

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Re: Battletech MMO?
« Reply #7 on: April 29, 2010, 03:02:23 PM »
The first draw back I can think of is how poor MMOG graphics are still for they sacrifice detail to get more players on the screen at the same time.
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline (TLL)CapperDeluxe

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Re: Battletech MMO?
« Reply #8 on: April 29, 2010, 03:16:50 PM »
The first draw back I can think of is how poor MMOG graphics are still for they sacrifice detail to get more players on the screen at the same time.


Yeah, because the MMO Huxley just looks terrible!

Now it may not be the best example of an MMO FPS, Planetside probably still takes that one, but as you can see it doesn't have to look like EQ1 or WoW.


Offline ~SJ~ Blhurr

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Re: Battletech MMO?
« Reply #9 on: April 29, 2010, 03:20:03 PM »
I wouldn't find the texture stretching during animation, poor physics, lack of hitboxes, and grainy resolution to be satisfactory for a BT based game.
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Offline Flyingdebris

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Re: Battletech MMO?
« Reply #10 on: April 29, 2010, 10:20:23 PM »
huxley isn't exactly a good example.  that game was supposed to have come out at the beginning of the "next gen" series of games. i.e. years ago.

and the last time i saw video of it, it looked like shit. 

I am against the an MMO treatment of BT namely for the reason that MMOs would dilute a BT experience rather than add to it.  The reason for this is that simply put, making the mechwarrior multiplay portion of the game is a full on game project in and of itself.  Now start adding in support for hundreds of people on a server, now you gotta start dropping system requirements to make sure it still runs smooth with that many people.  You then have to start balancing every piece of weapon and equipment to work in an environment that can at any moment become overrun with players.  Then you have to add some kind of narrative or campaign structure, a market, a leveling system which will necessitate further balancing between high and low level players, then there are the massive amount of areas that would need to be modeled and textured, then there are all the characters you'd be interacting with than need voice acting and art support for.  thousands of hours of quality assurance, testing, and bug crunching.  Then you'd need to handle server maintenance, which is a nightmare in and of itself.

and in the end what you get is a game who's actual mechwarrior component is some low rez laggy mess that resembles nothing close to BT cause you've had to make so many concessions to the fact that the game is an mmo, "but hey look my half naked pilot chick can dance by her madcat while i look for a group to raid the dracs!"  Forget about the complaints that exist right now about how tanks and aircraft and BA balance out vs mechs, imagine what sort of shit you'll see after mixing in leveling, rare equipment, and combat with players featuring  mmo "pro gamer" mentality (protip, they'd make mw4 minmaxing poptarters look like a joke). 

Meanwhile had you made a game the purely concentrated on balanced standard scale combat and getting the immersive feel just right, and ignored 90% of everything not specifically related to achieving that goal, you'd end up with a fapp awesome game that would actually play good.
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Offline ratbuddy

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Re: Battletech MMO?
« Reply #11 on: April 29, 2010, 11:03:50 PM »
I played in the last few Huxley betas, and it is hella fun. Combine their out-of-combat sytems with a Mechwarrior theme and MWLL combat and you'd have solid gold on your hands.

Offline Taemien

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Re: Battletech MMO?
« Reply #12 on: April 30, 2010, 02:52:05 AM »
When I think of a Btech MMO, that project EA Dumped years ago, Multiplayer BattleTech 3025 comes to mind. The graphics were good, you felt like you were contributing to your faction with each fight. And there was a leveling aspect to it. Was the first (and only) mechwarrior game where 4 medium lasers were as devastating as a AC20 shot.

Offline Flyingdebris

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Re: Battletech MMO?
« Reply #13 on: April 30, 2010, 04:06:14 AM »
that was different though, it wasn't a true MMO.  It was instant action  multiplayer with a persistent universe and the character progression was simply buying more expensive chassis to add to a mech roster.

Something like that would totally work just fine.

Its only the baggage and dilution of immersion to accomodate several hundred people that just kills the fun for me.
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Offline ~SJ~ Blhurr

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Re: Battletech MMO?
« Reply #14 on: April 30, 2010, 05:49:03 PM »
I find the reduction or elimination of even the most rudimentary physics in order to get 100 people on the screen at the same time unacceptable.  To me, it's the limitations of network technology that make a BT MMO something of the future.  I'm also just sick of MMOs I guess. Everything that sounds great about having 100s of players around you to fight against just doesn't pan out in reality.  Most MMOs break down into groups of 5 or 6 anyway because large scale player societies are hard to sustain.  I think BT would work much better in a Global Agenda, World War II Online , or Planetside format.  I'm not sure if any of those qualify as an MMO and planetside physics were arcadey at best.
 
I think a great first step for MWLL would be to create a meta-game planetary assault interface for their servers, some way of tying one map instance to the next.  Even something as simple as a progress bar might add some epic flavor.
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."