Author Topic: Crysis - detail levels compared  (Read 1713 times)

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Offline AoP

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Crysis - detail levels compared
« on: October 10, 2007, 09:11:24 PM »
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Straight from Crytek, here's another update on Crysis. The following screenshots show what the game looks like on the four detail levels. This could help to give you an idea what the game will look like on your system.

Click on the thumbnails to see a larger version (1600x1200px) of the screenshot.  

 
 Crysis High (DX9)   Crysis Very High (. .. .

Offline Landros Radick

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Re: Crysis - detail levels compared
« Reply #1 on: October 10, 2007, 09:50:12 PM »
Something I noticed on High to Very High, the crates texture detail actually drops on Very High..

Offline Iron Hands

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Re: Crysis - detail levels compared
« Reply #2 on: October 11, 2007, 01:19:11 AM »
Something I noticed on High to Very High, the crates texture detail actually drops on Very High..

This jumped out at me also. Theres a chanse it might be a driver issue.
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Offline Criminal

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Re: Crysis - detail levels compared
« Reply #3 on: October 11, 2007, 01:37:01 AM »
Parallax mapping on the rocks ftw, looks amazing.

Offline Defender

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Re: Crysis - detail levels compared
« Reply #4 on: October 11, 2007, 02:51:40 AM »
Parallax mapping on the rocks ftw, looks amazing.

Yeah, I almost thought it was looked displacement mapped.
Looks so similar for a 2D Texture. I think Parallax Mapping should be used gratuitously for details.
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Offline xKamikazex

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Re: Crysis - detail levels compared
« Reply #6 on: October 12, 2007, 03:32:31 AM »
AoP, you should resize these images because they trail off the page border and cause a rip in the template as well.

Offline madact

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Re: Crysis - detail levels compared
« Reply #7 on: October 12, 2007, 07:11:10 AM »
Notice how the parallelax mapping is only show for DX10, but they implemented it in DX9c in the paper... One hopes this is simply a setting which got turned on for the 'very high' render, and not another why-you-should-use-vista silliness.

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Re: Crysis - detail levels compared
« Reply #8 on: October 12, 2007, 05:57:01 PM »
Well since parallax mapping as far as i understand is a shader designed initially for dx9 i don't see why it wouldn't be enabled when you set your shaders to high in your settings. Either way you could jump into the .cfg file and r_shaderquality=  4
or whatever ;)