Author Topic: Mechwarrior Living Legends Wiki: Community Interview  (Read 2961 times)

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Offline (TLL)Sky_walker

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Mechwarrior Living Legends Wiki: Community Interview
« on: April 30, 2010, 06:58:14 PM »
Hello everyone!

The MWLL Wiki have a pleasure to invite You for an interview with Lead Developers of Mechwarrior Living Legends. KingLeerUK, Seraph and Toth agreed to answer several questions from the Community, so here is now a chance to get known some of the facts from behind the scenes, in a time before next patch will be released.

You ask questions - devs answer! :)

See the Mechwarrior Living Legends Wiki page

if you'd like to comment - post here, on the wiki. If you'd like to leave a question without reading instructions post here, but better check it out before. Thank you :)
Posting question requires registered account on the Wiki.
« Last Edit: April 30, 2010, 10:32:44 PM by (TLL)Sky_walker »
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Offline HAARP

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #1 on: April 30, 2010, 08:35:14 PM »
Thanks for the opportunity!
But damn Wikis, they're so confusing ::) I moved a question from the comments page to the actual questions page.

Offline (TLL)Sky_walker

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #2 on: April 30, 2010, 09:24:06 PM »
Ok, so maybe step-by step, to make it easier:

Oh, and remember that you may ask up to 3 questions :)

Enjoy!
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Offline SquareSphere }12thVR{

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #3 on: April 30, 2010, 09:34:09 PM »
woots! i posted up my questions on the wiki and copied them here so people can thing of other ones and not have repeats.

Quote
Could you tell us about the game modes that are in the works? SquareSphere 19:32, 30 April 2010 (UTC)
How is the "mech lab" going to affect tanks, vtols and planes? SquareSphere 19:32, 30 April 2010 (UTC)
When can we expect BA to get a fleshed out HUD? SquareSphere 19:32, 30 April 2010 (UTC)
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Offline HAARP

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #4 on: April 30, 2010, 09:55:37 PM »
Skywalker, people still post questions in the comments section of the Wiki ::) Edit your startpost  please

Oh, and remember that you may ask up to 3 questions :)
WHAT? You tell me NOW? ???

Offline (TLL)Sky_walker

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #5 on: April 30, 2010, 10:34:10 PM »
ok, posted few more warnings.

NOTE: READ.

;)
WHAT? You tell me NOW? ???
HAARP... it was all written there... why nobody reads instructions???  ::) But you can post another question any time you'd like. :)
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Offline whitedrake 1FSAC

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #6 on: April 30, 2010, 10:39:12 PM »
is 42 REALLY THE answer?
mw2 - mwll   Still learning how to play!!

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Offline ~SJ~KorbinWimmer

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #7 on: May 01, 2010, 12:04:50 AM »
Skywalker, people still post questions in the comments section of the Wiki ::) Edit your startpost  please

Oh, and remember that you may ask up to 3 questions :)
WHAT? You tell me NOW? ???

Now you only have two questions left!!

Offline ~SJ~ Karuik

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #8 on: May 01, 2010, 03:46:54 PM »
i asked questions.

Offline (TLL)Sky_walker

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #9 on: May 01, 2010, 07:23:53 PM »
Keep them coming :)
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Offline ~SJ~KorbinWimmer

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #10 on: May 01, 2010, 07:44:24 PM »
ok done

*edit*
changed my what's in patch .3 question  :-X
« Last Edit: May 01, 2010, 07:55:26 PM by Korbin »

Offline ~SJ~ Xarg Talasko

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #11 on: May 02, 2010, 12:18:22 PM »
I added a couple, and made a minor page edit I hope noone RAGE REVERTS HHHHNGGGGGGGG


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Offline [CW]Aresye

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #12 on: May 02, 2010, 06:28:10 PM »
I liked Freakazoid's question on VTOL hovering.  While it's possible for a good pilot to hover, the attention needed to keep a steady hover is greater than that needed to fire weapons accurately.  Unfortunately, I don't see how this could be implemented in the game.

Offline SquareSphere }12thVR{

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #13 on: May 02, 2010, 10:47:30 PM »
That hover would need to be independent of the vtols pitch if it's what i think you guys are thinking.  Cause to hover now, you have to be completely horizontal which doesn't make for great ground targeting.  Personally, I think hover would just get you killed unless you're floating at the top of the map ala 0.1.0.
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

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Offline (TLL)Sky_walker

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #14 on: May 05, 2010, 11:23:17 PM »
Ok, time's up.
Devs have taken the questions are looking at them to provide proper answers (should be read by end of the week), but 'Leers initial response to this one question was:

Q: "How far is the team willing to go beyond lore for the sake of gameplay?"
A: OVER 9000
« Last Edit: May 05, 2010, 11:32:22 PM by (TLL)Sky_walker »
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