Author Topic: Mechwarrior Living Legends Wiki: Community Interview  (Read 3150 times)

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Offline KingLeerUK

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #30 on: May 08, 2010, 10:12:15 PM »
I'm not quite satisfied with the answer for VTOL hovering. I may have missed out on this "proof" before 1.0 came around. Standing still is something I do with vehicles, mechs and as a BA, which have their own risk/reward. I don't see how it would be much different. Nose down hover sniping isn't what I had in mind either, but it sounds cool in a broken kind of way.

Apologies for not interpreting your question quite right.
 
You *can* achieve a relatively stable hover in VTOLs with 0.2.0, but it's a tricky combination of set throttle (K) and setting your pitch perfectly.
 
We have discussed adding a control that would allow setting of a flat hover, but it's tricky because our maps have variable gravity, air densities, etc.  Also: Crysis hates things that fly.
 
I personally fly Hawkmoths ALOT and haven't ever found myself with a desire to have flat hover from a tactical standpoint.   Usually I'm nose-down circle strafing on a target or whipping the horses to actually get somewhere (or get away from something) quickly.  A flat hover might be useful for holding station for observational purposes, but a slow, high-altitude cruise of an enemy position works just as well.
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Offline Snowball

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #31 on: May 08, 2010, 11:44:47 PM »
Hehe, I'm glad you liked it Snowball :) Should have jumped in and ask something yourself - guys wanted to answer as much as they could, so you would get answers to whatever interested you :) ;)

I was thinking about it, but honestly, I rather like the mystery.  As hard as it is for me to just sit here and wait for the next patch, I feel as though enough details have been squeaked out to keep me satisfied.  Even moreso after this interview.

Plus I couldn't think of any questions  ;D

Also, patch at the end of may, yes yes?  Pwease?
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Offline (TLL)Sky_walker

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #32 on: May 08, 2010, 11:55:47 PM »
Yea... it's about and of May.
And sure... you know what sux most in having the Dev badge? That you loos all that feeling of mystery and awaiting for next release ~_~ Though playing with odd / funny things is nice too :)
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Offline Bean Can

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #33 on: May 09, 2010, 12:38:52 AM »
will the  incoming patch work with  just Crysis  ??    or we need Wars/Warhead?

gets ready to do some shopping  maybe !!

edit:  was too excited after reading interview Q and A  i asked this before reading anther thread about crysis/wars/maximum
May is going to be a long month
« Last Edit: May 09, 2010, 12:45:42 AM by Bean Can »

Offline SquareSphere }12thVR{

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #34 on: May 09, 2010, 02:45:10 PM »
This is an awesome response devs!  Should be front page news worthy and would do some good to feed the curiosity of people not playing cause their waiting for the next patch.

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Offline Aidan

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #35 on: May 11, 2010, 01:39:28 AM »
Will the upcoming patch fix the collision proxies on the mechs?


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Offline KingLeerUK

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #36 on: May 11, 2010, 04:52:00 AM »
Will the upcoming patch fix the collision proxies on the mechs?

We are unable to comment on this feature at this time.
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Offline (TLL)Siilk

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Re: Mechwarrior Living Legends Wiki: Community Interview
« Reply #37 on: May 11, 2010, 05:42:54 AM »
This is an awesome response devs!  Should be front page news worthy and would do some good to feed the curiosity of people not playing cause their waiting for the next patch.

 I second that.



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