Author Topic: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.  (Read 4424 times)

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Offline Reiel

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Offline SquareSphere }12thVR{

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #46 on: June 23, 2010, 08:51:53 PM »
oh  your right, forgot about that.  It's been so dark lately i haven't seen the rain ;)
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Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #47 on: June 24, 2010, 10:15:30 PM »
Emplaced gun tests reveal i can keep them in.

They perform rather well v light mechs, vehicles and other ba, and DO cause damage.

Got a nasty crash bug though im working on to do with modified files.



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Offline (TLL)CapperDeluxe

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #48 on: June 24, 2010, 10:19:17 PM »
It looks like HAARP is fondling that turret  :o


sweet lookin map though!

Offline ~SJ~Azov

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #49 on: June 25, 2010, 01:43:49 AM »
how much longer?? i want to play this one!

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Offline frewster

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #50 on: June 28, 2010, 05:34:26 AM »
Oh wow! This map looks incredible! I can't wait for it to be released.

Offline ThunderHawk819

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #51 on: June 29, 2010, 05:43:46 PM »
When can we play it ? is more the question on my mind. Please tell we don't have to wait till Crysis Wars transfer.

Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #52 on: July 01, 2010, 01:44:54 AM »
Typical dev answer: when its ready  ;).

Honestly, i have no idea. Illbe working on it all over the summer, so hopefully it will be finished before september, but i cant promise anything because got alot of stuff to sort out in my personal life.

You will see a beta release at some point, at the moment the exterior terrain outside the island needs major work, as well as an odd files modified bug.

I will try and get something preliminary out before the main release, but if i do id like people NOT to host servers with it, but only test, until the first proper, stable version is out.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Jaso the Sniper

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #53 on: July 02, 2010, 08:05:04 AM »
Looks awesome! Kinda like Pyrrus from Harry Harrison's Deathworld! Only thing is, you need scarrier creatures (i.e. new models) of murderous claw-fanged, poison-tipped, and armor-plated animals and plants. (Yes, armor-plated plants!)

Read the book (chapters 3-5?) for more details.
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline Flyingdebris

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #54 on: July 05, 2010, 10:26:22 PM »
looks awesome, i can't wait to see this map.

I hope the nights are dark as hell.  I would love to have a reason to use the headlights
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Offline SquareSphere }12thVR{

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #55 on: July 07, 2010, 04:19:56 AM »
need a full moon for immersion though!
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Offline ~SJ~KorbinWimmer

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #56 on: July 07, 2010, 05:32:56 AM »
Awesome job so far death, I really like how 'jungly' the jungle feels... like it's closed around you in those screenshots.  Also the heavy rain / fog works really well for the day, makes the environment seem more more foreboding.  Keep up the great work!

Offline (TLL)martinroshak

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #57 on: July 07, 2010, 03:16:01 PM »
This looks SO AWESOME!!  Can't wait to see the final product, great job mate  ;D
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Offline ~SJ~ Karuik

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #58 on: July 07, 2010, 06:47:55 PM »
that little thing i use as a mind is yelling WAAAANT MAP WAAAANT MAP WAAAANT MAP

Offline SquareSphere }12thVR{

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #59 on: July 07, 2010, 09:40:27 PM »
Will you have to convert stuff for CW or are you coding this for CW?
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