Author Topic: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.  (Read 4111 times)

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Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #60 on: July 17, 2010, 04:32:09 PM »
I havnt given it much thought. I dont think that it would require much if any changes to get working in wars, jus will have to switch to the wars editor. Ive been working a bit more on the map and have a new tod for it that reiel assisted me on.

Ill be posting screenshots in the next few days.


'No longer must these barbarian hordes suffer through the dark, violent night of their own folly. We are returning; we are the sun of righteousness that will illuminate those who dream of peace.'

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

[21:16] <Leeko> oh god do I have to put leeches on my dick while a bard sings songs about it to turn it into gold?

Offline Pytak

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #61 on: July 17, 2010, 07:16:31 PM »
Quote
the wars editor

There's no such thing :>

All maps made for/from Crysis multiplayer also work in Crysis Wars, and thus are made using the same Sandbox2 v1.1.5767 editor (the only Sandbox2 version ever released).

Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #62 on: July 17, 2010, 09:09:33 PM »
Quote
the wars editor

There's no such thing :>

All maps made for/from Crysis multiplayer also work in Crysis Wars, and thus are made using the same Sandbox2 v1.1.5767 editor (the only Sandbox2 version ever released).

Misinformed by the internet then. Sounds good, however.


'No longer must these barbarian hordes suffer through the dark, violent night of their own folly. We are returning; we are the sun of righteousness that will illuminate those who dream of peace.'

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

[21:16] <Leeko> oh god do I have to put leeches on my dick while a bard sings songs about it to turn it into gold?

Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #63 on: July 27, 2010, 02:32:24 PM »
New images here in my application thread, hope you guys enjoy.

http://www.mechlivinglegends.net/forum/index.php/topic,10079.msg145256/boardseen.html#new


'No longer must these barbarian hordes suffer through the dark, violent night of their own folly. We are returning; we are the sun of righteousness that will illuminate those who dream of peace.'

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

[21:16] <Leeko> oh god do I have to put leeches on my dick while a bard sings songs about it to turn it into gold?

Offline Jaso the Sniper

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #64 on: July 27, 2010, 03:15:33 PM »
holy sh*t awesome!

hope your accepted 2 the team
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline Digital Communist

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #65 on: July 28, 2010, 05:37:57 AM »
Looks good but I hope the trees are destructable unlike marshes :x

Offline [MPB]OM_Sannyasi

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #66 on: July 28, 2010, 07:15:27 AM »
Looks good but I hope the trees are destructable unlike marshes :x

trees need to be specially made to be destructible so i doubt they will be


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Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #67 on: July 28, 2010, 02:40:43 PM »
Sannys right, they arnt.

If they were, youd have the most laggy map ever to grace MWLL.

Its not really within the means of the engine as it stands to make forests of destructible trees... the official maps get away with it using clever placement, and alot of their maps have much sparser vegetation than taranis will have.
« Last Edit: July 28, 2010, 10:41:23 PM by Deathbane »


'No longer must these barbarian hordes suffer through the dark, violent night of their own folly. We are returning; we are the sun of righteousness that will illuminate those who dream of peace.'

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

[21:16] <Leeko> oh god do I have to put leeches on my dick while a bard sings songs about it to turn it into gold?

Offline (TLL)KitLightning

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #68 on: July 28, 2010, 04:20:40 PM »
Its not really within the means of the engine as it stands to make forests of indestructible trees...

Marshes only has indestructible tress! And the engine surely has the capabilities to set up an entire forest of destructible trees. Its the number of Clients that the data needs to be sent to from the server, that is the issue.

Quote
the official maps get away with it using clever placement

ROFL!


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Offline Deathbane

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #69 on: July 28, 2010, 10:43:19 PM »
Its not really within the means of the engine as it stands to make forests of indestructible trees...

Marshes only has indestructible tress! And the engine surely has the capabilities to set up an entire forest of destructible trees. Its the number of Clients that the data needs to be sent to from the server, that is the issue.

Quote
the official maps get away with it using clever placement

ROFL!

Sorry that was a typo on my part, because taranis is a map based around indestructible trees lol.

Yes, you set up a forest of them, but the server would practically die from the physics if a core explosion happens in the middle of them, its bad enough on frostbite and clearcut as it is, even where the trees are selectively used and kept at a minimum.

Sorry, its probably my poor word choice and typos that made my last post pretty indecipherable.

Been working on Taranis today - I have started working on other areas of the map now, the main island needs some small texture work and some lights for the night time but other than that, its practically done.

Expect another closed beta release on IRC at some point.


'No longer must these barbarian hordes suffer through the dark, violent night of their own folly. We are returning; we are the sun of righteousness that will illuminate those who dream of peace.'

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

[21:16] <Leeko> oh god do I have to put leeches on my dick while a bard sings songs about it to turn it into gold?

Offline [MPB]OM_Sannyasi

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #70 on: July 28, 2010, 10:50:41 PM »
marshes doesn't have destructable trees because nobody with the knowledge to make them has time to do it. it would be less laggy than clearcut or frostbite because there would be alot less than them. they just need to be made.


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Offline AlfalphaCat

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #71 on: June 25, 2011, 10:44:23 AM »
Yes I Bump in the Night.

So this was the map I most looked forward to, back in the days, but I'm not a kid anymore.  Is this map growing up?  It looked like killer fun!!! ;D

I suck!! But WE are AWESOME.  We started a unit.  What's that?!  YOU WANNA TOUCH MY UNIT?!! :P ^^12thVR Recruitment Page(clickthepic) ;)

Offline Draekros

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #72 on: June 25, 2011, 01:41:19 PM »
You Necrophiliac AlfalphaCat!  :P

But I agree that this map looks damn good!

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Offline CGB [CoffiNail]

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Re: SA_Taranis - Deathworld/Rainforest map, input/help appreciated.
« Reply #73 on: June 25, 2011, 08:00:36 PM »
Agreed! WTF Bane! Get this map out there, it looks pretty fapping awesome... slacker.