Author Topic: Muzzle flare obstructs view on Demolisher C  (Read 1716 times)

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Offline HAARP

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #30 on: May 18, 2010, 08:41:04 AM »
Heh, I'd rather have RACs jam randomly. Not because CBT did it, but for the "oh shit" moment ;)

Offline (TLL)Sky_walker

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #31 on: May 18, 2010, 08:52:45 AM »
This:
The GAU8-A tends to overheat and jam if fired continuously. Gatlings DO jam.
means this:
The overheat on the racs IS ment to simulate jamming. The whole reason why racs jam is because they do in beattletech. It has NOTHING to do with real life or anything like that.
is really nice simulation :)


Random jamming would give chances for lucky guys to keep firing for... unwanted, long amount of time. Something that would sux on the other side of barrel ;)
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Offline ChronoStalker

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #32 on: May 18, 2010, 10:29:09 AM »
The GAU8-A tends to overheat and jam if fired continuously. Gatlings DO jam.
Really? Any information I've been able to find suggests the opposite; that modern gattlings are virtually immune to jamming, especially compared to regular MGs. This due to the linkless ammo feed system.

The overheat on the racs IS ment to simulate jamming.
Ah.. it's not exactly obvious, but ok. Why not just have it actually jam, then?

Random jamming would give chances for lucky guys to keep firing for... unwanted, long amount of time. Something that would sux on the other side of barrel ;)
Considering how often a RAC5 has to reload, I don't think this would be that much of a problem.
In the current state, the damage it does also wouldn't make it suck that much on the other side of the barrel.

Back on topic: Any chance of the view problem being fixed?

Offline HAARP

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #33 on: May 18, 2010, 10:40:36 AM »
The GAU8-A tends to overheat and jam if fired continuously. Gatlings DO jam.
Really?
Yeah. I used to play Silent Thunder ;D

Offline ChronoStalker

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #34 on: May 18, 2010, 05:10:11 PM »
The GAU8-A tends to overheat and jam if fired continuously. Gatlings DO jam.
Really?
Yeah. I used to play Silent Thunder ;D
Not a very reliable source, in other words?

From what I've been able to find, the chance of jamming in a chain gun (externally powered gun) is in general exceptionally small.
During testing of the L94A1 gun, 101,343 rounds were fired without a single jam.
That gun is not a gattling gun, but the main liability for fast firing weapons is often misfiring rounds, which chain guns are unaffected by.
Gattling guns like the GAU-8 also have a linkless feeding mechanism, reducing the chance of jamming even further.

Anyway, since MWLL "has NOTHING to do with real life or anything like that", what I wrote above is irrelevant.
I think coolant in tanks should be possible to use to cool down the weapons; there is little other use for it. Weapon jamming could then be simulated with actual jamming, but certainly not disguised at overheating in some obscure way. I can accept overheat for balance reasons, but then it should simply be explained as just that.

Offline HAARP

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #35 on: May 18, 2010, 09:43:02 PM »
Nah, I'm serious. Continuous fire will jam or destroy any gun. While a gatling has several barrels to manage heat levels, it will overheat eventually. I can assure you, once the barrels start warping, you better stop shooting. It doesn't take long to reach this point, see attachment.

[attachment deleted by admin]

Offline ChronoStalker

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #36 on: May 18, 2010, 10:44:55 PM »
I'm not saying it shouldn't have any heat issues, only that heat should not be used as a cover for jamming.
Firing till the gun starts glowing will of course cause issues in any kind of gun. I just don't see the point in using the jamming as explanation only for the RAC, when that gun that should be little prone to jamming.

Anyway: Back on topic. It's not only that the muzzle flare itself blocks the view, the HDR function in crysis also makes the rest of the screen almost completely black. The pics below are taken seconds apart, and should make my point clear.

Not firing:


Firing:


This is a serious issue, and makes this version of the tank virtually useless in many situations.

Its because of the view position, its in a terrible spot. If i make the flash any smaller it will looks very wierd. Personally i havent had any probs with the flash, kinda hard to miss a 3 story mech anyway...
Look at the pics... how could that not have been a problem?
« Last Edit: May 18, 2010, 10:50:18 PM by ChronoStalker »

Offline ChronoStalker

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Re: Muzzle flare obstructs view on Demolisher C
« Reply #37 on: May 20, 2010, 11:17:10 AM »
Sorry for double posting, but I'd like an answer from the devs to whether or not this issue will be taken care of. Have a look at the pics I posted above.
This issue should perhaps have been posted in the bug report section instead?