Or, you could just pilot Mechs, given it's a Mechwarrior game. (Yeah yeah, I know, it's a combined arms game, so I guess you're allowed to play Hawx if you want to.)
However, the way you were floating/warping around yesterday safely out of weapon range, then dropping in and killing hapless mechs trying to engage in battle below, was just bloody annoying for the rest of us.
As for the "it's really hard" complaint... well yeah, it's also really hard trying to engage with other Mechs, while some supergnat spams LRMs at you from a distance.
Given you ended the round with one of the highest scores on your team, I don't see how you can claim that aeros are at a disadvantage.
And in conclusion: cry me a river, flyboy.
Really annoying for you, perhaps. However, keep in mind that with a fluctuation between the 2nd and top score on my team, I still only had 8 kills 50 minutes in. That's doing pretty well as a non tbolt/non LRM ASF. Using direct fire weapons from ASFs is the single most difficult skill in the game, and takes a lot of work. Even while being difficult to engage, your team still managed 5 solid kills on me all with non-AA weapons. Lasers, PPCs, hell, one guy even popped me with an hgauss at an angle (which I find both amusing and awesome, and I commend the players with the skill to do so).
On the other hand, I could've been riding around in a Novaboat or Poptard Mk2 and been hanging around with a safe kill/death ratio of 25/3 (and frankly, there are people that can do a lot better than that in mechs on the Boss server; that's not even that impressive of a number), and not only would that be lame as all hell for the other team, I find it boring as all hell myself. The ASF is much more of a challenge and to me, since I have the proper equipment, much more rewarding in a 'fun' perspective as well, even if I'm not as effective as I would be in a mech or even a vee. That 50 minutes of AA-free MWLL was some of the most fun I've had in the game in a while, and certainly more than I would've had 'pwning noobs' or what have you in some boat mech.
I only picked up the LRM and Tbolts in the last 20-25 minutes where some goobers decided to pick up partyvans, in which case those admittedly quite overpowered air assets are the only half-viable option (and still require way more caution than playing any sort of mech or vehicle asset). Sorry about that, but until the overpowered assets are gone from both sides (AA and ASF variants), it's sometimes gonna be a cheese war. Then again, mech combat isn't that much different when you have 10 people using the same overtonned mech variant at the start with one guy maybe taking the gauss kit fox instead and another guy taking an Owens B.
The point you miss in your 4th line is that, even with the high score I had at the end, it's nothing near as capable as what I myself or many others are of with a mech or to a lesser extent even a tank in a similar price range. Meanwhile, I can die in less than 3 seconds and sometimes without even realization I'm being engaged by an asset that costs half that of a Shiva. This is coming from someone who, if I had to take a guess at my own flight time, is probably in the top 3 in aero experience in 0.2.0... only because I'm stubborn to the point of being suicidal at times about flying aeros even with partisans around, as some here can no doubt attest to. ASFs are undeniably the most difficult asset in the game to make a contribution with even before people take AA vehicles, and I tip my hat to anyone I ever see doing well in them. fapp, I'd be
ecstatic to see someone flying a gauss Shiva manage to take my mech out just because it would be
different. If winning is my priority, and I have to choose between an enemy that'll go 25/3 and 150k+ points, or 8/5 with 95k points in a more annoying manner.. give me the more annoying one every time. They're a lot less common, anyhow.
Final note: It's a Battletech game, not just a Mechwarrior game. Be happy this isn't pure Battletech; ASFs are practically flying mechs in durability under those rules (and frankly, I don't want to see it that way, either; I'm also just not a fan of 'I win' assets).