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Out there you'll find that Devs told that the playability will always win with Battletech Canon.
Is this anything but rhetoric? Have they actually tested these CBT implementations or just saying 'sounds like it'll suck, scrap it'?
Hmmmm..... and... what does the "CBT implementations" have to this what I've told?
Also - what Aposiopesis wrote came out to be an informative post, so the stuff before is kinda invalid unless we want to turn this into another "nerf nerf nerf, change change change" topic.
Aposiopesis - you plan to continue counting out the differences? It was actually one of most interesting topics about CBT on the boards in recent weeks... if not months.
I'm going to give each design in a different post. In that regard, I think there is a fair amount of insight to be gained for anyone not totally familiar with CBT (perhaps people who came from MW3/MW4) who may be wondering how a particular mech loadout makes sense (perhaps one that doesn't work so well in real-time); the intro is designed to help said people understand why that mech design exists in CBT and how the mechanics differences in MWLL might change its effectiveness.
We always need more "
nerf nerf nerf, change change change" topics!
I think I'm just more annoyed by the
assumption that CBT won't work as a justification to avoid doing things. We're all smart people, I don't think a single one of us is saying the 'instant mega blast doom laser' mechanic of previous MW games was functional in a video game setting at all. Of all the suggestions / ideas boards I've seen this is probably the
least retarded one, with legitimately good ideas on it (the issue is implementing those ideas

).
But... in my opinion MWLL has lots of design that is really, really unpleasant gameplay-wise *and* doesn't fit CBT, so I wonder why it exists at all (jumpjets, autocannons of ALL types, equipment implementation are probably my hot-button items). Just saying 'this isn't CBT' does not an argument make. I just wonder why there seems to be such staunch opposition to turning this game into the most faithful-to-CBT Mechwarrior game around? Basically, like MW3, but, you know,
good.
Of course you'll have to change things (like legging) for gameplay but... there's a lot of potential I think all of us are just DYING to see unleashed here

The 'Gamplay > CBT' attitude is just pooing on my dreams
