Author Topic: Filling in the Holes (The 'unused' tonnages)  (Read 1429 times)

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Offline Aposiopesis

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Filling in the Holes (The 'unused' tonnages)
« on: May 26, 2010, 05:28:14 PM »
So, as far as I know, there are some 'unused' tonnages at present. Of course, nature just abhors a vacuum, so this is a perfect chance to talk and speculate the more distant future (as opposed to the what mech would you like to see most thread). We can discuss the possible 'needs' of a faction in a given weight range and talk about the merits of the units that could possibly fill the gaps.

Anyhow, here are said gaps (as I am aware, anyhow)

IS Assault: 85 & 95 tons
Clan Assault: 80 & 95 tons

IS Heavy: 60 tons
Clan Heavy: 65 tons

IS Medium: 40 tons
Clan Medium: 40 tons

IS Light: 20-25 tons?
Clan Light: 20-25 tons?


Now then! Onto the discussion:

---

IS 95 ton assault: A tough one at first, but a quick glance shows IS has no assault jumpers, either existing or planned. The Sagitairre would fit such a role nicely.. slow, but with JJs, and a good armament

IS 85 ton assault: A perfect slot to work in 1 of 3 iconic mechs: the Battlemaster, Stalker, or Longbow. At present, I prefer the former or latter, the latter serving as a superheavy fire support mech (the next best mech the IS have for such being 20 tons lighter), or an 85 ton brawler in the former (as the 80 ton and 90 ton mechs are both fire support oriented). The Battlemaster is also a very famous and well-liked mech.

----

Clan 95 ton assault: A no brainer for me, I pick the Executioner, an even-tempered balance between the all-brawl Kodiak and the more support oriented Blood Asp & Monstrosity Mk2

Clan 80 ton assault: Not many options here unless you go for 2nd line mechs (But clan already has 2 of such in the assault category). The Gargoyle is a great pick anyhow, serving as something of a fast/heavy brawler that should complement the Madcat and the Warhawk quite well.

----

IS 60 ton heavy: Ah, had quite the debate over this one. I prefer the Grand Dragon.. with faster speed than the Bushwacker, C3, MASC, and a solid amount of firepower, the Grand Dragon could serve as a super heavy scout and skirmisher that would offset the massive speed dropoff the IS otherwise sees in the heavy class.

Clan 65 ton heavy: There are two ways you could look at this. One is to say that there are no 2nd line mechs in the heavy range for clan currently, making the Rifleman IIC, a clan upgrade of an iconic mech. On the other hand, you could say 'well, they have TWO second line mechs in the assault category' and address something the clans are lacking in the heavy range: a true brawler. The Ebon Jaguar, another iconic clan mech, would fill this role beautifully. It's a nasty piece of work.

----

IS 40 ton medium: Something the IS notably lacks until the 50 ton Uziel is heavy energy weapon based firepower. Everything below 40 tons is scout and harasser oriented, the 45 ton Hollander II is more of a medium range fire support mech on the whole. Two options could fill this hole: the 40 ton Daimyo, which is a 40 tonner with decent speed and a solid array of weapons, or the Hermes II, which packs similar speed but a different blend of weapons. Either way, these two mechs could conceivably fill a gap in the IS arsenal.

Clan 40 ton medium: Where the IS lacks punch at that range, the Clans lack speed. The heavier Shadowcat, while not slow, is more of a hard hitting jumper, and the Adder and Cougar are relatively slow (by clan light standards), one being a heavy support light and the other being a hunter-killer. The extremely fast Phantom would bridge this gap quite adequately, bringing nasty short ranged weapons to bear at blazing speeds, making for an irritating backstabber and excellent BA killer.

----

IS 20-25 tonner: If there's anything that'll ever have a use below 30 tons, it would have to be an absurdly fast scout/harasser mech. This is why I propose the 20 ton Locust, a ridiculously fast light further supplemented by MASC and just enough firepower to be a thorn in someoe's side.

Clan 20-25 tonner: Following a similar philosophy with the Clans, I'd take the 20 ton Fire Moth.. while a little slower than the Locust, it'd still be faster than any other mech, and on top of that, packs surprising firepower for its size.. the canon D variant, for example, packs 5 ERMLs and a flamer.


Now what ideas do you guys have? :D
« Last Edit: May 26, 2010, 05:36:11 PM by Aposiopesis »

Offline Aposiopesis

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #1 on: May 26, 2010, 05:42:27 PM »
Also, keep in mind this isn't a 'What mech would you like to see' thread, but rather, a discussion on which mechs at these empty tonnages could fill gaps in roles thread.. want vs need, so to speak.

Offline ~SJ~Azov

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #2 on: May 26, 2010, 05:45:31 PM »
Needs more Arctic Wolf

http://sarna.net/wiki/Arctic_Wolf

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Offline 7.[WD]Ragor

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #3 on: May 26, 2010, 05:59:35 PM »
Have no clue why Clan and IS should have equal units, but ok, here my wishlist:

IS Assault: 85 & 95 tons: Cyclops!!!!!!!!!!!!!!!!!!!!!! (because of !!!!!!!!!!!!!!!!! and its an AssaultClass CommandMech)
Clan Assault: 80 & 95 tons BloodAsp (just because already wip)

IS Heavy: 60 tons: Rifleman (cool design, AA mech)
Clan Heavy: 65 tons -no clue- (btw: clan sucks anyway  ;D) [Cauldronborn does not count because... er... damn ugly. Like the IS-Marauder-> causes eye-cancer)

IS Medium: 40 tons: Sha yu (damn pretty&useful) or Chimera (so ugly that itīs cool)
Clan Medium: 40 tons: Tanto or for 50 tons the Nova

IS Light: 20-25 tons: Urbanmech (ok, 30t, but be honest,  not much worth -> count as 20t)
Clan Light: 20-25 tons: Firemoth (unique design)

Mechs I miss in general: Cataphract, Jagermech and the Hatchetman.
Oh, I nearly forgot the workhorse of the IS and soooo unpopular (thx to Kai Allard-Liao -> Yen-Lo-Wang): CENTURION.
Ok, forget all i posted above and before, just remember: CENTURION, MWLL really needs it!  ;)
« Last Edit: May 26, 2010, 06:07:06 PM by Ragor »

Offline Aposiopesis

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #4 on: May 26, 2010, 06:02:22 PM »
I counted the WIP mechs as 'existing' mechs, Ragor, which is why there isnt a free 90 ton clan mech slot for the Blood Asp :P

And the Cyclops is 90 tons, not 85 or 95 :P

I lol'd at the Chimera comment. Its so true.

Offline 7.[WD]Ragor

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #5 on: May 26, 2010, 06:17:45 PM »
ok... but suggestions on clan I always fail since I have balls -> Clan sucks.  :P

But Clan really needs at least one assault, atm they've none. Daishi would be the famous classic, the Kodiak is for nerds and the Gladiator/Executioner is just effective.
Being honest, clan heavies have the same BV (MWLL: cbills) like IS-Assaults....

And since my fail-Cyclops I put in the glorious Battlemaster. (dan cool design besides its really balanced loadout)
« Last Edit: May 26, 2010, 06:24:04 PM by Ragor »

Offline Flyingdebris

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #6 on: May 31, 2010, 03:21:32 PM »
IS 85/95

Stalker, because of get out of here, and because  i'd personally like to concept it out just to redesign its goofy ass legs
Hauptmann, because of laser cigar

Clan 80/95

Canis.  twin ultra 10s and quad er large lasers, dayum...
Turkina, wider is better

IS 60

Helios, cause i drew 2 of those for cbt covers already, i demand satisfaction.

Clan 65

Cauldron Born, because i likes its squatted shape.

IS 40

Clint, not enough man walkers being represented

IS 40

Battle Cobra, it looks cool, and is an under represented design.

IS 20/25
Locust- an unseen that is legal to use (only macross related unseens are off limits)
Commando is already on the wiki

Clan 20/25
Piranha, that thing is nuts, and hilarious
icestorm, great scout mech, blazingly fast
Wherever mechs are needed, I am there

Offline DFDelta

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #7 on: May 31, 2010, 04:16:37 PM »
Inner Sphere:
85:
Stalker. Ugly as hell, but a solid design.
Most variants carry different sized LRM and SRM launchers, assuring a steady barrage of missilis flying into the enemies face. Some lasers are added for additional firepower every now and then and for when you're out of missiles.

95a
Hauptmann. Just another short - medium range brawler in most variants, but that is the same for most assaults, so there is not much else to take.

95b
Albatross. If I was a bad person I'd say it is an oversized FWL Bushwacker.
The design is, like the Bushy, build around many different weapons to make sure there is no range bracket where it is vulnerable.
Very iconic mech for the FWL, and I think it would be a nice addition to our IS assault mechs.

60
Rifleman. Personally I'm not really fond of the mech, but it is one of the most well known IS designs.
Solid AA platform, able to hold it's ground against most other mechs up to its tonnage, as long as you don't hit it from behind.
The famous targeting system on this mech might be presented by a BAP or even BHP on every variant ingame.

40
Don't have a favorite for that tonnage.
The Strider may be nice, designed as an oversized Owens...

20-25
Do we really need such light mechs?
Even a BA is heavier armed than those  ;D



Clan:
95
Turkina. Flat build design (I like flat mechs) with weapons for similar purposes like the Mauler. (LRM, large energy weapons and small ACs)

80
Canis:
Solid design for medium - long range combat.

65
Hellbringer (Loki). Kinda like the Warhammer in its prime weapon outfit, only in clan-omnimech version.

40
Sorry, I have no idea  ;D

25-20
See IS.
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Offline Deathbane

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #8 on: May 31, 2010, 04:29:36 PM »
ok... but suggestions on clan I always fail since I have balls -> Clan sucks.  :P

But Clan really needs at least one assault, atm they've none. Daishi would be the famous classic, the Kodiak is for nerds and the Gladiator/Executioner is just effective.
Being honest, clan heavies have the same BV (MWLL: cbills) like IS-Assaults....

And since my fail-Cyclops I put in the glorious Battlemaster. (dan cool design besides its really balanced loadout)

just want to point out that the madcat mark II is a clan assault mech. They need at least one more though and the dire wolf gets my vote.


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Offline ~SJ~ Atlessa

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #9 on: May 31, 2010, 06:26:04 PM »
The "Madcat" mark2 is NOT a Clan 'Mech! It is an abomination, as already indicated by it's designation.
If it were a clan 'Mech it would be called "Timberwolf IIC"


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Offline DFDelta

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #10 on: May 31, 2010, 06:28:35 PM »
Here goes the old discussion again...  ::)

(And just for the record, yeah, I say its an IS mech ;D)
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Offline Hydramatic

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #11 on: May 31, 2010, 08:48:51 PM »
IS 85/95

Banshee BN-3S and it's later versions would be a nice switch up compared to the more "normal" assault mechs everyone is used to. Plus it's awesome.

Clan 80/95

Gargoyle. This is just too easy...it's fast, has interesting weapons configs, and everyone remembers it.

IS 60

Lancelot...it has great speed, armor, and excellent striking power with it's energy weapons...

Clan 65

Linebacker...nuff said.

IS 40

Clint, because it is just cool.

IS 20/25
Kabuto- Sweet sassy molassey light mech with SRMs
Raptor- Awesome IS Omnimech with much awesomesauce

Clan 20/25
Fire Moth- too easy
Mist Lynx- A great all-purpose 25-tonner
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Offline ~SJ~KorbinWimmer

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #12 on: May 31, 2010, 09:13:47 PM »
I thought the 'c' addition was only added to mechs that had been converted from a IS design.... and the MK2 was made by a Clan!  :-X


I'd love to see the Cauldron-Born (Ebon Jag?) for the clan 65ton mark.

Offline Bowrrl

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #13 on: May 31, 2010, 10:12:32 PM »
I want my Brigand (25ton IS).

That is all.

Offline Deathbane

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Re: Filling in the Holes (The 'unused' tonnages)
« Reply #14 on: June 01, 2010, 01:35:04 AM »
The "Madcat" mark2 is NOT a Clan 'Mech! It is an abomination, as already indicated by it's designation.
If it were a clan 'Mech it would be called "Timberwolf IIC"

It uses the madcat designation as it was SOLD within the inner sphere. Sorry to say this, but an excerpt from sarna wiki says

'
The Mad Cat Mk II was in development for fifteen months and was introduced in 3060 as a way to increase profits for Clan Diamond Shark after war with the Inner Sphere in the 3050s. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry.
'


Seems pretty conclusive to me.

Like i said though, we need a dire wolf / daishi.
« Last Edit: June 01, 2010, 01:46:11 AM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?