Author Topic: A Statement on the MWLL 0.3.0 Release  (Read 9455 times)

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Offline DJ Double S

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #30 on: May 28, 2010, 04:20:22 AM »
Real good! New to forums but have been playing awhile.

Small question, does this fix the physics issue in the mech hangar and in other buildings?

Offline Landros Radick

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #31 on: May 28, 2010, 04:45:33 AM »
maybe some preview patch notes or another media release in the meantime :D

I found this.

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Offline ~SJ~ Razorin

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #32 on: May 28, 2010, 04:57:01 AM »
Although I am a little bit upset the patch is  coming in a week or two (like a child told Christmas is delayed) , I know you guys delay it just for the attention and careness you got about your release.
So thank you for the information, And I am now proceeding to drink myself into coma, hoping to pass out for a couple of week.

Offline Virt

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #33 on: May 28, 2010, 07:20:00 AM »
A delayed MWLL release...?   Unheard of!   My ghast is totally flabbered  ;)

Hey, I remain eternally grateful you guys are working on it  <3   
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Offline sgnl05

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #34 on: May 28, 2010, 08:44:54 AM »
Small question, does this fix the physics issue in the mech hangar and in other buildings?

Been wondering about this myself actually. I think this bug is probably the single biggest thing affecting the overall quality of the mod right now.
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Offline ~SJ~ Xarg Talasko

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #35 on: May 28, 2010, 08:51:52 AM »
I do have some other Media Releases planned.
 
We do not have a policy of releasing changelog details prior to a release.  It is infinitely more fun to watch the rampant speculation!   ;D

Be careful what you wish for, KingLeer. :D

This delay is obviously to implement Artemis and Heavy lasers.


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Offline (TLL)Sky_walker

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #36 on: May 28, 2010, 09:10:40 AM »
And NUKES! - Shiva D will carry two of these.

Small question, does this fix the physics issue in the mech hangar and in other buildings?

Been wondering about this myself actually. I think this bug is probably the single biggest thing affecting the overall quality of the mod right now.
hehe, it's funny, cause that's the bug I never, ever experienced... so I have no idea how it affects overall quality of this mod.
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Offline rogalxxx

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #37 on: May 28, 2010, 09:34:21 AM »
FU**  YEA!
on the other hand I really really hate you guys- I going to have some important-future-defining-exam on june 18... life sux

could you hold with 0.3.0 release for a month longer?





hahaha! just kidding, dont kill me guyz :)

Offline sgnl05

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #38 on: May 28, 2010, 10:32:49 AM »
And NUKES! - Shiva D will carry two of these.

Small question, does this fix the physics issue in the mech hangar and in other buildings?

Been wondering about this myself actually. I think this bug is probably the single biggest thing affecting the overall quality of the mod right now.
hehe, it's funny, cause that's the bug I never, ever experienced... so I have no idea how it affects overall quality of this mod.

It sucks. I always get it when I finally get the c-bills for that heavy/ assault I really really wanted, and usually end up trying to get it out of the hanger for 5 minutes since sometimes the feet are just sunk a little way into the floor and you can clear the hanger if you run really fast. If I don't manage it I'm usually broke and have to tool round in a stock standard BA until someone puts me out of my misery.  :'(
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Offline Ceneraid

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #39 on: May 28, 2010, 10:58:02 AM »
Take your time team. This little wait won't hurt.

[...]

It sucks. I always get it when I finally get the c-bills for that heavy/ assault I really really wanted, and usually end up trying to get it out of the hanger for 5 minutes since sometimes the feet are just sunk a little way into the floor and you can clear the hanger if you run really fast. If I don't manage it I'm usually broke and have to tool round in a stock standard BA until someone puts me out of my misery.  :'(

I had the hangar bug a few times, too. There is an easy way to get out of it - just walk through the side walls. This worked for me.  ;D

Offline Timberwolf

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #40 on: May 28, 2010, 11:21:22 AM »
release it when it's done... or u think "today is a good day for a release"...

we have the time to wait :D

Thanks for the update and for the great Job
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Offline (TLL)Sky_walker

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #41 on: May 28, 2010, 11:30:52 AM »
And NUKES! - Shiva D will carry two of these.

Small question, does this fix the physics issue in the mech hangar and in other buildings?

Been wondering about this myself actually. I think this bug is probably the single biggest thing affecting the overall quality of the mod right now.
hehe, it's funny, cause that's the bug I never, ever experienced... so I have no idea how it affects overall quality of this mod.

It sucks. I always get it when I finally get the c-bills for that heavy/ assault I really really wanted, and usually end up trying to get it out of the hanger for 5 minutes since sometimes the feet are just sunk a little way into the floor and you can clear the hanger if you run really fast. If I don't manage it I'm usually broke and have to tool round in a stock standard BA until someone puts me out of my misery.  :'(
Yea, I seen people having that bug. In most silly case I walked into the hangar where there was a guy stuck in, went to the last bay, passing right next to him, my teammates were screaming on teamchat not to enter there, while I repaired, bought ammo, and went back from the hangar, laughing from him all way long ;D
This was just  evil. He was damn mad on the game. hehe

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Offline ThunderHawk819

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #42 on: May 28, 2010, 02:12:47 PM »
Will it be an executable file like the previous version, 0.2.0?

Offline (TLL)Siilk

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #43 on: May 28, 2010, 02:57:01 PM »
Will it be an executable file like the previous version, 0.2.0?

<sarcasm mode>
  :o
 Of course, not! It would be a tar.bz archive with MWLL sourses and some libs, which you should compile by yourself(you'll have to have MSVS and DX SDK installed). Buf before that you'll have to modify sources, depending on what OS you're running(XP, XP64, Vista, Vista64, 7). After that you just pack everything into crysis recourse files and copy them into crysis/mods/ folder. But after that it would be much easier to customize, than 0.2.0, as there is already an actionmapper available. Just add support of new 0.3.0 commands into it and tweak existing ones to work properly, and it would be ready to work with 0.3.0 actionmaps.
</sarcasm mode>

 Personally, I think 0.3.0 wouldn't be a problem to install. ;)



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Offline HAARP

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Re: A Statement on the MWLL 0.3.0 Release
« Reply #44 on: May 28, 2010, 03:04:56 PM »
Hey Siilk, that would actually be awesome! I could fork MWLL and create BTLL :D