Author Topic: Heat  (Read 1580 times)

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Offline HAARP

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Heat
« on: June 05, 2010, 03:12:52 PM »
hurr chaaaaarge, alpha strike, flush coolant, alpha strike, flush coolant hurr derp




Heat is currently pretty much pointless. It's meant to be a brutal method to keep the rain of lasers, PPCs and missiles at an acceptable level. Alpha strikes should be an unusual exception, not the norm.
For instance, firing 2 large lasers puts your heat in the red. No problem, wait 5 seconds and it's fine again. Some of the heatsink-heavier designs don't even need the shutdown override most of the time. By the time the shutdown timer runs out, you're below the shutdown threshold again. Whee!
Or put some of the free coolant on it. Who cares about heat anyway? Coolant is abundant and by the time you run out, chances are you're on your way to the repair bay anyway.

This doesn't make sense to me, all that coolant in your mech should make for a larger heat capacity. That is, you can create more heat until the temperature goes critical, but you dissipate slower aswell. An overheated mech should take a while (10 to 20 secs?) to cool down.

Vehicles shouldn't have to deal with heat to the degree that mechs do. This was one of the defining features of tanks in CBT and may also help distinguish them from mechs more than them being mechs without legs that can't turn in MWLL.

Also, there are no repercussion for overheating mechs. Sure, when you reach the critical point, armor plating starts dropping from your mech (lol!) but below that, whatever. Skin me for comparing this to BTU and CBT, but a mech that runs hot has a lot of problems to deal with. The reactor reduces its power output in order to keep the mech from going kablam, causing a reduction in running speed. Targeting systems go haywire (MW3 had a nice effect for this), ammo may start cooking off resulting in devastating ammo explosions. The MechWarrior starts sweating like crazy, vision gets blurry, reaction times are slower, hell, he may even pass out.

All of this is not represented in MWLL. (I know that the new beta is just around the corner, but due to the secrecy behind it, that doesn't stop me from discussing these things :P)
So here's a few suggestions I'd like to see in MWLL:

  • Increase heat capacity by a great amount (this will need some testing as to not allow mechs to swallow a few alpha strikes with their heat capacity)
  • Make coolant one-shot. It can still help you in a really tight situation or when you fall into lava, but stops being an alpha-strike generator
  • For those that can't live without coolant, allow them to buy additional coolant pods for their free tons. These should be externally mounted and explode violently when struck with enough damage 8)
  • A louder alarm bell so you don't miss the shutdown warning in the middle of a fight ;)
  • Implement effects when at high heat. Scrambling HUD, blurry vision, slower running speed and maybe ammo-explosions


This way, a Mechwarrior can choose whether he wants to fire a lot of weapons and overheat fast, or fire few and keep the heat in check.  This allows people to behave differently depending on the situation or their style.
« Last Edit: June 05, 2010, 04:49:43 PM by HAARP »

Offline (TLL)Sky_walker

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Re: Heat
« Reply #1 on: June 05, 2010, 03:34:34 PM »
Wait for next release.
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Offline TheDrgnRbrn

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Re: Heat
« Reply #2 on: June 05, 2010, 04:44:47 PM »
Wait for next release.

WOAH woah woah, hold those horses... Does this mean that the update will address heat?
Be still my heart.

Back on topic: HAARP, you are 100% on target with what I feel heat should be changed to. I don't like how arcady the coolant mechanic makes things feel. I kinda like the Scat-B I think, with the masc and LBX, and it always made me laugh that I could just jam down the MASC and tap c whenever I hit redline.
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Offline HAARP

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Re: Heat
« Reply #3 on: June 05, 2010, 04:46:44 PM »
Wait for next release.

WOAH woah woah, hold those horses... Does this mean that the update will address heat?
And that, ladies and gentlemen, is how you get information about the next release beforehand ;)

Offline TheDrgnRbrn

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Re: Heat
« Reply #4 on: June 05, 2010, 04:56:54 PM »
You are a tricky one sir. I bow before your expertise in such matters.  ;D
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Offline (TLL)Sky_walker

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Re: Heat
« Reply #5 on: June 05, 2010, 05:03:32 PM »
Wait for next release.

WOAH woah woah, hold those horses... Does this mean that the update will address heat?
you get a cool warning. with smilies. and boobs. Ok... boobs will be erased for 0.3.0 - it's suppose to be pg.13 game. (that's why it's cool to be alphatester - you see boobs everywhere)
As for the rest - you may continue the discussion.
ps. I should shut up. Just spoiled one surprise :( Crap.
Anyway: Yep, there's new warning (not-so-ready-yet, but will be there).
We're aware that the old warning was non-existent :/

  • Increase heat capacity by a great amount (this will need some testing as to not allow mechs to swallow a few alpha strikes with their heat capacity)
^ this is a TERRIBLE idea. You just asked everyone to lazerboat as much as possible and turn MWLL into MW4.

Vehicles shouldn't have to deal with heat to the degree that mechs do. This was one of the defining features of tanks in CBT and may also help distinguish them from mechs more than them being mechs without legs that can't turn in MWLL.
They should have equal rights as the Mechs do. CBT made this way because it's simpler, and tabletop game was about Mechs not Tanks. It's NOT because of realism.
« Last Edit: June 05, 2010, 05:10:06 PM by (TLL)Sky_walker »
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Offline HAARP

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Re: Heat
« Reply #6 on: June 05, 2010, 05:13:38 PM »
  • Increase heat capacity by a great amount (this will need some testing as to not allow mechs to swallow a few alpha strikes with their heat capacity)
^ this is a TERRIBLE idea. You just asked everyone to lazerboat as much as possible and turn MWLL into MW4.
I'm really starting to wonder if you EVER read beyond the first few words of any line. The solution is even within your quote.
Testing would involve determining how much heat energy weapons should create in order to NOT allows laserboats to be possible. The whole point of this thread is to find ways to make heat more unforgiving while still keeping energy- and heatsink-heavy designs in bay. Of course this only works if those answering these posts bother to read more than every third word. ::)

Vehicles shouldn't have to deal with heat to the degree that mechs do. This was one of the defining features of tanks in CBT and may also help distinguish them from mechs more than them being mechs without legs that can't turn in MWLL.
They should have equal rights as the Mechs do. CBT made this way because it's simpler, and tabletop game was about Mechs not Tanks. It's NOT because of realism.
You are once again dismissing an argument simply because it mentions CBT. Stop that.
A tank is not a mech. No amount of "baaah cbt is evil" whining can change that. I'd really enjoy it if tanks also felt different (apart from not being able to turn :P) Of course you can come up with other ways to distinguish tanks from mechs. I'm not insisting on making tanks less suspectible to heat. It was just an idea.
« Last Edit: June 05, 2010, 05:27:42 PM by HAARP »

Offline Askis

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Re: Heat
« Reply #7 on: June 05, 2010, 05:28:48 PM »
you get a cool warning. with smilies. and boobs. Ok... boobs will be erased for 0.3.0 - it's suppose to be pg.13 game.

In Toast, there's a thread full of PG13 boobs, pick some ;)

Offline (TLL)Sky_walker

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Re: Heat
« Reply #8 on: June 05, 2010, 05:30:01 PM »
  • Increase heat capacity by a great amount (this will need some testing as to not allow mechs to swallow a few alpha strikes with their heat capacity)
^ this is a TERRIBLE idea. You just asked everyone to lazerboat as much as possible and turn MWLL into MW4.
I'm really starting to wonder if you EVER read beyond the first few words of any line. The solution is even within your quote.
Testing would involve determining how much heat energy weapons should create in order to NOT allows laserboats to be possible. The whole point of this thread is to find ways to make heat more unforgiving while still keeping energy- and heatsink-heavy designs in bay. Of course this only works if those answering these posts bother to read more than every third word. ::)
Well, TBH: I don't see how increasing the heat capacity makes lazerboating any worse. Even without coolant - lazerboating would still let you make enough punch to kill anything without bothering of the heat when you have higher heat capacity. Unless we're saying here about the difference which cannot be noticed - like 30-40%. But it's not the case cause You use the words "great amount".

Vehicles shouldn't have to deal with heat to the degree that mechs do. This was one of the defining features of tanks in CBT and may also help distinguish them from mechs more than them being mechs without legs that can't turn in MWLL.
They should have equal rights as the Mechs do. CBT made this way because it's simpler, and tabletop game was about Mechs not Tanks. It's NOT because of realism.
You are once again dismissing an argument simply because it mentions CBT. Stop that.
A tank is not a mech. No amount of "baaah cbt is evil" whining can change that. I'd really enjoy it if tanks also felt different (apart from not being able to turn :P)
LOL. Nope. It's just that it's a simulator... simulator makes you feel different without giving a cheats like "heat-godmode" for tanks or one you suggested here - not "to deal with heat to the degree that mechs do".  What makes tanks different is their profile, mobility, survivability, weapons, and many many others. We don't need heat-cheats for tanks in order to make them feel different. They already do.
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Offline HAARP

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Re: Heat
« Reply #9 on: June 05, 2010, 05:42:58 PM »
Well, TBH: I don't see how increasing the heat capacity makes lazerboating any worse. Even without coolant - lazerboating would still let you make enough punch to kill anything without bothering of the heat when you have higher heat capacity. Unless we're saying here about the difference which cannot be noticed - like 30-40%. But it's not the case cause You use the words "great amount".
Now we're getting to the point.
Lets say, for instance, we have a mech with 4 large lasers and that we double the heat capacity. So instead of 2 large lasers, you now need to fire 4 to put you in the red. It also takes twice as long to dissipate that, which is, say, 10 seconds on a normal mech. Is it too fast? Maybe decrease heatsink efficiency by 50%, resulting in 15 seconds cooldown. Now that sounds cool (forgive the pun ;)).
Now check the damage. 4 large lasers can one-shot a hovercraft? Fine, increase laser heat by 50% aswell. Now you can fire 2, or maybe 3 in one strike. Cooldown takes a while, therefore giving heat the brutality it deserves.
If you like that style of play, go for it. Others may prefer constant barrages. They fire large lasers individually with 3-4 seconds between each shot, thus allowing them to keep their heat in check without serious overheating problems. Only true laserboats should be able to keep this up for a long time though.



Quote
LOL. Nope. It's just that it's a simulator... simulator makes you feel different without giving a cheats like "heat-godmode" for tanks or one you suggested here - not "to deal with heat to the degree that mechs do".  What makes tanks different is their profile, mobility, survivability, weapons, and many many others. We don't need heat-cheats for tanks in order to make them feel different. They already do.
Reread the post please, I edited it to be more clear.

Offline Reiel

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Re: Heat
« Reply #10 on: June 05, 2010, 05:51:05 PM »
Om nom nom nom



This idea isn't that bad.

Offline TheDrgnRbrn

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Re: Heat
« Reply #11 on: June 05, 2010, 06:03:05 PM »
Wasn't it also suggested in another thread that heat should dissipate slower the hotter you are?

To balance heat, I would start from the assumption that an Alpha strike, that is all weapons firing at once, is something that is gonna put you straight into shutdown, or at least darn close to it. I dont feel that ANY mech should be able to swallow two Alphas without shutting down. Problem is that this would then completely change the current game dynamic (I.E. make chainfire a must) which the community will either love or hate.

Tanks? Tanks are tanks. I thought they were supposed to be a cheap platform to mount heavy weapons on. Maybe I am crazy then, but I would figure that they would have a lot less control over their heat.
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Offline Taemien

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Re: Heat
« Reply #12 on: June 05, 2010, 06:34:10 PM »
I'm not sure if I like the idea of one shot coolant. These games are respawn, CBT wasn't. And sometimes you just don't need to be killed just because you're good enough to stay alive and keep killing.

So instead of it being one shot why not put a cooldown on it? Say two or three minutes? This way you can still get your alpha off without exploding, but you won't be able to keep doing it.

Offline Reiel

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Re: Heat
« Reply #13 on: June 05, 2010, 06:39:24 PM »
Having a single shot at Coolant makes you more wary of when to use it, has my support.

Offline HAARP

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Re: Heat
« Reply #14 on: June 05, 2010, 06:43:11 PM »
also: repair bays refill coolant
also: you can buy coolant pods if you need em