Author Topic: MWLL: Feature Release  (Read 6040 times)

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Offline Askis

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Re: MWLL: Feature Release
« Reply #30 on: June 07, 2010, 02:11:48 AM »
When Ingrater reads all this, he's probably going to facepalm. Maybe a few times ;D

Offline Redvan

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Re: MWLL: Feature Release
« Reply #31 on: June 07, 2010, 02:12:27 AM »
you all are nubs.  it's obvious what that feature is:  Its a leak.

the title of the .jpg is "feature-leak" after all...
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Offline Perk

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Re: MWLL: Feature Release
« Reply #32 on: June 07, 2010, 02:32:55 AM »
you all are nubs.  it's obvious what that feature is:  Its a leak.

the title of the .jpg is "feature-leak" after all...

Feature, or memory?  0_o

Offline Virt

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Re: MWLL: Feature Release
« Reply #33 on: June 07, 2010, 02:44:22 AM »
How about we move beyond releasing snippets of code to releasing THE FULL CODE for v 0.3!

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Offline Shakes

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Re: MWLL: Feature Release
« Reply #34 on: June 07, 2010, 02:55:37 AM »
Drops laser laser if third weapon is bought, if in vehicle when said purchase occurs the laser disappears...

Sorry guys but Frede is right. I too wish it were something to do with stripping weapons from BA entering a vehicle but the code just does not point to that. The code that checks if you're in a vehicle simply removes the laser from the game so it doesnt drop on the ground or in the vehicle.

Im not saying they havent made this much needed fix for the next release. But if they have, this snippet of code will not do that. Take it from a programmer.

Offline MaximusPayne

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Re: MWLL: Feature Release
« Reply #35 on: June 07, 2010, 03:48:48 AM »
when purchasing weapons you drop the lazer automatically when buying more than one weap.
Bingo! No more dropping your default weapon in order to buy a 2nd BA weapon.

Offline thedrunkennoob

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Re: MWLL: Feature Release
« Reply #36 on: June 07, 2010, 04:10:38 AM »
The small beam laser is the one weapon you would keep when ejecting...

Offline Snowball

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Re: MWLL: Feature Release
« Reply #37 on: June 07, 2010, 04:19:13 AM »
just out of curiosity, will there be any sort of confirmation on the guesses?

Or are you all just laughing as people flounder around in the dark  ;D
Played MWLL for Guillermo del Toro.

Offline KingLeerUK

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Re: MWLL: Feature Release
« Reply #38 on: June 07, 2010, 04:26:50 AM »
Yes.
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Offline Bowrrl

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Re: MWLL: Feature Release
« Reply #39 on: June 07, 2010, 04:42:22 AM »
Oh Leer.

If Masa didn't call that one guy that requested anime style mechs gay you would be my favorite Dev instead.

Offline Buzz_Litebeer

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Re: MWLL: Feature Release
« Reply #40 on: June 07, 2010, 05:24:53 AM »
I know what it is,

IF the player has a BA_BeamLaser then the player drops the laser in favor of the weapon being purchased.

That is all.

IE, lets say you bought a man pack PPC, but now want to purchase a Bear Autocannon or flamer, IF you have a BA_BeamLaser in your inventory, it will drop the beam laser, and give you the bear autocannon or flamer that you wanted to purchase.

At this point though, if you do NOT have a beam laser in your inventory, it will reject your ability to buy the weapon as your inventory is too full, but the code will always assume that you want to drop the beam laser if your inventory is full.

Though I am only assuming the "inventory full" code as I dont see it specifically there.

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Offline Snowball

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Re: MWLL: Feature Release
« Reply #41 on: June 07, 2010, 05:35:54 AM »
Yes.

Knew I shouldn't have put 2 questions.

Should've seen that one coming a mile away  :P
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Offline KingLeerUK

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Re: MWLL: Feature Release
« Reply #42 on: June 07, 2010, 05:41:43 AM »
:: queue omnipotent overlord laughter ::
 
MWUAHAHAAHAHA!   ;)
 
I'll post up the true description of the feature tomorrow.  This all came about because Ingrater wanted to share some of what he's been working on, and to have a little fun as we count down towards 0.3.0
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Offline ~SJ~ Blhurr

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Re: MWLL: Feature Release
« Reply #43 on: June 07, 2010, 05:48:22 AM »
Counting down huh?  What's your clock say?  =-D
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Offline Salvatoris

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Re: MWLL: Feature Release
« Reply #44 on: June 07, 2010, 06:24:06 AM »
We have synchronized our watches... they are all currently set to "soon".  :P