Author Topic: actionmaps.xml changes from .2 to .3?  (Read 782 times)

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Offline (TLL)CapperDeluxe

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Re: actionmaps.xml changes from .2 to .3?
« Reply #15 on: June 14, 2010, 08:12:43 PM »
I'm having a problem where the actionmapper doesn't seem to write its changes to my profile's actionmaps, so I'm stuck with the a configuration that I can't really access.  If you've heard about people claiming they're throwing grenades with the right mouse button, then you've heard about it.  Anyone know how to fix this?

make sure you create a new set of actionmaps, from the File menu

also once you're created one and modified it, you will need to set it as "active". To do this first select it on the list with left click, then right click the selected and choose "Set Active" from the right click menu. Also you can't change keys while Crysis is still open, they won't take effect till next time you start Crysis up.

Offline Brainwright

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Re: actionmaps.xml changes from .2 to .3?
« Reply #16 on: June 14, 2010, 08:19:49 PM »
also once you're created one and modified it, you will need to set it as "active". To do this first select it on the list with left click, then right click the selected and choose "Set Active" from the right click menu. Also you can't change keys while Crysis is still open, they won't take effect till next time you start Crysis up.

Been there, done that.  That's what's so mystifying about it.
Thanks for the view.

Offline (TLL)CapperDeluxe

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Re: actionmaps.xml changes from .2 to .3?
« Reply #17 on: June 14, 2010, 08:31:26 PM »
could be that the installer set to the new actionmaps that is given by default?  If you haven't used the "Set Active" since installing 0.3 you may just need to re-active your active actionmaps so it copies on top of the default

Offline Brainwright

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Re: actionmaps.xml changes from .2 to .3?
« Reply #18 on: June 14, 2010, 10:55:34 PM »
could be that the installer set to the new actionmaps that is given by default?  If you haven't used the "Set Active" since installing 0.3 you may just need to re-active your active actionmaps so it copies on top of the default

I managed to get it working, but I did it by setting to active an actionmap that I had already set to active while fiddling with it previously.  Strange, eh?
Thanks for the view.