Author Topic: MechWarrior: Living Legends Open Beta 0.3.0 Released  (Read 12183 times)

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Offline (TLL)Sky_walker

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #135 on: June 17, 2010, 08:33:52 AM »
I've grown to like AT:BT1, it felt like a bad game when I tried it after anticipating and playing MWLL, but now it feels like MW2, acts like MW2 + somethings a bit better and somethings a bitt worse and follows Battletech rules, something that MWLL doesn't. It really makes a difference.
AT:BT1 follows BT rules more than MWLL?
Care to elaborate?

Cause last time I play it - this game was like a... cheap, homemade production with low fun factor, tons of bugs, and all it had common with BTU were Mechs and weapons (or rather: How did they look like and how were they named... no wait, the Timberwolf was still named Mad Cat. ::))
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Offline HAARP

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #136 on: June 17, 2010, 08:55:28 AM »
I've grown to like AT:BT1, it felt like a bad game when I tried it after anticipating and playing MWLL, but now it feels like MW2, acts like MW2 + somethings a bit better and somethings a bitt worse and follows Battletech rules, something that MWLL doesn't. It really makes a difference.
AT:BT1 follows BT rules more than MWLL?
Care to elaborate?

Cause last time I play it - this game was like a... cheap, homemade production with low fun factor, tons of bugs, and all it had common with BTU were Mechs and weapons (or rather: How did they look like and how were they named... no wait, the Timberwolf was still named Mad Cat. ::))
You didn't play it very long, did you? AT1 is the game that stays most faithful to CBT so far.

Offline Wilde_E_Koyote

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #137 on: June 17, 2010, 04:28:34 PM »
You didn't play it very long, did you? AT1 is the game that stays most faithful to CBT so far.

You beat me to the punch, HAARP ;)
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Offline =KoS= Eldragon

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #138 on: June 17, 2010, 04:54:18 PM »
You didn't play it very long, did you? AT1 is the game that stays most faithful to CBT so far.

*cough* Megamek *cough*  :D

Offline (TLL)CapperDeluxe

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #139 on: June 17, 2010, 04:54:56 PM »
AT1's armor and weapon values are really close to CBT, my main gripe with the game is how terrible the turn rate of mechs are when running at full speed, it basically forces you to slow way down to maneuver properly in a brawl, even for mechs that don't really run all that fast to begin with. While Mechwarrior 4 has too much maneuverability at high speeds, I think MWLL gets it pretty spot on.  Also I haven't yet played as a light mech in AT1 but I imagine its even tougher on them since "if you go slow, you die"

Offline Buzz_Litebeer

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #140 on: June 17, 2010, 11:58:38 PM »
I've grown to like AT:BT1, it felt like a bad game when I tried it after anticipating and playing MWLL, but now it feels like MW2, acts like MW2 + somethings a bit better and somethings a bitt worse and follows Battletech rules, something that MWLL doesn't. It really makes a difference.
AT:BT1 follows BT rules more than MWLL?
Care to elaborate?

Cause last time I play it - this game was like a... cheap, homemade production with low fun factor, tons of bugs, and all it had common with BTU were Mechs and weapons (or rather: How did they look like and how were they named... no wait, the Timberwolf was still named Mad Cat. ::))

AT1 is a direct port of the battltech rules system into a mechwarrior type game.

IE all mechs meet mech requirements, all have the armor (including internals) etc... of the board game.

lasers all do expected damage over time. (I think).

But it does not have network support and is only singleplayer.

I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline DFDelta

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #141 on: June 18, 2010, 03:37:17 AM »
All fine, but when you take mech vs BA. BA should be almost useless. Never stronger than Mech, only if mech player is lets say stupid, or does mistakes.

Can't agree on the "mech vs BA. BA should be almost useless. Never stronger than Mech" part.
As someone who would never leave his base in CBT without some Battle Armor support (SBL-Elementals as Clan Snow Raven, or ERMBL-Fenrir as House Steiner) I can tell you that BA are absolutely dangerous once they are close enough to fight.
A point of elementals (a single CBT unit of Elemental BAs, exactly what you play in MWLL) is theoretically able to deal out 15 damage in a single turn with their primary weapon only (no SRMs). That is enough damage to core most light mechs in a single round.
The ERMBL-Fenrir are even worse, dealing up to 20 damage a turn, over ranges that our current BA can only dream off.

BA are able to deal out significant damage, and even Assault mechs should not ignore them for more then 1, maybe 2 turns.
On the downside, BA fall like flies of contered properly, and there are many ways to conter them.

This is exactly the situation we currently have in MWLL.
They deal a good amount of damage once they get close, but anything bigger then a MG or SBL/SPL will kill them in mere seconds (or even faster)

And mech still deals weak damage to BA.

This is not exactly true either.
There are 4 or 5 variants ingame that are really weak/useless against BA, all other variants (that are... like... 70-80 variants?) have good weapons to deal with BA or are at least able to defend themselves properly.
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Offline (TLL)Sky_walker

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #142 on: June 18, 2010, 09:17:16 AM »
I've grown to like AT:BT1, it felt like a bad game when I tried it after anticipating and playing MWLL, but now it feels like MW2, acts like MW2 + somethings a bit better and somethings a bitt worse and follows Battletech rules, something that MWLL doesn't. It really makes a difference.
AT:BT1 follows BT rules more than MWLL?
Care to elaborate?

Cause last time I play it - this game was like a... cheap, homemade production with low fun factor, tons of bugs, and all it had common with BTU were Mechs and weapons (or rather: How did they look like and how were they named... no wait, the Timberwolf was still named Mad Cat. ::))

AT1 is a direct port of the battltech rules system into a mechwarrior type game.

IE all mechs meet mech requirements, all have the armor (including internals) etc... of the board game.

lasers all do expected damage over time. (I think).

But it does not have network support and is only singleplayer.

Wait... so it means you can core most of mechs in a single salvo from UAC20?  :o


You didn't play it very long, did you? AT1 is the game that stays most faithful to CBT so far.
I actually did - even made my own skin pack for AT1. But it was ages ago. Before most people heard of it, and before it got under a wings of MekTek. I don't remember most of the suff there, and even if: I bet it was changed at least 10 times ever since ;)
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Offline DFDelta

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #143 on: June 18, 2010, 09:43:34 AM »
I've grown to like AT:BT1, it felt like a bad game when I tried it after anticipating and playing MWLL, but now it feels like MW2, acts like MW2 + somethings a bit better and somethings a bitt worse and follows Battletech rules, something that MWLL doesn't. It really makes a difference.
AT:BT1 follows BT rules more than MWLL?
Care to elaborate?

Cause last time I play it - this game was like a... cheap, homemade production with low fun factor, tons of bugs, and all it had common with BTU were Mechs and weapons (or rather: How did they look like and how were they named... no wait, the Timberwolf was still named Mad Cat. ::))

AT1 is a direct port of the battltech rules system into a mechwarrior type game.

IE all mechs meet mech requirements, all have the armor (including internals) etc... of the board game.

lasers all do expected damage over time. (I think).

But it does not have network support and is only singleplayer.

Wait... so it means you can core most of mechs in a single salvo from UAC20?  :o

Yes you can.
A UAC20 can deal 40 damage in a single round.
The Atlas, a mech that has maxed out armor, has 47 points on the CT.

Most mechs do not have more then 35 points on the CT.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline (TLL)Sky_walker

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #144 on: June 18, 2010, 10:00:52 AM »
Yep, this one about CBT I know. ;)

Hehehe, need to try how it works in this version. Cause last time I play it - there were no one-shot-kill weapons at all.
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Offline HAARP

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #145 on: June 18, 2010, 10:33:08 AM »
Armor != internal structure. In fact, the internal structure in AT1 seems to have about 4 times the value of the armor. I still haven't managed to wrap my head around this, but I can assure you there is a reason.

Offline (TLL)Sky_walker

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #146 on: June 18, 2010, 11:55:00 AM »
oh... the factor MW4 had? Nice... So no CBT.
Still - worth giving it a try :)
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Offline thunderstallion

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #147 on: June 22, 2010, 01:42:12 PM »
AAAAAA WOOOOHOOOO!!!! YES YES YES!!! ammm... did someone say LOKI?!!! ;D ;D ;D ;D ;D ;D ;D ;D

Offline Wilde_E_Koyote

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #148 on: June 30, 2010, 09:53:27 PM »

Wait... so it means you can core most of mechs in a single salvo from UAC20?  :o

Yes you can.
A UAC20 can deal 40 damage in a single round.
The Atlas, a mech that has maxed out armor, has 47 points on the CT.

Most mechs do not have more then 35 points on the CT.

No you can't. Here's a screenshot of a 2xUAC20 Summoner beating down on a Warhammer. I've hit him with five dual UAC20 salvos, that means 10 hits, directly in the torso and, well see for your self.

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Offline DFDelta

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Re: MechWarrior: Living Legends Open Beta 0.3.0 Released
« Reply #149 on: June 30, 2010, 10:41:40 PM »

Wait... so it means you can core most of mechs in a single salvo from UAC20?  :o

Yes you can.
A UAC20 can deal 40 damage in a single round.
The Atlas, a mech that has maxed out armor, has 47 points on the CT.

Most mechs do not have more then 35 points on the CT.

No you can't. Here's a screenshot of a 2xUAC20 Summoner beating down on a Warhammer. I've hit him with five dual UAC20 salvos, that means 10 hits, directly in the torso and, well see for your self.

I was refering to CBT here, and yes it is theoretically possible, at least if I am not totally mistaken.
Warhammers usually have something between 22 and 30 points of armor on their CT, a UAC20 deals 20 with each hit, firing 2 times.
If both shots hit the CT, the second one will breach the armor and deal internal damage. If the second salvo hits the CT again, both shots will deal internal damage, most likely killing the mech.
Killing the Warhammer in a single turn might not be possible on the 30 armor variant, but the ones with lower armor should die from a double hit to the CT.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.