Author Topic: 0.3.0 - dissatisfied  (Read 5884 times)

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Offline Draks

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Re: 0.3.0 - dissatisfied
« Reply #150 on: June 15, 2010, 07:04:05 PM »
The teamwork aspect has improved greatly in this version thanks to a number of things including the armor increase.  I've seen some amazing back and forths that I've never really witnessed in 0.2.0. Often people could just pop out with gauss and nullify a threat quickly in the last version.  The choke points on both the new Extremity and Thunder Rift take some serious teamwork to break through and nothing feels more awesome then going in with 5 other mechs guns blazing.  It would be nice if there were actual objectives seeing how much profound and awesome this mechanic has become.