Author Topic: Action Maps  (Read 697 times)

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Offline (TLL)CapperDeluxe

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Re: Action Maps
« Reply #15 on: June 16, 2010, 12:22:38 AM »
I found the problems, and how it can be remedied until the next hotfix can be released

1. there's a "use" action in the Vehicle section, but Actionmapper only expects it in the Player section.  Remove the following from the Vehicle section:
Code: [Select]
<action name="use" onPress="1" onRelease="1">
      <key name="xi_x"/>
    </action>


2. I didn't put in the actions for the alternate Fire group # and fire current group, designated by "XI_Fire_Group#".  If you manually remove these from the actionmaps it should be ok after that, since you really only need the non-XI versions even when using the Xbox controller.
Code: [Select]
<action name="XI_Fire_Group3" onPress="1">
      <key name="3"/>
      <key name="xi_shoulderr"/>
    </action>

Offline [CW]Strykerius

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Re: Action Maps
« Reply #16 on: June 18, 2010, 09:21:39 PM »
I found the problems, and how it can be remedied until the next hotfix can be released

1. there's a "use" action in the Vehicle section, but Actionmapper only expects it in the Player section.  Remove the following from the Vehicle section:
Code: [Select]
<action name="use" onPress="1" onRelease="1">
      <key name="xi_x"/>
    </action>


2. I didn't put in the actions for the alternate Fire group # and fire current group, designated by "XI_Fire_Group#".  If you manually remove these from the actionmaps it should be ok after that, since you really only need the non-XI versions even when using the Xbox controller.
Code: [Select]
<action name="XI_Fire_Group3" onPress="1">
      <key name="3"/>
      <key name="xi_shoulderr"/>
    </action>


I will have to give that a try later on.  Thank you for the help, and to those who were wondering about my possible "solution", while I solved it for the mechs, the problem still exists for Aero's and VTOL's.  So, Capper I will give your method a try this weekend, providing I can get time off work.  Thank's again.