1 fps drops
2 cockpit is too shaky in every mech
3 Does BA have to turn upside down on low grav maps?
4 Torso twist only visible on the very bottom of the HUD. Would be nice to have it under the reticule.
5 Only 1 game mode
I know I'm supposed to keep my mouth shut about others' posts, but..
@2: Well, it's not too shaky in every mech. Some are worse than others, but if you think you should be able to move at 75 kph and have pinpoint accuracy...
@3: Yes. Yes it does. This is what makes extremity fun for BA.
@4: Too much clutter around the reticule is a bad thing. It already has weapon group range, "laser" rangefinder, torso elevation/depression, and heading. I already think the reticule is slightly cluttered...not to a debilitating degree or anything, but the transparency on those indicators could stand to be a bit more transparent.
@5: Uh...wrong? Try a different server. Two of the AI servers as well as the CHH Battlebox seem to be playing ticket gameplay, and there's a few TestOfStrength servers out there.
My 5:
1: BA Micro Heavy Laser. This will also be #1 on my "top 10 things I love about 0.3.0" post. I love it, but it's insane that a BA can take the leg off an Osiris in two laser hits. Not damaged, not crippled...leg = f@#%ing gone.
2: Crashing. I crash 3-4 times most maps. Vanilla Crysis does not crash, all related software and firmware is up to date.
3: Aero armor. Seriously. It's a sad day when the most efficient way of dealing with air threats is with the high caliber LBXs and a prayer that they'll drop into your field of view. I speak more about the VTOL assets than I do the ASFs. If lag was not an issue, I probably wouldn't have any problems with any of the flying assets, but the lag shield is a bit ridiculous. I know KingLeerUK's already stated that no asset will be balanced to account for lag, but...I can still put it on this list because it's re-friggin'-diculous and annoying as hell. WTB Wars netcode.
4: Not specific to 0.3.0, but a gripe I've always had; weapon offset from cockpit is not corrected for by arm actuators. Fixed torso weapons are just that, so I don't expect them to zero at all. However, arm weapons should be able to auto-zero to the range of the current target, or to the listed range of the reticule. I love the Loki, Madcat, Mauler, Atlas, or anything else with...well, arms - but those wonderfully powerful chassis are useless when the shot from your left arm misses the target to the left, and the shot from the right arm sails right on by the right of the target.
5: People that only play on BoSS expressing opinions about gameplay and balance. Find a server with actual people instead of monkeys and Nomads.
Would-be 6: New PPC visual effect. The old one was perfect! Perfect! I wish a frothing disease on everybody that cried out for a lightning cannon.
Edited: Added would-be 6.