Author Topic: Top 5 things you hate about v.0.3.0  (Read 7058 times)

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Offline Brainwright

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Re: Top 5 things you hate about v.0.3.0
« Reply #165 on: June 18, 2010, 06:47:12 PM »
I have to add, I hate how playing BA feels like Call of Duty all over again, and this time, everyone has fully automatic .50 cal rifles.

I never wanted BA to play this way.  I wanted them dependent on a supply chain for most of their damage.  Limited ammo for weapons like the SRM and AC2, maybe even power packs for the heavy micro.

Having trouble with BA?  Take out their supplying APC.  Then they'll be relegated to taking potshots until they get resupplied.

Now, it's all charge, charge, charge.  Go in, do your damage, and die.  With the way APCs work, a BA can get back out with another heavy weapon in seconds.  Battle armor is now the suicide king of the battlefield.
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Offline (TLL) Zeh

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Re: Top 5 things you hate about v.0.3.0
« Reply #166 on: June 18, 2010, 07:27:50 PM »
Quote
Battle armor is now the suicide king of the battlefield.

So so true.  I feel like I should choose a loudout with a flyswatter

Offline happyguy155

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Re: Top 5 things you hate about v.0.3.0
« Reply #167 on: June 19, 2010, 01:37:55 AM »
1 fps drops
2 cockpit is too shaky in every mech
3 Does BA have to turn upside down on low grav maps?
4 Torso twist only visible on the very bottom of the HUD. Would be nice to have it under the reticule.
5 Only 1 game mode

Offline -AAA-

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Re: Top 5 things you hate about v.0.3.0
« Reply #168 on: June 19, 2010, 01:54:08 AM »
1 fps drops
2 cockpit is too shaky in every mech
3 Does BA have to turn upside down on low grav maps?
4 Torso twist only visible on the very bottom of the HUD. Would be nice to have it under the reticule.
5 Only 1 game mode

I know I'm supposed to keep my mouth shut about others' posts, but..

@2: Well, it's not too shaky in every mech.  Some are worse than others, but if you think you should be able to move at 75 kph and have pinpoint accuracy...
@3: Yes.  Yes it does.  This is what makes extremity fun for BA.
@4: Too much clutter around the reticule is a bad thing.  It already has weapon group range, "laser" rangefinder, torso elevation/depression, and heading.  I already think the reticule is slightly cluttered...not to a debilitating degree or anything, but the transparency on those indicators could stand to be a bit more transparent.
@5: Uh...wrong?  Try a different server.  Two of the AI servers as well as the CHH Battlebox seem to be playing ticket gameplay, and there's a few TestOfStrength servers out there.

My 5:

1: BA Micro Heavy Laser.  This will also be #1 on my "top 10 things I love about 0.3.0" post.  I love it, but it's insane that a BA can take the leg off an Osiris in two laser hits.  Not damaged, not crippled...leg = f@#%ing gone.
2: Crashing.  I crash 3-4 times most maps.  Vanilla Crysis does not crash, all related software and firmware is up to date.
3: Aero armor.  Seriously.  It's a sad day when the most efficient way of dealing with air threats is with the high caliber LBXs and a prayer that they'll drop into your field of view.  I speak more about the VTOL assets than I do the ASFs.  If lag was not an issue, I probably wouldn't have any problems with any of the flying assets, but the lag shield is a bit ridiculous.  I know KingLeerUK's already stated that no asset will be balanced to account for lag, but...I can still put it on this list because it's re-friggin'-diculous and annoying as hell.  WTB Wars netcode.
4: Not specific to 0.3.0, but a gripe I've always had; weapon offset from cockpit is not corrected for by arm actuators.  Fixed torso weapons are just that, so I don't expect them to zero at all. However, arm weapons should be able to auto-zero to the range of the current target, or to the listed range of the reticule.  I love the Loki, Madcat, Mauler, Atlas, or anything else with...well, arms - but those wonderfully powerful chassis are useless when the shot from your left arm misses the target to the left, and the shot from the right arm sails right on by the right of the target.
5: People that only play on BoSS expressing opinions about gameplay and balance.  Find a server with actual people instead of monkeys and Nomads.

Would-be 6: New PPC visual effect.  The old one was perfect!  Perfect!  I wish a frothing disease on everybody that cried out for a lightning cannon.

Edited: Added would-be 6.
« Last Edit: June 19, 2010, 02:42:01 AM by -AAA- »

Offline dCK-Ad_Hominem

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Re: Top 5 things you hate about v.0.3.0
« Reply #169 on: June 19, 2010, 12:14:37 PM »
And yet, that's what we have here.

In CBT, UACs had a chance to jam with their second shot per round.  RACs only exacerbated this.  That means you couldn't fire them full auto all the time.   The current mechanics reflect that quite nicely.

And let me tell you, bringing two UAC10s to bear onto most heavy mechs begins to rip them apart in short order.  I don't know why everyone's complaining about their damage output.  Oh wait, maybe it's because people still think rapid fire weapons are somehow less damaging?  They like seeing one shot hit their target and everything go red?

I have had a situation where I was chasing a Mad Dog in my Uller (UAC10 and Srm) and firing 25 rounds on him, mostly in the back and he actually got away. Don't get me wrong, I love UACs and the modifications they have received, it is just that according to all sources available to me they are heavy hitters, the UAC20 being the heaviest of all (even trumping the heavy gauss). If we look in retrospect at the past MechWarrior releases this becomes obvious. In MW3 an UAC20 on an enemy mech was almost certain death if you ran into it. In MW4 you would at least turn the torso of an enemy orange with the first hit. UACs have enough draw backs (short range, moderate heat, usually not much ammo per ton, ballistic firing, danger of jaming, high weight). I am ready to accept all of those, but therefore I also want to see the bright side of these weapons, massive damage on target. The problem however is not the damage output within the game, but often times the hit detection that leaves you standing there. As long as the hit detection works the current damage output is fine.

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Offline ~SJ~ Blhurr

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Re: Top 5 things you hate about v.0.3.0
« Reply #170 on: June 19, 2010, 04:14:51 PM »
Rumor has it the UAC20 is not being detected properly.  This would jive with my experience.  Haven't done the testing myself but if you want to do the damage of the old UAC in 0.3 pick a mech with lbx and you'll assure yourself that your skills haven't suddenly dropped through into noobdom.
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Offline Trogdor

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Re: Top 5 things you hate about v.0.3.0
« Reply #171 on: June 20, 2010, 04:05:16 AM »
  • The new nightvision. It makes it easy to see the ground, but very difficult to see what you're shooting at, because the mechs don't light up. So you end up with light-colored ground with dark-colored mountains, with dark-colored mechs and vehicles against that dark background.
  • Base turrets shooting down friendly munitions. First of all it doesn't make any sense. Secondly if I'm being penned into my own base by assault mechs, the normal way to get them to back off is to fire artillery or missiles, both of which are nullified by my own freakin' base now.
  • Partisan is too expensive for being a big, slow, easy target for the light mechs the A version is intended to fight. Reduce to under 49k.
  • RAC 2/5 do very little damage versus anything. All they're good for is shooting BAs.
  • The big dishes in the middle of Extremity. Hard to drive up their steep inclines in a tank.
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Offline rat-morningstar

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Re: Top 5 things you hate about v.0.3.0
« Reply #172 on: June 20, 2010, 05:25:13 PM »
1) the actionmapper
2) jumpjets on a BA feels like an earthquake, magnitute 11
3) the actionmapper
4) the actionmapper, it does nothing

appart from hop in and look around, i haven't been able to play, since the actionmapper has decided i can't use a custom config, and that i should use was and d, instead of zqsd (azerty keyboard)

Offline Perigren

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Re: Top 5 things you hate about v.0.3.0
« Reply #173 on: June 21, 2010, 06:31:03 PM »
1) the actionmapper
2) jumpjets on a BA feels like an earthquake, magnitute 11
3) the actionmapper
4) the actionmapper, it does nothing

appart from hop in and look around, i haven't been able to play, since the actionmapper has decided i can't use a custom config, and that i should use was and d, instead of zqsd (azerty keyboard)

you need to also change your key config with in the games options/mouse/keyboard menu.
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Offline (TLL)CapperDeluxe

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Re: Top 5 things you hate about v.0.3.0
« Reply #174 on: June 21, 2010, 06:38:00 PM »
1) the actionmapper
2) jumpjets on a BA feels like an earthquake, magnitute 11
3) the actionmapper
4) the actionmapper, it does nothing

appart from hop in and look around, i haven't been able to play, since the actionmapper has decided i can't use a custom config, and that i should use was and d, instead of zqsd (azerty keyboard)


you need to also change our key config with in the games options/mouse/keyboard menu.



shouldn't have to change keys in game, but you do need to create a new Profile in Crysis to use the actionmapper. 

@rat-morningstar, Have you created a new actionmaps from the File menu? And then after you configured it you also need to save it, then right click on it in the list on the left side and select "Set Active", that makes it effective in Crysis. After which start up crysis and should work (don't try to configure while Crysis is still open)
« Last Edit: June 21, 2010, 06:48:31 PM by CapperDeluxe »

Offline Mazrix

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Re: Top 5 things you hate about v.0.3.0
« Reply #175 on: June 21, 2010, 06:47:10 PM »
1) Tanks, for various reasons.
2) BAs, especially on the buggy Thunder Rift, but mostly because of their ability to disappear from radar
3) Ability to see anything at all during midnight or underwater even with Nightvision and lights on
4) Osiris's armor. Is it really that fragile in the board game?
5) Tanks, for even more reasons.

Offline HAARP

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Re: Top 5 things you hate about v.0.3.0
« Reply #176 on: June 21, 2010, 06:53:38 PM »
4) Osiris's armor. Is it really that fragile in the board game?
Strapping an IS AC20 onto a light mech is not an easy feat.

Offline Mazrix

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Re: Top 5 things you hate about v.0.3.0
« Reply #177 on: June 21, 2010, 07:05:50 PM »
Of course, I just feel they're all a bit fragile feeling compared to the other light mechs.

Maybe it's just me, who's currently quite used to MW4:mercs balance.

Offline DFDelta

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Re: Top 5 things you hate about v.0.3.0
« Reply #178 on: June 21, 2010, 08:19:07 PM »
Just tried to build myself a Osiris B in The Drawing Board.

Used the Osiris OSR-3D as a basis.
I had to strip everything from it (including its JJs), reduce the DHS it normally had to normal HS, reduce the Armor by 0.5 tons and slow the mech down 2 levels.
This Osiris now has only one ton of ammo, if I wanted to give it a second ton I'd have to reduce it to 3 tons of armor, that's less then half of the armor a Owens has.


I too, felt that the Owens B seems a bit fragile, but I guess it is still far better armored then how it should be.
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Offline mprhead5

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Re: Top 5 things you hate about v.0.3.0
« Reply #179 on: June 27, 2010, 02:55:35 AM »
1.)weapon list not going yellow to indicate reloading between shots. (3.1 only)
2.)water depth in Thunder Rift blinds you and is just too deep.
3.)thunder rift is clan biased highground wise.
4.) lasers seem obsolite


all in all I really have been enjoying 0.3.0
Thunder rifts water line is the most annoying followed by the 3.1 weapon reload indication not working.

I want VTOL's in thunder rift!!!!!  If you can fly it in there then more power to ya