Author Topic: Frame Rates Halved in 0.3.0  (Read 2825 times)

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Offline (TLL)CapperDeluxe

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Re: Frame Rates Halved in 0.3.0
« Reply #30 on: June 28, 2010, 10:09:39 PM »
I'm under the impression that the problem is in the render engine to which the devs do not have access to, which circles back to the cry engine not playing nice with ATI cards.

I could be totally wrong though.

mine's an ATI card, though a newer model the HD5850
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Offline -AAA-

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Re: Frame Rates Halved in 0.3.0
« Reply #31 on: June 28, 2010, 10:16:34 PM »
Same issue(s) here.  When MWLL was first released, I was playing on a P4 3.0 Ghz and an AGP HD3850 512MB with 4 gigs of DDR533.  Needless to say, the experience was painful.  In a small match, with 2-6 people, it was choppy, but playable (10-25 fps) on Medium.  Anything over that, and performance would take a large hit (5-15 fps avg).  About three months ago, I upgraded to a Phenom II X2 550BE and an HD5770 1GB with 4 gigs of DDR3-1600.  Playing 0.2.0 on this system was a breeze on CCC level 4, 35-50 fps average, unless it was a full 32 player server.  I was able to reliably play with Win7 32-bit and Win XP Pro 32-bit on both of these systems.

Now, on that same system, 0.3.0 plays like utter crap.  I randomly freeze for 5-10 seconds sometimes, for no reason that I can track (I almost always run with profile 6 active).  It always seems to happen when it's the most inconvenient...you know, like when I'm dive bombing.  Can't keep track of how many times I've flown straight into the ground because I froze as I dropped my ordinance.  I also get the "choppiness" that's been described in detail above.  I have noticed when it happens, the "Recent peaks" spams some message about a frame buffer being full.  Also, when this is happening, the renderer seems to hover around 60-75% rather than its usual 40-50%.  If I can get a screenshot of it, I'll post it.  This happens regardless of my detail level.  It went from playing beautifully in 0.2.0 to playing like shit in 0.3.0, no other system changes.  All of this is in addition to the fact that I CTD all the time for no discernable reason.  I've updated my video drivers, switched from my Creative Audigy 2 to my onboard sound, uninstalled/reinstalled the game, tried all levels of the CCC (2.21 and the Warhead 3.00), and basically done everything save for reinstalling my OS (Win7 32-bit).  None of it makes a difference.

Granted, we're not all whiz kids here, but I think most of us, being Crysis players, are familiar with the basics of 3D game performance.  We know how to manage our system and multimedia drivers, DirectX, MS Visual C++ runtime, etc, and we grasp the concept of lowering settings for performance.  To suggest that this issue, which popped up only in 0.3.0, and seemingly affects a good portion of the player base across a wide range of hardware and operating systems, is not due to changes made within the mod, is just silly.   I understand that the first rule of tech support is to assume the person you're helping is so retarded that they can't tie their shoelaces by themselves, so I know the devs aren't just sticking their fingers in their ears and going "lalala update your drivers lalala nothing wrong lalala", but any sort of information would be appreciated.  If it is the renderer not playing nice with ATi, then so be it, I can accept that answer...but my HD5770 ran 0.2.0 absolutely perfectly.  All of these issues are new to, and specific to 0.3.0.

Offline sleepysheep

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Re: Frame Rates Halved in 0.3.0
« Reply #32 on: June 29, 2010, 12:09:38 AM »
I'm under the impression that the problem is in the render engine to which the devs do not have access to, which circles back to the cry engine not playing nice with ATI cards.

I could be totally wrong though.

mine's an ATI card, though a newer model the HD5850

It has nothing to do with ATI. I have ATI card, and the game works fine ish. My friend has Nvidia and it runs like s**t.

It has NOTHING to do with our PC, it is too much of a concidance that EVERYONES PC was working PERFECLY FINE before the update, and since the update, a huge portion of the player base cannot play. The dev team really need to work out whats gone wrong so my friend can play, and I actually have someone who doesn't have IQ the same size as his shoe size on my team :P (Ok thats in generalization but sometimes the people I play with REALLY do show how low mankind can go)

You need to stop blaming us, when it's not our fualt!!! '


*Edit* Also since the hotfix managed to fix most of the FPS drop for me, whatever you changed helped, thus change it some more lol :D
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Offline noisefloor

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Re: Frame Rates Halved in 0.3.0
« Reply #33 on: June 29, 2010, 12:50:33 AM »
Well, i've tried out the ccc pack and play a little bit with the system.cfg to see what happens, and now it works quite good. Only with a large number of assets the framerate drops heavy. Perhaps this can help you:

Code: [Select]
;[~]Cuban-Ultima-Doom-Sword's Custom Crysis Configs [CCC] v1.3[~]

;File Release Version = 1.3
;Config Version = LVL-1 [" VERY LOW "] Config
;Operating System = DX9 Windows XP/Vista 32/64
;User Version = Advanced Version
;File Name = System.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width = 1024
r_height = 768
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]SPEAKER CONFIGURATION SETTINGS[~]

s_SpeakerConfig = 5

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 1
r_HDRLevel = 1
r_HDRBrightOffset = 35.3f
r_HDRBrightThreshold = 13.55f
r_Glow = 1
r_GlowScreenMultiplier = 0.2

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 4.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 0
r_SSAO_amount = 1
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 0.35
r_SSAO_quality = 1
r_SSAO_radius = 1

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 1
e_proc_vegetation = 1
ca_useDecals = 0
e_decals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 4           
e_lod_min = 2
e_view_dist_ratio_detail = 10
e_view_dist_ratio_vegetation = 25
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 2
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 50
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 7.0
g_battleDust_enable = 0

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 1
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_particles_max_emitter_draw_screen = 4

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 40
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 2000     
e_phys_foliage = 2
e_vegetation_wind = 0
es_MaxPhysDist = 30
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 60
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 2
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 2
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 4
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 4

;[~]SHADOW SETTINGS[~]

e_shadows = 1           
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 1
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 1
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 2
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.01
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1.5
e_terrain_texture_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0

Since i am playing on low-end technic, this was a nice compromise between good looking and playable. The only real bad thing on visual is that the detailed textures for the ground are fading out fast. But it helps to keep up a playable performance.

I have some nice effects from high settings in there (e.g. the water on the cockpit window and some nice light effects). Looks good enough for me. Perhaps if you have better hardware you can tweak a little bit more.

Offline n1salat

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Re: Frame Rates Halved in 0.3.0
« Reply #34 on: June 29, 2010, 11:39:29 AM »
Yesterday i tried the ccc-tool. hm i think i got 2fps more in hangar now  ;D but everything else is just as it was before.

it doesnt really matter if i play on high settings or on medium.. the fps drobs stay the same.


Offline sleepysheep

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Re: Frame Rates Halved in 0.3.0
« Reply #35 on: June 29, 2010, 12:08:49 PM »
Well, i've tried out the ccc pack and play a little bit with the system.cfg to see what happens, and now it works quite good. Only with a large number of assets the framerate drops heavy. Perhaps this can help you:

Code: [Select]
;[~]Cuban-Ultima-Doom-Sword's Custom Crysis Configs [CCC] v1.3[~]

;File Release Version = 1.3
;Config Version = LVL-1 [" VERY LOW "] Config
;Operating System = DX9 Windows XP/Vista 32/64
;User Version = Advanced Version
;File Name = System.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width = 1024
r_height = 768
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]SPEAKER CONFIGURATION SETTINGS[~]

s_SpeakerConfig = 5

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 1
r_HDRLevel = 1
r_HDRBrightOffset = 35.3f
r_HDRBrightThreshold = 13.55f
r_Glow = 1
r_GlowScreenMultiplier = 0.2

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 4.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 0
r_SSAO_amount = 1
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 0.35
r_SSAO_quality = 1
r_SSAO_radius = 1

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 1
e_proc_vegetation = 1
ca_useDecals = 0
e_decals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 4           
e_lod_min = 2
e_view_dist_ratio_detail = 10
e_view_dist_ratio_vegetation = 25
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 2
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 50
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 7.0
g_battleDust_enable = 0

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 1
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_particles_max_emitter_draw_screen = 4

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 40
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 2000     
e_phys_foliage = 2
e_vegetation_wind = 0
es_MaxPhysDist = 30
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 60
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 2
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 2
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 4
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 4

;[~]SHADOW SETTINGS[~]

e_shadows = 1           
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 1
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 1
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 2
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.01
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1.5
e_terrain_texture_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0

Since i am playing on low-end technic, this was a nice compromise between good looking and playable. The only real bad thing on visual is that the detailed textures for the ground are fading out fast. But it helps to keep up a playable performance.

I have some nice effects from high settings in there (e.g. the water on the cockpit window and some nice light effects). Looks good enough for me. Perhaps if you have better hardware you can tweak a little bit more.

You aren't reading the posts. The game worked PERFECTLY FINE BEFORE 0.3.0/0.3.1. He should not need to install a third party application just to get MWLL to work like it did before. Not to mention he installed CCC about a month ago. Destroyed his FPS and made the game look worse. So he is so not going to be persaded to reinstall it again.
Sandy 2500k @ 4.6ghz
GA-Z68X-UD3H-B3 V1.0 - Worst Motherboard ever.
2x GTX 580 3gb
8gb DDR3 dual channl 1600mhz
HX 1000W Corsair
Win 7 x64 Home Edition
5970x1200 Or 1920x1200 Triple Screen 26" Monitors
Dx10 Max settings 16xAF 8xAA

Offline noisefloor

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Re: Frame Rates Halved in 0.3.0
« Reply #36 on: June 29, 2010, 03:24:40 PM »
@Sleepysheep:

I just want to help and since i had the same problem with 0.3.0/0.3.1 this was the best solution i had.
BTW: This is not(!) the normal system.cfg from ccc, i have tweaked it a little bit.

Perhaps this would help him while waiting for a DEV fix, perhaps not, i don't have an magic 8ball here, but for me(!) it helped a lot. So if i should not try helping, just say it and i am out of here... >:(

BTW: as far as i know, the ccc does not do anything more than generating a autoexec.bac or a system.cfg. No other files are installed, so it is nothing more than an automatic thing that you could also create manually.

Offline sleepysheep

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Re: Frame Rates Halved in 0.3.0
« Reply #37 on: June 29, 2010, 03:56:07 PM »
@Sleepysheep:

I just want to help and since i had the same problem with 0.3.0/0.3.1 this was the best solution i had.
BTW: This is not(!) the normal system.cfg from ccc, i have tweaked it a little bit.

Perhaps this would help him while waiting for a DEV fix, perhaps not, i don't have an magic 8ball here, but for me(!) it helped a lot. So if i should not try helping, just say it and i am out of here... >:(

BTW: as far as i know, the ccc does not do anything more than generating a autoexec.bac or a system.cfg. No other files are installed, so it is nothing more than an automatic thing that you could also create manually.

I installed it on my machine first (I have a 5970 run game on max settings) and running CCC was like me taking a sledgehammer to my GC, ripping out the CPU, and pissing on my PC.

Ok I might have taken that too far, but it not only glitched MWLL, but it looked worse and the FPS was terrible. And I mean terrible. I thought it was becuase I ran on max settings so maybe CCC will be pointless, so I gave it to my friend to try. He lost more than 50% of his FPS or it looked worse. Now if people are finding CCC to be the miricle worker, good for you, but for me and my mate, its trash.

My friend doesn't want to run the game on medium at 20fps when he could run it 2 weeks ago on high with 50+ fps.

It's not that I don't want help, it's more there is nothing you or I can do to fix this problem, it has nothing to do with us, but the MWLL Dev team messed something up. As long as they are trying their best to find a solution and to fix it, then it's good.
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Offline noisefloor

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Re: Frame Rates Halved in 0.3.0
« Reply #38 on: June 29, 2010, 04:02:51 PM »
ok, if you and your mate have had such big trouble with it, i can understand why you don't want to run it. So lets send some beer to the devs and cheer if their team wins at soccer. Perhaps that can motivate some more :D

Offline Gallonigher

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Re: Frame Rates Halved in 0.3.0
« Reply #39 on: June 29, 2010, 11:19:47 PM »
I've already donated a small sum, thankyouverymuch!  ;D

Offline n1salat

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Re: Frame Rates Halved in 0.3.0
« Reply #40 on: June 30, 2010, 01:32:56 PM »
So maybe it depents on your crysis version.

So i know there are at least 3 versions out there.
1. Original retail
2. Steam
3. EA Downloader
4. (warez ^^)


I got the EA Downloader version and my fps are low..... even i got a high end pc.

I could imagine it can be something with each crysis version, but im not really sure :)

Offline sleepysheep

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Re: Frame Rates Halved in 0.3.0
« Reply #41 on: June 30, 2010, 03:24:21 PM »
So maybe it depents on your crysis version.

So i know there are at least 3 versions out there.
1. Original retail
2. Steam
3. EA Downloader
4. (warez ^^)


I got the EA Downloader version and my fps are low..... even i got a high end pc.

I could imagine it can be something with each crysis version, but im not really sure :)

Me and my friend both have Retail version.
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Offline ~SJ~ Blhurr

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Re: Frame Rates Halved in 0.3.0
« Reply #42 on: June 30, 2010, 04:11:43 PM »
Steam version.  Maybe everyone should post their dxdiag.

Offline Checker

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Re: Frame Rates Halved in 0.3.0
« Reply #43 on: June 30, 2010, 07:38:50 PM »
Steam version.  Maybe everyone should post their dxdiag.

Retail version - - - - -  game played well with good frame rates in 0.2.0    it has since taken a big hit in frame rates in 0.3.0 and 0.3.1 

Offline sleepysheep

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Re: Frame Rates Halved in 0.3.0
« Reply #44 on: July 04, 2010, 06:54:27 PM »
My friend MIGHT have stumbled across the problem. He has had a problem with motion blur being enabled, doesn't matter what he does. He thought this could be lowering his FPS.

So I checked my settings and I had it turned off. But when I go into the game, and look at the settings in console, it was turned on, and not just on, but on MAX.

Now I decided to turn it off in the console, and holy crap does that improve performance. No lag zoom, no juddering, game runs almost smooth now!

So I advise anyone who's having any type of FPS decrease or problems to type this in console, and see if you see any increase in fps.

con_restricted 0
r_motionblur 0

Please post if you notice any FPS increase!!
Sandy 2500k @ 4.6ghz
GA-Z68X-UD3H-B3 V1.0 - Worst Motherboard ever.
2x GTX 580 3gb
8gb DDR3 dual channl 1600mhz
HX 1000W Corsair
Win 7 x64 Home Edition
5970x1200 Or 1920x1200 Triple Screen 26" Monitors
Dx10 Max settings 16xAF 8xAA