Author Topic: The Scoring System  (Read 677 times)

0 Members and 1 Guest are viewing this topic.

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1925
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
The Scoring System
« on: June 15, 2010, 01:16:14 AM »
Hey guys, i was wondering what prompted the devs to attempt to change the scoring system , and i wanted to know the general opinion on the proposed change.

I know the new system is currently borked.. but thats not what im here to discuss.

Im here to discuss whether the old scoring was better than the new one, if it was working.

Personally, i think v0.2s scoring system was one of the fairest id seen in a videogame to date. The points for mech destruction might have been high, but i thought this reflected the bonus given for total mech destruction. You will also well rewarded for supporting your team, and could get quite high scores simply by using support weapons, such as ERLBL's and LRMS, withou necessarily getting the kill.

I think its pointless to change. Even if you lower the score for each kill, or damage, its still proportionally going to be the same. It seems a lot of effort, for little change. Its even given us a very nasty bug for the short term.

What are your opinions on this, fellow forumites?
« Last Edit: June 15, 2010, 01:33:00 AM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline GB-72AT Talon

  • Star Colonel
  • ****
  • Posts: 1234
  • Karma: 39
  • Don't quote me on this.....
    • GB72nd Assault Trinary
Re: The Scoring System
« Reply #1 on: June 15, 2010, 01:39:52 AM »
if it is what it looks like, which is only rewarding for the kills, and not giving c-bills for damage inflicted....i think it's terrible and only promotes people getting in the most powerful mech/tank/aero and only going for kills, nevermind support roles like you said.....why play in a support role when you will only die and end up with a negative score to show for it......hey, not everybody can be top dawg, but this scoring system makes everyone think they need to be top dawg

in a nutshell, i think its poop and thats being nice

other than that, and the constant falling through spawn hangar......oh and apparently the guy making the maps has his monitor gamma cranked WAY up because i am using night vision on half the maps now just to see......other than those things i am very grateful for the guys work

but here's what i can predict, unless you guys change the scoring system, your fanbase is going to shrink and shrink fast

(why dont you guys just get rid of the hangar altogether since it's been impossible to fix falling through since the beginning of time for this mod anyways...???)



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2476
  • Karma: 127
  • Life is cheap, mechs are expensive.
Re: The Scoring System
« Reply #2 on: June 15, 2010, 02:08:28 AM »
if it is what it looks like, which is only rewarding for the kills, and not giving c-bills for damage inflicted....i think it's terrible and only promotes people getting in the most powerful mech/tank/aero and only going for kills, nevermind support roles like you said.....why play in a support role when you will only die and end up with a negative score to show for it......hey, not everybody can be top dawg, but this scoring system makes everyone think they need to be top dawg

I get plenty of c-bills for doing damage and knocking limbs off, but you do get more for the kill

Offline Salvatoris

  • Lance Sergeant
  • **
  • Posts: 379
  • Karma: 68
Re: The Scoring System
« Reply #3 on: June 15, 2010, 02:18:41 AM »
hmmm... I haven't been getting any points for damage in 0.3.  Unless I get a kill I sit at zero. 

Offline 7.[WD]Ragor

  • Star Colonel
  • ****
  • Posts: 1284
  • Karma: 101
  • Maj.7thWolf'sDragoons a.D.
    • 7th. Regiment 'eta' Wolf Dragoons
Re: The Scoring System
« Reply #4 on: June 15, 2010, 02:25:38 AM »
(...)
I get plenty of c-bills for doing damage and knocking limbs off, but you do get more for the kill

...and exactly this I dislike. This only encourages people to go for their personal score, to 'steal' kills whenever possible (or are pissed when they don't get the kill by themselves).
It's totally counterproductive for the teamplay.
When I go out in a group I will deal lots of damage but the final shot has the highest reward I probably won't get since my mates are there. Better I go Rambo, better for my score.
Just check the servers, usually the tops of the scoreboard are lonewolves.

And especially regular SA gamemode is quite pointless with this calculation, only a ticket based game should/could work that way.

But thats just my opinion.  :-X

(by logic of gameplay you should even gain a penalty for the kill. A wounded mech crawling back for repairs is a longer time off the battle than a quick respawn. But this wouldn't please the epic-score hunters - which usually don't care at all about the teamscore.)
« Last Edit: June 15, 2010, 02:39:22 AM by Ragor »

Offline Arghy

  • Lance Captain
  • ***
  • Posts: 627
  • Karma: 15
Re: The Scoring System
« Reply #5 on: June 15, 2010, 02:26:44 AM »
Yeah its def weird because i've played as an uziel with the RAC2's and i fired off every single ton of ammo and dident get any points at all. I've also just done a shitload of damage with a HG hollander and gotten alot of points so no idea.

I honestly just think its bugged atm.

Offline ~SJ~ Blhurr

  • Star Colonel
  • ****
  • Posts: 1922
  • Karma: 48
  • ~SJ~
Re: The Scoring System
« Reply #6 on: June 15, 2010, 02:58:38 AM »
How the hell are we supposed to compare the two scoring systems when we haven't played a working one yet? 
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline Unearthly

  • Code Monkey
  • Senior Developer
  • Lance Captain
  • *
  • Posts: 659
  • Karma: 4
Re: The Scoring System
« Reply #7 on: June 15, 2010, 03:35:21 AM »
How the hell are we supposed to compare the two scoring systems when we haven't played a working one yet?

Everyone please pay attention to this. You are all making assumptions about the new system, which are at the least misguided at most completely false. Please wait until we get it fixed before making any claims.

Offline GB-72AT Talon

  • Star Colonel
  • ****
  • Posts: 1234
  • Karma: 39
  • Don't quote me on this.....
    • GB72nd Assault Trinary
Re: The Scoring System
« Reply #8 on: June 15, 2010, 03:47:47 AM »
ok so you're saying not scoring points for damage was unintentional?  if so then fix it quick before you lose all the new people you just got!!!!!!!



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Mekabuser=12thVR=

  • Star Captain
  • ***
  • Posts: 802
  • Karma: 40
Re: The Scoring System
« Reply #9 on: June 15, 2010, 04:09:50 AM »
ja its an unfortunate bug bec Most players didnt even give a hoot about kills and now you can do a world of damage and NO points and thats no fun. hopefully the new system i s good.

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1925
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: The Scoring System
« Reply #10 on: June 15, 2010, 04:21:07 AM »
Note to all: In the first post i said it was bugged. Instead, i was asking whether it needed changing in the first place, to the proposed (ie not broken) new system.

It seemed as if the scoring was perfectly fine in 0.2, after the ultimate narc money problem was removed from 0.1.

As iwas saying, just because the devs have fiddled with the scores doesnt mean proportionally, itll make much of a difference.

For example lets say you needed 30k to get to SCP in old, and 10k for new. In old, you got 3k per kill, where in the new one you get 1k per kill for the same mech.

The change, therefore, is pointless, as you still need to kill 10 mechs of type a to go up a rank. It seems to me to be a case of, if its not broke, dont try and fix it! It seemed fine in version 0.2.

I cant remember anyone complaining about the scoring system, apart from the people complaining about the final kill (which in my opinion, should always have a bonus. Wouldnt be fair on those taking down enemies if the people who only DEALT damage had a chance of being at the top of the scoreboard, but should also reward those snipers who dont allow foes to escape.

It would be good to discuss why some people wernt happy with the old system, or the devs reasons for changing it.

This thread was, afterall, made of the assumption that the new scoring system was simply a toned down points version of the old one, which it might not be.

I know its demanding of the Dev team to constantly answer such questions, and once again i thank them for releasing 0.3 to the community.

Try and keep an open mind, i didnt start this topic for it to degenerate so :P
« Last Edit: June 15, 2010, 04:32:05 AM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Unearthly

  • Code Monkey
  • Senior Developer
  • Lance Captain
  • *
  • Posts: 659
  • Karma: 4
Re: The Scoring System
« Reply #11 on: June 15, 2010, 04:32:02 AM »
Ok, here is one part of what everyone is misunderstanding. Score and rank points are stored in separately. Just because you get no score does not mean you are not advancing. I just tested on the MWLL Debug Server, doing damage advances your rank (seen as the progress bar on the score screen).

We are still looking into all of the issues and rest assured, we will be addressing them.

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1925
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: The Scoring System
« Reply #12 on: June 15, 2010, 04:34:59 AM »
Ok, here is one part of what everyone is misunderstanding. Score and rank points are stored in separately. Just because you get no score does not mean you are not advancing. I just tested on the MWLL Debug Server, doing damage advances your rank (seen as the progress bar on the score screen).

We are still looking into all of the issues and rest assured, we will be addressing them.

So in this way, is it possible for someone with a lower score to be above someone of a higher score because of rank? If so, it seems score has been relegated to basically 'mech kills' rather than overall performance, and hiding that performance in the ranking system, which does not differentiate of people of the same rank apart from using score, is in my opinion, not a good idea.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Toth

  • Project Director
  • Star Captain
  • *
  • Posts: 1074
  • Karma: 104
Re: The Scoring System
« Reply #13 on: June 15, 2010, 04:37:55 AM »
Ok, here is one part of what everyone is misunderstanding. Score and rank points are stored in separately. Just because you get no score does not mean you are not advancing. I just tested on the MWLL Debug Server, doing damage advances your rank (seen as the progress bar on the score screen).

We are still looking into all of the issues and rest assured, we will be addressing them.

So in this way, is it possible for someone with a lower score to be above someone of a higher score because of rank? If so, it seems score has been relegated to basically 'mech kills' rather than overall performance, and hiding that performance in the ranking system, which does not differentiate of people of the same rank apart from using score, is in my opinion, not a good idea.

.... Please pay attention to Unearthly's posts. None of this is changed, as I posted in another thread all we attempted to do is lower the order of magnitude of scores. Thats it, end of story. We wanted players to more easily identify with their score which I hope to God everyone can agree with. What you are seeing are bugs, pure and simple. Please stop reading so much into things.

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1925
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: The Scoring System
« Reply #14 on: June 15, 2010, 04:39:29 AM »
Sorry toth, its 4am here and i might be reading too much into things, you are right. Sorry for that.

But why the magnitude drop? Thats the question i was originally asking.

If everyone is getting high magnitude scores, does it matter! Was the original question.

Sorry for any additional headaches.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?