Note to all: In the first post i said it was bugged. Instead, i was asking whether it needed changing in the first place, to the
proposed (ie not broken) new system.
It seemed as if the scoring was perfectly fine in 0.2, after the ultimate narc money problem was removed from 0.1.
As iwas saying, just because the devs have fiddled with the scores doesnt mean proportionally, itll make much of a difference.
For example lets say you needed 30k to get to SCP in old, and 10k for new. In old, you got 3k per kill, where in the new one you get 1k per kill for the same mech.
The change, therefore, is pointless, as you still need to kill 10 mechs of type a to go up a rank. It seems to me to be a case of, if its not broke, dont try and fix it! It seemed fine in version 0.2.
I cant remember anyone complaining about the scoring system, apart from the people complaining about the final kill (which in my opinion, should always have a bonus. Wouldnt be fair on those taking down enemies if the people who only DEALT damage had a chance of being at the top of the scoreboard, but should also reward those snipers who dont allow foes to escape.
It would be good to discuss why some people wernt happy with the old system, or the devs reasons for changing it.
This thread was, afterall, made of the assumption that the new scoring system was simply a toned down points version of the old one, which it might not be.
I know its demanding of the Dev team to constantly answer such questions, and once again i thank them for releasing 0.3 to the community.
Try and keep an open mind, i didnt start this topic for it to degenerate so
