Author Topic: RE: Advice and help in making a Battletech Short  (Read 3300 times)

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Offline Nakamura

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Re: RE: Advice and help in making a Battletech Short
« Reply #45 on: July 01, 2010, 12:14:14 AM »

I think the best way to hear and record you given the distance is over Vent or TS, [...]



Or I record the lines locally and send you the files?

Fair 'nuff but I would like to hear and "coach" you for what I would be looking for.  After I come back from vacation this weekend I need to pull together more of the elements together.  I need to scout out the location where the (Virtual world) pods are being rebuilt and see how viable that will be to shoot the cockpit scenes in.

Offline Jaso the Sniper

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Re: RE: Advice and help in making a Battletech Short
« Reply #46 on: July 03, 2010, 11:26:06 PM »
I can make awesome voice effect, i'll post it soon

... along with different plot idea ::)

edit: here it is (voice tomorrow)

*****
Plot: IS + Mercenary attack on Clan station.
1.   IS forces come in from one side of map, Clan detects and prepares for striking.
2.   IS comes into longtom range, clan starts artillery bombardments and sends out aeros to drop fbombs and stuff.
3.   IS scatters to not become large target, clanners start moving all forces to IS side. Mercs arrive.
4.   IS holds while clan pours in. Mercs come in from other side with good mix of forces and storm the base.
5.   One IS guy jumps out as BA and starts strapping C8 to clanners. *Fireworks.* Meanwhile, mercs clean out base defenses and salvage everything possible.
6.   Clanners run to base, only to find it overrun. They are trapped and highest (remaining) officer surrenders. Base successfully taken with messages:
•   IS: “Congratulations on a job well done. That’s one down, and... oh, wait, still way too many to go. Anyway, we’ve finally found this pirate base and captured our lost tech.”
•   Mercs: “Good show guys and girls, your payment is just being transferred. Closing link to IS forces.”

7.   One final shot of clanner blowing up, and in the smoking ruins:
“MWLL: Will you be a forgotten casualty or a living legend?”
« Last Edit: July 03, 2010, 11:42:24 PM by <Pyr>Jason dinAlt »
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline Pytak

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Re: RE: Advice and help in making a Battletech Short
« Reply #47 on: July 03, 2010, 11:58:48 PM »
I believe his project isn't meant to be a MWLL ad.

Offline Jaso the Sniper

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Re: RE: Advice and help in making a Battletech Short
« Reply #48 on: July 04, 2010, 07:09:32 AM »
Or put a big thanks to the dev team (and the community?  ;)) in the credits...

or just take it out if you don't want it
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline HAARP

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Re: RE: Advice and help in making a Battletech Short
« Reply #49 on: July 04, 2010, 09:31:16 AM »
Whatever you do, don't listen to Jason.

Oh, and Jason:

Offline (TLL)KitLightning

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Re: RE: Advice and help in making a Battletech Short
« Reply #50 on: July 04, 2010, 12:15:06 PM »
//off topic//
Whatever you do, don't listen to Jason.

Oh, and Jason:


hmm your not giving yourself any good advertising by repeatedly acting like a troll, HAARP. Directly hunting one Member is not a path wisely taken on any Fora!


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Offline HAARP

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Re: RE: Advice and help in making a Battletech Short
« Reply #51 on: July 04, 2010, 12:30:10 PM »
//off topic//
hmm your not giving yourself any good advertising by repeatedly acting like a troll, HAARP. Directly hunting one Member is not a path wisely taken on any Fora!
You are right. But the level of annoyance by this member has reached proportions I just can't stand anymore. I shall cease further troll posts, but don't expect me to accept his behavior either.

Offline Jaso the Sniper

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Re: RE: Advice and help in making a Battletech Short
« Reply #52 on: July 04, 2010, 12:36:39 PM »
and i'll start posting just to try and get MWLL working so that I can actually play the game

Note: i do have MW4 experience and have made games before, so there ideas are not "just-becase-i-think-thiswould-be-good"

back to topic: which idea do you like best, nakamura?
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline ~SJ~KorbinWimmer

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Re: RE: Advice and help in making a Battletech Short
« Reply #53 on: July 04, 2010, 03:48:56 PM »
I think he already knows what he wants to do and is just working on the logistics Jay.

Offline ~SJ~ Atlessa

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Re: RE: Advice and help in making a Battletech Short
« Reply #54 on: July 08, 2010, 04:57:03 PM »
I hope he does, because I'm REALLY eager to be his german betty :D
(At least audition for the role)


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Offline ~SJ~ Amarus

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Re: RE: Advice and help in making a Battletech Short
« Reply #55 on: July 08, 2010, 05:05:30 PM »
I'm sure he'll let you be his german betty *bow chica wow wow* ;D


BTW glad to see your back...check out the Jag site Atlessa, we have been busy


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I am the very model of a rabid fan of Battletech
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http://z9.invisionfree.com/Smoke_Jaguars/  

Offline Nakamura

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Re: RE: Advice and help in making a Battletech Short
« Reply #56 on: July 09, 2010, 10:44:28 PM »

Hey sorry for my absence been on vacation last weekend, still having a bit of a computer issue ( video card has probably gone kaput ).  I am looking to make the project about $500 budget or less for a 10 minute project, which I think is fair.  Most of the money will go towards costumes, food for the crew, greenscreen (rental or purchase), and any other minor costs.

In terms of plot I am very open and my primary focus is graphics based, Pavel has shown me some very impressive images and I would like to know how much I can do within the MWLL and Crysis (sandbox) system.  If someone is on the Eastcoast (NY/NJ) area please contact me in regards to the specifics concerning video capture.  I would like to shoot this as an HD short and burn it onto DVD.

If all goes well with the short I would like to make others and eventually a feature length movie, most likely low budget based on the MWLL engine.  I intend to focus on plot rather than special effects, but hope that the graphics can bring a lot to the table.

Right now I am looking for:

Prop design:  there is the guy in Texas who made the helmet I mentioned in a prior link but that maybe too far away.

Costume design:  coolant vest and uniforms, I need to modify military surplus gear but the coolant vest could be tricky.

CGI/Graphics artist:  someone with a solid fast rig who could assist in captured game footage to integrate with realtime footage I will shoot in pods and in front of a greenscreen.  Again someone in the NY/NJ area since I interaction is key.  ( I would love to fly Pavel in from Poland, but haven't got the producers or cash yet...thanks Pavel you da man btw! )


Offline Nakamura

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Re: RE: Advice and help in making a Battletech Short
« Reply #57 on: July 11, 2010, 06:11:03 PM »

I just would like to say I welcome anyone who sincerely wish to help with this project, please don't pm me or post if you don't you will only take away from efforts to get this work published.  I have had a lot of support from the board and ideas that will help me get this made, and I don't wish any negativity to hinder my efforts.

Thanks.

Offline Nakamura

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Re: RE: Advice and help in making a Battletech Short
« Reply #58 on: July 30, 2010, 12:07:07 AM »

Still working on things my computer video card burnt out so I ordered a new part, when things are up and running I will get back on the project.  Just wanted to post and say I am still moving forward on things.