Author Topic: PPC v nightvision  (Read 1244 times)

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Offline (TLL)Sky_walker

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Re: PPC v nightvision
« Reply #15 on: June 16, 2010, 07:00:33 PM »
PPC does not provide any damage to electronics.

Why your NightVision gets disabled is because it overcharges the vision system due to extreme brightness of PPC charge.
It's unrelated to EMP damage (if it would you would have your radar harmed also, which does not happen).
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Offline Deathbane

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Re: PPC v nightvision
« Reply #16 on: June 16, 2010, 08:59:03 PM »
PPC does not provide any damage to electronics.

Why your NightVision gets disabled is because it overcharges the vision system due to extreme brightness of PPC charge.
It's unrelated to EMP damage (if it would you would have your radar harmed also, which does not happen).

Please tell me NVG that nukes are therefore v bad to be looking at. She wont listen to me : / .


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Offline Jaso the Sniper

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Re: PPC v nightvision
« Reply #17 on: June 16, 2010, 09:11:55 PM »
remember EMP levels somewhere...
People are stupid if they think they can have their own way.

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Offline SquareSphere }12thVR{

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Re: PPC v nightvision
« Reply #18 on: June 16, 2010, 09:19:41 PM »
In MWLL its the over load of brightness,  in M2-4 it had a Hud scrambling effect due to "EMP"
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Offline Landros Radick

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Re: PPC v nightvision
« Reply #19 on: June 17, 2010, 12:48:31 AM »
Someday, I hope we get a visual flashbang effect when you get hit with the mech/vehicle light with Nightvision on at point blank range..

Offline MerfMerf

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Re: PPC v nightvision
« Reply #20 on: June 17, 2010, 02:11:24 AM »
Definitely does not bring down all electronics (technically that would sorta shut the reactor down too.. but I know what you mean). I think it really is just nightvision lost from PPC.
Standing too close to a mech going critical however ruins a bit more (Removes nightvision and messes up radar/map. Unsure about he radar actually, but definitely map view is filled with static).

Also, having lost nightvision to PPC or mech going critical is only temporary. Wait a while and you get it back. I sort of feel it would be better to require a repair for this (or increased time until you get it back is better perhaps?) but I realize nightvision is not a component on the asset and thus not something that get "destroyed" per say, so might not be feasible in regards to effort put in contra benefits to gameplay gained.

/Merf - Wants more mechs running around with search lights activated!

Actually Reactor should be protected from such kind of effects. and no EMP should stop fusion reaction, the best (or worst..it depends on point On view) it can do is dissable the control mechanism. It won't lead to immediate meltdown or power loss

Depends on your definition of stopping, no? EMP surge fries circuits. Fried control system (No clue what BTU says is used. Magnetic field containment of the fusion reaction?) = critical -> reaction stopped. I would say that would lead to immediate meltdown and power loss. Of course, a lot of assumptions made, and as you pointed out there ought to be EMP shielding in place, although no shielding is perfect but rather depending on circumstance (like how strong the EMP is).

Anyhow this is all beside the point really since the statement was "I thought it brought down all electronics..." and that would most definitely stop the reaction (by way of disabling control mechanisms).

/Merf - Is starting to get very off topic. Will not comment more on that issue.

Offline phobeste

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Re: PPC v nightvision
« Reply #21 on: June 19, 2010, 01:36:25 PM »
On a semi-related subject - why the hell is it so dark in the bases? Even on daytime maps, in the aero base i have to turn on NVG just to get down to the bays. I don't in the mech hangar because of all the display lighting up the place but the ambient lighting is just not there.... It would be really awesome if the bases had lights.

Offline BumbleBee

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Re: PPC v nightvision
« Reply #22 on: June 20, 2010, 02:15:14 AM »
I love the new night vision as it is now. It is a drastic improvement, looks great with good (but not great) visibility while remaining inferior to day fighting. Just the way it should be in my opinion, although it would be nice to have PPC fire knock it and the radar out for a short time, eg ~5-10sec.

I do agree that the bases should be very well lit by floodlights; at least the roadways and entrances anyway.

I haven't noticed what the runways look like (as i personally don't fly Aero's), but if they aren't well lit, at least some softer lighting with bright blinking beacons running the length of the strip would be a nice visual effect. If the runway itself is only softly lit, Aero's would need to turn on their lights to maybe see a little better and as a courtesy to any other Aero's that may be attempting to land so that they are seen.

I'll make a point of visiting a runway next time its night on an Aero enabled map.

Make something idiot-proof and they'll make a better idiot.

Offline [GD]CannonFodder

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Re: PPC v nightvision
« Reply #23 on: June 20, 2010, 10:31:58 PM »
I tried to knock down a clanmates Nightvision with my BA-PPC a few times on Mirage a few days ago, but he insisted on his NV working as usual. Is there no EMP-effect for BA-PPCs or is it limited in range? I was definately within hitting range when i shot at him.
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Offline Jaso the Sniper

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Re: PPC v nightvision
« Reply #24 on: June 29, 2010, 10:37:31 PM »
if only I found the EMP-level topic...  :-[
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline (TLL)KitLightning

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Re: PPC v nightvision
« Reply #25 on: June 29, 2010, 11:27:04 PM »


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Offline Jaso the Sniper

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Re: PPC v nightvision
« Reply #26 on: June 30, 2010, 07:47:36 AM »
EMP game mode ?
no, that's not it. it wasn't the topic, but somewhere in the middle (slightly off topic, actually)... :-\
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...