Author Topic: UAC10, what's everyone's take on it?  (Read 3217 times)

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Offline Nitro_R

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UAC10, what's everyone's take on it?
« on: June 20, 2010, 02:33:12 AM »
I think the refire rate is great, but I still feel it is quite weak.
You have to hit consistently in order to do any real damage.

It is difficult to hit Light Mechs consistently over a period of time because they can dodge pretty easily and you have to lead.
Against Heavies, they just don't hit very hard I feel.  Also, if you're Medium or lighter with UAC10 fighting against heavies, you need to hit and run.  But hitting and running means you can't get consistent hits in.

meh

Offline noisefloor

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Re: UAC10, what's everyone's take on it?
« Reply #1 on: June 20, 2010, 03:04:55 AM »
I think they are fine right now. Very good support weapons. If you are engaging with a team, stay a little behind the frontline and you can use them as "mini-artilery" quite good. They also have a good mix of range and firepower.
I like them :)

Offline Trogdor

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Re: UAC10, what's everyone's take on it?
« Reply #2 on: June 20, 2010, 03:42:32 AM »
I agree with the OP, it's completely useless. Sure, okay, support weapon, but when that's the Uller's MAIN GUN and it only has one of them it needs to hit a little harder than a stiff breeze. The one with the light gauss is more effective against everything except anti-BA's.

Offline Arghy

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Re: UAC10, what's everyone's take on it?
« Reply #3 on: June 20, 2010, 04:20:34 AM »
Warhammer B is completely useless with its AC10s--i'd literally switch them for 4 MBL's. Their supposed to be 50mm cannons but they feel weaker then MG's. They need a large damage increase with a cost increase to ensure their viable early and mid game.

Offline xInVicTuSx

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Re: UAC10, what's everyone's take on it?
« Reply #4 on: June 20, 2010, 04:46:56 AM »
>_>
Ac10 is great if you land consistent rapid hits on your target.

I think the refire rate is great, but I still feel it is quite weak.
You have to hit consistently in order to do any real damage.
It is difficult to hit Light Mechs consistently over a period of time because they can dodge pretty easily and you have to lead.

Yay you just answered your own question. The answer is not a buff, the answer is not to take something like the AC10 Uller and not expect a quick Owens B to eat you alive. The uller isnt a good brawler even with the masc because of its slow normal speed and FAT ASS profile. I have not yet tried the WarB in this patch. But I've had good success with the UAC10 on the bushy, which does have the armor required for brawling, which is what you're mainly doing with it.

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Offline Jonttu

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Re: UAC10, what's everyone's take on it?
« Reply #5 on: June 20, 2010, 05:25:22 AM »
The new ACs and UACs are spot on(if youre talking about the bigger caliber ones such as 10s and 20s). Seriously theyre great, theyre more cool, more 'autocannony' yet still maintaining at least as good dps. No, they're not weak, they're just not one hit-kill weapons anymore. Imho they're better in pretty much every way.

Offline Nitro_R

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Re: UAC10, what's everyone's take on it?
« Reply #6 on: June 20, 2010, 05:53:11 AM »
>_>
Ac10 is great if you land consistent rapid hits on your target.

I think the refire rate is great, but I still feel it is quite weak.
You have to hit consistently in order to do any real damage.
It is difficult to hit Light Mechs consistently over a period of time because they can dodge pretty easily and you have to lead.

Yay you just answered your own question. The answer is not a buff, the answer is not to take something like the AC10 Uller and not expect a quick Owens B to eat you alive. The uller isnt a good brawler even with the masc because of its slow normal speed and FAT ASS profile. I have not yet tried the WarB in this patch. But I've had good success with the UAC10 on the bushy, which does have the armor required for brawling, which is what you're mainly doing with it.

I think you're right, its mainly the Uller that I am complaining about.  Not enough armor to stand and brawl.
I definitely need to try out the Bushwacker with the 10s.

UAC10s were never 1-hit-kill weapons in 0.2.0. 
I really like the armor buff and missile lock mechanics.  It makes for long-range engagements and more close-range brawls.

Offline Haunted

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Re: UAC10, what's everyone's take on it?
« Reply #7 on: June 20, 2010, 08:16:58 AM »
I am unsure on the uAC10. I am fine with the uAC20.
But a uAC10 should around double the damage a PPC does.

I think it's possible that the uAC10 actually does half the DPS of the uAC20, and it just fells weaker, since the Damage is spread more over time.

Offline NSallaNuto

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Re: UAC10, what's everyone's take on it?
« Reply #8 on: June 20, 2010, 08:30:46 AM »
Useless IMO, unless the target is so nice to stand still while you do your fight. The UAC20 is marginally effective but no more the devastating weapon it was.

On the positive side, UACs are better than normal ACs.

Offline xInVicTuSx

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Re: UAC10, what's everyone's take on it?
« Reply #9 on: June 20, 2010, 08:40:33 AM »
But a uAC10 should around double the damage a PPC does.
lolwut? With its current refire rate it would be a god weapon.

The UAC20 is marginally effective but no more the devastating weapon it was.

And here I was thinking the UAC20 was quite effective when I got raped by the UAC20 mauler in a LPL Awesome in a few seconds.

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Offline NSallaNuto

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Re: UAC10, what's everyone's take on it?
« Reply #10 on: June 20, 2010, 08:47:43 AM »
And here I was thinking the UAC20 was quite effective when I got raped by the UAC20 mauler in a LPL Awesome in a few seconds.

Just proving my point, stuck in a very slow, long range mech in range of the UAC20, basically a tactical error on your side.
A faster target would not get the full damage.

Offline Haunted

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Re: UAC10, what's everyone's take on it?
« Reply #11 on: June 20, 2010, 08:51:17 AM »
But a uAC10 should around double the damage a PPC does.
lolwut? With its current refire rate it would be a god weapon.

I wasn't talking about damage per shot. But DPS.

Offline Brainwright

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Re: UAC10, what's everyone's take on it?
« Reply #12 on: June 20, 2010, 08:59:50 AM »
I think the refire rate is great, but I still feel it is quite weak.
You have to hit consistently in order to do any real damage.
It is difficult to hit Light Mechs consistently over a period of time because they can dodge pretty easily and you have to lead.

I have to ask, how is this a change?  You still needed to hit targets consistently with the old ACs.

Hell, you needed to hit them more consistently, because each shot was more valuable.  The old UACs wasted ammo because often all the shots of the burst didn't hit.

Besides, if you do more than circle strafe in a fight, you'll get a point where your target is moving rather slowly relatively to you, and then you pound them, doing far more damage than the old autocannons could muster before starting up again.

If you compare the standard AC10 to a large laser and then the UAC10 as outclassing both of those, the comparison comes out rather even given their strengths and weaknesses.
Thanks for the view.

Offline xInVicTuSx

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Re: UAC10, what's everyone's take on it?
« Reply #13 on: June 20, 2010, 09:03:45 AM »
And here I was thinking the UAC20 was quite effective when I got raped by the UAC20 mauler in a LPL Awesome in a few seconds.

Just proving my point, stuck in a very slow, long range mech in range of the UAC20, basically a tactical error on your side.
A faster target would not get the full damage.

LPL Awesome is not that long ranged, we engaged at 500m and he was able to able hit me consistently, if an Awesome goes down that fast at medium range with 3 or 4 shots, its quite easy to core smaller mechs with a couple shots as well if you cannot hit them that's not the weapons fault, take Lasers if you have trouble hitting fast targets.

But a uAC10 should around double the damage a PPC does.
lolwut? With its current refire rate it would be a god weapon.

I wasn't talking about damage per shot. But DPS.


Apples and Oranges then, considering a PPC does pretty shitty damage (ERPPC does pretty good damage) and cannot be fired too many times without major heat problems while the UAC10 can be fired many times before any overheating problems and is used at shorter range it would be really hard to compare the DPS of the two and it is very rare to have a mech with just one PPC or ERPPC, they usually come in pairs or more. I would have to run some tests for that one because the weapons are so different and I can't tell what your suggestion would do, will have to get back to you on that one. I'm guessing your logic is that since its somewhat shorter range and the damage is spread over time it should be worth two PPCs? So the Bushwhacker UAC10 should equal the damage output of the twin PPCs on the Uziel in the amount of time it takes for the Uziel to fire two shots?(considering one salvo of the twin PPCs would not be fair as all the damage is dealt instantly so the UAC has no time to catch up) I suppose I will run a test like that.

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Offline NSallaNuto

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Re: UAC10, what's everyone's take on it?
« Reply #14 on: June 20, 2010, 09:04:02 AM »
Brainwright,

The difference is in keeping hitting them consistently while the target is moving out of your aim.

One shot weapon allow to wait the optimal moment and then fire, ROF weapons require that you are able to keep the aim on the target while doing damage.

The assumption that the two things are equivalent is where your reasoning fails.