Author Topic: Clan "Awesome" Camping their own base for frags  (Read 4392 times)

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Online =CJW= Rad Hanzo

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Re: Clan "Awesome" Camping their own base for frags
« Reply #30 on: July 30, 2010, 01:15:32 AM »
Still no REPLY ?......


Lemme guess .....


Truth, eh^^


Sad to see this happen...its still an awesome mod
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Offline Rogue

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Re: Clan "Awesome" Camping their own base for frags
« Reply #31 on: July 30, 2010, 07:52:31 AM »
I find this game very stimulating AntalopeAUT far more then the first 3 of the MW series the inevitable death spins seem to be some what weeded out or at least reduced making the game far more interesting. and with the addition of vehicles including areotech.  Their are lots of tact and ploys to be used, I would suggest that if don't enjoy this game it's for one of two reasons. Your not expanding your capability to included new tactics or this is not a genre that you will enjoy.
also its hard to respond to you if you have nor raised a specific tactic/reason that you have problems with the current game.  Other then a broad generalization, about people using tactics that they enjoy.  As a member of this community I think the community would invite a discussion on different tactics and the ways they can be included/countered.

As for camping in this game there are lots of ways to break it up, Especially in 0.3.+.  Coarse their is camping as it is an effective and reasonable tactic the problem is when the campers setup and never move. My question is was which group was camping????  I mean could be from their point of view your group as a whole may not have given them a chance to organize and escape. So they saved the points and waited for you to move off. granted in "thunder rift" They could have chosen to spawn at the other base too but some times people are sheep "BAAAAA"(I'm guilty of this too).  I joined a game this morning in sand blasted where the end score was in the low 300's no idea why as it was about 8 aside and I was only their for the last 10 min. I noticed that the clan was camping out side the IS base and that they were not giving much of a chance for the IS to exit the base. I was able to use a faster mech to exit and take some battle to the clan about 2 points worth but if there is 4 beat-sticks waiting at your front door it's kinda like here comes a one shot. Not much fun at all,  so my suggestion is maybe the solution to this problem is more turrets. Pushing the clan away and giving the IS a chance organize and exit rather then getting picked off one by one.

However in the case that the whole group decided to camp in the base it would be nice if the turrets didn't target the BA with instant kills. That way the last push to control/vacate a base would have to be made on the ground. Forcing the team furthest from their base to actually get out of their mechs because they obviously have a talent advantage.

Offline =KoS= Eldragon

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Re: Clan "Awesome" Camping their own base for frags
« Reply #32 on: July 30, 2010, 04:48:12 PM »
Personally I LIKE it when the enemy decides to take the fight to just outside my base. The turrets keep the BA off me, the AMS turrets keep out the Arrows, LRMs, and LT shells, and its a short walk back for repairs!

Usually i get more annoyed when the enemy team won't leave their own base. Which is why I'm looking forward to terrain control maps.

Offline 4204ME

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Re: Clan "Awesome" Camping their own base for frags
« Reply #33 on: July 31, 2010, 07:31:29 AM »
If you are in range when I first power up my mech I will shoot you. I also feel base raping should be part of the game and the hanger should be destructable. If you run into your bay because I am kicking your ass I will follow you into your bay. I will then shoot anyone else that looks at me too long. I hate this game mode as it is now. It seems like the obsession with "balance" is creating more and more of a LRM bowl situation. Let me go into their base sodomise their LT LRM boats and force them to spawn some lasers and LBX. Or better yet let me destroy an object inside hanger that ends the round.....

Offline Dragonlord

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Re: Clan "Awesome" Camping their own base for frags
« Reply #34 on: July 31, 2010, 10:42:44 AM »
So what you want to do is sit in the enemy hangar shooting anyone the moment they spawn not giving them a chance to shoot back.
I dont have the words to describe what I think of this kind of attitude.

Not only that, but if everyone can do this players will eventually be so frustrated they will stop playing.

I have been in situations where the enemy was camping our spawn killing us the moment we spawned and I can tell you its not fun.
Some will counter that argument saying we can just spawn at the other spawn point.
That dont work on maps with only 1 spawn point, and dont say I cna spawn at the air base.
If you have an enemy mech in the hangar capable of killing someone before they can even get in their own mech, they would be similarly capable of killing you as a BA before you could do much damage to them.

This is why we have base defenses, to prevent just this kind of thing, even though on some maps they still dont work
« Last Edit: July 31, 2010, 10:59:16 AM by Dragonlord »
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Offline 4204ME

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Re: Clan "Awesome" Camping their own base for frags
« Reply #35 on: August 02, 2010, 02:27:45 PM »
So what you want to do is sit in the enemy hangar shooting anyone the moment they spawn not giving them a chance to shoot back.
I dont have the words to describe what I think of this kind of attitude.

Not only that, but if everyone can do this players will eventually be so frustrated they will stop playing.

I have been in situations where the enemy was camping our spawn killing us the moment we spawned and I can tell you its not fun.
Some will counter that argument saying we can just spawn at the other spawn point.
That dont work on maps with only 1 spawn point, and dont say I cna spawn at the air base.
If you have an enemy mech in the hangar capable of killing someone before they can even get in their own mech, they would be similarly capable of killing you as a BA before you could do much damage to them.

This is why we have base defenses, to prevent just this kind of thing, even though on some maps they still dont work

No I want to remove the problem all together. Base raping occures usually because your team got its ass kicked all the way back to your hanger. Now you or "some" want  that team to spend 5 mins walking home and wait for you to get your shit together. I think that if you get beaten back that far you should be put out of your misery and round is over. I agree that if your team is filled with CDT with a KN SKN and 3 GC's are in your hanger raping you, that you are not having fun. You have been beaten. Draging it out sucks the joy out of the game. If the enemy takes control of your hanger and can sustain that control the round should end right there. That way you can have a chance to exact your revenge before logging off..

Also if an assault kills your BA 10 times in your spawn before you pop him you still win in POINTS!

Offline CHHš Myria

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Re: Clan "Awesome" Camping their own base for frags
« Reply #36 on: August 02, 2010, 07:52:54 PM »
okay so this thought occurred to me... why not have Internal Hanger defenses as well? At the least and especially so - in the actual spawning 'intelligence' room. Just add some security-camera like fixtures that will fire lasers to keep them out, because in all seriousness, what aspect of playing the game would ever be conducted by having players combating in the spawning rooms? None! I pretty much don't see any downsides for a change like that.

On a side note - I think adding an additional function to the game would be awesome. Dropships! If an enemy team seriously does end up overwhelming/conquering an enemy teams Hangers, the team can have the backup of the Dropship.

 I think if the dev's could plot a route or additional grid-locations or however they see fit, that would allow the unfortunate team to purchase and board their mech of choice aboard the dropship, shielded from any kind of enemy intrusion or interference, and then 'drop' down to the planet-side by piloting themselves out of the ship. As it stands i believe that mechs suffer no falling damage either aye..?

I think it would also bring back even more of the nostalgia from the earlier mechwarrior games too.
« Last Edit: August 02, 2010, 08:09:18 PM by Colt Mina »
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Offline HAARP

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Re: Clan "Awesome" Camping their own base for frags
« Reply #37 on: August 02, 2010, 08:52:33 PM »
You can also just make the hangar out-of-bound areas for the enemy team.

Offline CHHš Myria

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Re: Clan "Awesome" Camping their own base for frags
« Reply #38 on: August 02, 2010, 09:29:18 PM »
You can also just make the hangar out-of-bound areas for the enemy team.

How about a no-weapons-fire zone alltogether even as well as that? Though im guessing unless handled properly there might be ways players would take advantage of that... i dunno, but - it can serve to stave off base-teamkilling & would prevent invaders from killing+camping within, an give more reason for players to move out of it an push at the enemy.. I played a round once where some 4 Hollander II's, backed themselves into their hanger, cramming together in the gate+hiding in the bays until i'd retreat from sight+radar. e_e (mind i wasn't base camping, just happened to be making a passing-by outside the turret radius searching for contacts, though I did take shots back at the ones firing at me from within)
« Last Edit: August 02, 2010, 09:36:45 PM by Colt Mina »
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Offline Alexander

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Re: Clan "Awesome" Camping their own base for frags
« Reply #39 on: August 13, 2010, 05:07:16 PM »
You can also just make the hangar out-of-bound areas for the enemy team.

+1

There's no excuse for base-raping - if you do it, you're a dick, simple as. If you really want to push it and follow someone back to thier hangar, fine - but you better haul ass out of there as soon as your business is done.
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Offline sleepysheep

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Re: Clan "Awesome" Camping their own base for frags
« Reply #40 on: August 15, 2010, 10:11:33 PM »
So what you want to do is sit in the enemy hangar shooting anyone the moment they spawn not giving them a chance to shoot back.
I dont have the words to describe what I think of this kind of attitude.

Not only that, but if everyone can do this players will eventually be so frustrated they will stop playing.

I have been in situations where the enemy was camping our spawn killing us the moment we spawned and I can tell you its not fun.
Some will counter that argument saying we can just spawn at the other spawn point.
That dont work on maps with only 1 spawn point, and dont say I cna spawn at the air base.
If you have an enemy mech in the hangar capable of killing someone before they can even get in their own mech, they would be similarly capable of killing you as a BA before you could do much damage to them.

This is why we have base defenses, to prevent just this kind of thing, even though on some maps they still dont work

No I want to remove the problem all together. Base raping occures usually because your team got its ass kicked all the way back to your hanger. Now you or "some" want  that team to spend 5 mins walking home and wait for you to get your shit together. I think that if you get beaten back that far you should be put out of your misery and round is over. I agree that if your team is filled with CDT with a KN SKN and 3 GC's are in your hanger raping you, that you are not having fun. You have been beaten. Draging it out sucks the joy out of the game. If the enemy takes control of your hanger and can sustain that control the round should end right there. That way you can have a chance to exact your revenge before logging off..

Also if an assault kills your BA 10 times in your spawn before you pop him you still win in POINTS!

I actually agree. If your able to completly rape the enemy team so hard they are stuck in their hanger, then everyone running back to base to rearm, and letting them move out of hanger isn't going to stop anything. They are still going to get their ass handed to them again and hanger raped.... Some way of ending the game would be good, expecially if this happens without needing a Mod would be awsome. That way the winning team doesn't have to run away just becuase the other team sucks, and can actually end the game and win!!
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Offline (TLL)BlueOrb

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Re: Clan "Awesome" Camping their own base for frags
« Reply #41 on: August 19, 2010, 03:45:59 PM »
Note to the community for the sake of the community....dont do this......if your so awsome switch teams and show them how its done.

 
So what you want to do is sit in the enemy hangar shooting anyone the moment they spawn not giving them a chance to shoot back.
I dont have the words to describe what I think of this kind of attitude.

Not only that, but if everyone can do this players will eventually be so frustrated they will stop playing.

I have been in situations where the enemy was camping our spawn killing us the moment we spawned and I can tell you its not fun.
Some will counter that argument saying we can just spawn at the other spawn point.
That dont work on maps with only 1 spawn point, and dont say I cna spawn at the air base.
If you have an enemy mech in the hangar capable of killing someone before they can even get in their own mech, they would be similarly capable of killing you as a BA before you could do much damage to them.

This is why we have base defenses, to prevent just this kind of thing, even though on some maps they still dont work

No I want to remove the problem all together. Base raping occures usually because your team got its ass kicked all the way back to your hanger. Now you or "some" want  that team to spend 5 mins walking home and wait for you to get your shit together. I think that if you get beaten back that far you should be put out of your misery and round is over. I agree that if your team is filled with CDT with a KN SKN and 3 GC's are in your hanger raping you, that you are not having fun. You have been beaten. Draging it out sucks the joy out of the game. If the enemy takes control of your hanger and can sustain that control the round should end right there. That way you can have a chance to exact your revenge before logging off..

Also if an assault kills your BA 10 times in your spawn before you pop him you still win in POINTS!

I actually agree. If your able to completly rape the enemy team so hard they are stuck in their hanger, then everyone running back to base to rearm, and letting them move out of hanger isn't going to stop anything. They are still going to get their ass handed to them again and hanger raped.... Some way of ending the game would be good, expecially if this happens without needing a Mod would be awsome. That way the winning team doesn't have to run away just becuase the other team sucks, and can actually end the game and win!!


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Offline Dirg

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Re: Clan "Awesome" Camping their own base for frags
« Reply #42 on: August 19, 2010, 09:10:37 PM »
Teafour's custom maps use out of bounds area's to prevent base raping. This works exceptionally well when dealing with the ROFLdick's who charge into your hangar in a harasser or cheap aero, leaping out at the last second purely to spawn camp as BA. If you want a PUG game to end because one side is dominate either have a mercy rule where the map ends if the score gap equals X or a team balance mechanic that splits up the top scorers mid map if the score gap equals X.

Either solution is fine, base camping is flat stupid to allow. No one gets better in a death/spawn cycle and the one thing that drives a bad player to play on is hopes he can get better fighting better opponents.

Offline 4204ME

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Re: Clan "Awesome" Camping their own base for frags
« Reply #43 on: September 05, 2010, 01:04:51 AM »
I would like to see a couple turrets inside the hangers. Once these turrets are destroyed the game ends.

Offline MrAgmoore

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Re: Clan "Awesome" Camping their own base for frags
« Reply #44 on: October 03, 2010, 05:21:09 AM »
Take the base defences offline with LRMs. Shell the base with arrows and Long Tom Artillery. Sniper them...
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