I find this game very stimulating AntalopeAUT far more then the first 3 of the MW series the inevitable death spins seem to be some what weeded out or at least reduced making the game far more interesting. and with the addition of vehicles including areotech. Their are lots of tact and ploys to be used, I would suggest that if don't enjoy this game it's for one of two reasons. Your not expanding your capability to included new tactics or this is not a genre that you will enjoy.
also its hard to respond to you if you have nor raised a specific tactic/reason that you have problems with the current game. Other then a broad generalization, about people using tactics that they enjoy. As a member of this community I think the community would invite a discussion on different tactics and the ways they can be included/countered.
As for camping in this game there are lots of ways to break it up, Especially in 0.3.+. Coarse their is camping as it is an effective and reasonable tactic the problem is when the campers setup and never move. My question is was which group was camping?

I mean could be from their point of view your group as a whole may not have given them a chance to organize and escape. So they saved the points and waited for you to move off. granted in "thunder rift" They could have chosen to spawn at the other base too but some times people are sheep "BAAAAA"(I'm guilty of this too). I joined a game this morning in sand blasted where the end score was in the low 300's no idea why as it was about 8 aside and I was only their for the last 10 min. I noticed that the clan was camping out side the IS base and that they were not giving much of a chance for the IS to exit the base. I was able to use a faster mech to exit and take some battle to the clan about 2 points worth but if there is 4 beat-sticks waiting at your front door it's kinda like here comes a one shot. Not much fun at all, so my suggestion is maybe the solution to this problem is more turrets. Pushing the clan away and giving the IS a chance organize and exit rather then getting picked off one by one.
However in the case that the whole group decided to camp in the base it would be nice if the turrets didn't target the BA with instant kills. That way the last push to control/vacate a base would have to be made on the ground. Forcing the team furthest from their base to actually get out of their mechs because they obviously have a talent advantage.