Author Topic: Spawn ticket indicator  (Read 691 times)

0 Members and 1 Guest are viewing this topic.

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4519
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Spawn ticket indicator
« on: June 21, 2010, 05:51:40 AM »
there needs to be some ingame indication that Tickets are being used.  I've been several games where players are just going about their normal play style thinking it's normal SA.  They don't even question why the "score" up top never goes up :p.
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: Spawn ticket indicator
« Reply #1 on: June 21, 2010, 11:01:57 AM »
A different loading screen for ticket games that explains the mode to folks?

Or a server message on each spawn?


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1399
  • Karma: 62
  • What would a pirate do?
Re: Spawn ticket indicator
« Reply #2 on: June 21, 2010, 02:22:47 PM »
I think the easiest solution would be to replace the "IS" and "Clan" with "IS tickets" and "Clan tickets", when ticketmode is enabled...
might be easier than switching the loadscreen...
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline (TLL)Sky_walker

  • Living Legend
  • *******
  • Posts: 2638
  • Karma: 65
  • Close Range Attack Forces
    • MWLL Wiki
Re: Spawn ticket indicator
« Reply #3 on: June 21, 2010, 03:44:59 PM »
wait... there's no indicator?! I'm 99% sure that there was one. o_O
MWLL Wiki Newsletter: Wiki suffers from spammers and lack of activity - change it now, jump in and contribute with something useful! :D


Proud to be C.R.A.P. inspiration # MWLL Wiki Admin # MWLL Alpha Tester # Dev Team # MWLL Defense Force Mercenary - Battlemech Barracks

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2476
  • Karma: 127
  • Life is cheap, mechs are expensive.
Re: Spawn ticket indicator
« Reply #4 on: June 21, 2010, 03:49:53 PM »
pretty sure tickets are shown at top center of screen in bright red and blue

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4519
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Re: Spawn ticket indicator
« Reply #5 on: June 21, 2010, 07:44:24 PM »
Yes they're at the top but they're label exactly like normal scoring SA mode.  BUT i'm saying is that people just think that's the score.
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1399
  • Karma: 62
  • What would a pirate do?
Re: Spawn ticket indicator
« Reply #6 on: June 21, 2010, 09:06:08 PM »
Yes they're at the top but they're label exactly like normal scoring SA mode.  BUT i'm saying is that people just think that's the score.
as said three post earlier;
change it form "IS" and "Clan" to "IS tickets" and "Clan tickets"...
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1925
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: Spawn ticket indicator
« Reply #7 on: June 22, 2010, 10:03:34 PM »
Yes they're at the top but they're label exactly like normal scoring SA mode.  BUT i'm saying is that people just think that's the score.
as said three post earlier;
change it form "IS" and "Clan" to "IS tickets" and "Clan tickets"...

+1


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Jaso the Sniper

  • Lance Sergeant
  • **
  • Posts: 391
  • Karma: 4
Re: Spawn ticket indicator
« Reply #8 on: July 04, 2010, 09:04:21 AM »
yeah, the current system I would be annoyed with


EDIT:
Quote
Why is my score falling? oh, whoops! <plunges into lava>
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Offline Virt

  • Star Colonel
  • ****
  • Posts: 1323
  • Karma: 53
Re: Spawn ticket indicator
« Reply #9 on: July 04, 2010, 09:07:39 AM »
I think the easiest solution would be to replace the "IS" and "Clan" with "IS tickets" and "Clan tickets", when ticketmode is enabled...

Agreed.   

An explanation on the loadscreen would also help for new players.

Is a 'ticket' consumed every time there is a death and a vehicle destroyed?   If so, we should add 'Tickets Used' to the scoreboard also.
Creating Kodiak Moments since 1984.

Offline Ingrater

  • MWLL Lead Coder
  • Project Director
  • Star Captain
  • *
  • Posts: 1117
  • Karma: 103
Re: Spawn ticket indicator
« Reply #10 on: July 04, 2010, 04:16:17 PM »
Virt please read the release notes, ticket behavior is exactly described in there.
I don't think that adding tickets used to the scoreboard would be good, as it is somehow a useless information and would clutter the scoreboard. Additional it would encouarge camping.
There comes a point where the talking must stop, and people have to do actual work.

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4519
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Re: Spawn ticket indicator
« Reply #11 on: July 04, 2010, 05:16:14 PM »
The only time when it might need to be on the scoreboard (if there is no other indicator) is if tickets per individuals is turned on.  Would it encourage turtling when tickets get low?  Probably but that's why you'd need new game modes like terrain control to make it a non factor :D.
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline Virt

  • Star Colonel
  • ****
  • Posts: 1323
  • Karma: 53
Re: Spawn ticket indicator
« Reply #12 on: July 04, 2010, 05:28:51 PM »
I don't think that adding tickets used to the scoreboard would be good, as it is somehow a useless information
Isn't 'consumed the minimal number of team tickets necessary' actually a good thing for a player to achieve?

Incidentally, I looked in the Wiki, searched forums, Googled, and checked in my game mod directories, and I couldn't find a document called "Release Notes", or indeed any document which described how tickets actually work.    No doubt they're somewhere even more obvious than this.
Creating Kodiak Moments since 1984.

Offline (TLL)KitLightning

  • Resident Necromancer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 5297
  • Karma: 319
  • πάντα ρει, και ουδέν μένει
    • The Living Legends
Re: Spawn ticket indicator
« Reply #13 on: July 04, 2010, 05:29:37 PM »
The current system works as intended! I don't see a point in cluttering the scoreboard with the Players scored tickets, its a rather useless element to have.


         BUG Reports                                    Technical Issues                                       Install Errors

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." ~Albert Einstein
                                     "It'll take time to restore chaos" ~George W. Bush

Offline Az

  • MechWarrior
  • **
  • Posts: 257
  • Karma: 34
Re: Spawn ticket indicator
« Reply #14 on: July 04, 2010, 06:58:20 PM »
Incidentally, I looked in the Wiki, searched forums, Googled, and checked in my game mod directories, and I couldn't find a document called "Release Notes", or indeed any document which described how tickets actually work.    No doubt they're somewhere even more obvious than this.

I believe you're looking for this: http://www.mechlivinglegends.net/forum/index.php/topic,9233.msg132160.html#msg132160

You can find the changelog earlier in that thread (http://www.mechlivinglegends.net/forum/index.php/topic,9233.msg131620.html#msg131620), or on http://www.mwlldownload.com/, or in your Crysis/Mods/mwll/Documentation directory. By the way, http://www.mechlivinglegends.net/info/changelog/ is out of date.