Yeah. Well all know how much people like to whine about their precious assault mechs getting roflstomped by some squishy BA dudes

I have a few ideas how BAs could be changed, making them more fun while at the same time satisfying mech jocks, nerfing ejecting pilots and overall improving the game (hopefully

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First off, there's this post by Square:
Ok so the best solution i'm hearing and probably easiest to implement would be to make the default BA weapon into the Bear AC. Sure the BA's have their SRMs still but without the small laser their ability to damage mechs drops about 40%.
A dev is actually considering this for the future (not next patch), and I am aswell, but kind of differently. Here's what I would change:
- There is only one interchangeable primary weapon that can't be taken into the cockpit.
- The Bear AC (the rotary BA cannon) is replaced by a fixed anti-personell MG slung under the claw (look at the pic, BAs are supposed to have one anyway) that does the same damage as the Bear AC. It CAN be taken into the cockpit (since it can't be dropped). This is the new default weapon instead of the lazor. Moderate damage against armor, high damage against soft targets. Good allround weapon for self-defense.
- SRMs stay the same. Maybe, just maybe reduce the ammo to 4
only for ejecting pilots. An SRM replicator pack (needs a better name) can be bought at APCs free of charge

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Alternative 1: SRMs are completely removed when entering vehicles. The launcher needs to be bought again at an APC. This makes a lot of sense, since the launcher CAN be discarded from the Elemental suit in lore!
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Alternative 2: Remove the infinite SRM supply and replace them with buyable missiles. You can carry up to 10 missiles (just like C8), which do slightly less damage than C8 charges. C8 itself is removed instead. SRM reload time is increased.
This would also allow us to replace Inferno grenades with Inferno SRMs (which actually exist. I can't say the same about Inferno nades

). Switch between standard SRM/Inferno SRM with mousewheel.
- Mouse1 fires primary weapon. Mouse2 fires the MG (can't be fired if the primary weapon has been fired within the last 3 seconds). Mouse3 fires the SRMs (same limitation as for MG). This would reduce the annoying switching around of weapons.
- Additionally, this idea posted by AAA might also be interesting to make BAs less of a threat unless they are really dedicated:
Definitely agree about making the MicroHL expensive as hell. I would like to see it cost the full 49k, honestly. It would add a sense of progression to BA, rather than starting out with all of their abilities (by abilities, I mean loadout - all the extra grenades, secondary weapon, etc), they have to earn it by not suicide rushing from the APC. Once you get a rank or a kill, you can afford to ditch the MPSBL for a mPPC, or pick up some extra C8s and Inferno/NARC grenades. Right now, any CDT who just joined the game is as potent a BA threat as the person who's been BA'ing it up for 40 minutes..