Author Topic: Actionmaps all f'd up  (Read 216 times)

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Offline zephoid

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Actionmaps all f'd up
« on: June 23, 2010, 12:18:42 AM »
For some reason or other, when i use the built in actionmap changer crysis goes all crazy on me. It will read every key i change as null, even tho it changes the key in actionmaps. I have tried creating new setting configurations in the editor but it still does this. Can someone help me figure out what is the problem here?

I use a dvorak keyboard so its necessary for me to change the keys to play.


Heres my actionmaps file

<ActionMaps>
 <actionmap name="aerospace" version="19">
  <action name="xi_v_rotatepitch">
   <key name="invxi_thumbry"/>
   <key name="null"/>
  </action>
  <action name="xi_v_movex">
   <key name="xi_thumbrx"/>
  </action>
  <action name="xi_v_movey">
   <key name="xi_thumbly"/>
  </action>
  <action name="xi_v_rotateyaw">
   <key name="xi_thumblx"/>
  </action>
  <action name="v_rotateroll">
   <key name="maxis_x"/>
  </action>
  <action name="v_rotatepitch">
   <key name="maxis_y"/>
  </action>
  <action name="v_moveup" onPress="1" onRelease="1" retriggerable="1">
   <key name="comma"/>
   <key name="null"/>
  </action>
  <action name="v_movedown" onPress="1" onRelease="1" retriggerable="1">
   <key name="mouse1"/>
   <key name="null"/>
  </action>
  <action name="v_turnleft" onPress="1" onRelease="1" onHold="1">
   <key name="right"/>
   <key name="null"/>
  </action>
  <action name="v_turnright" onPress="1" onRelease="1" onHold="1">
   <key name="left"/>
   <key name="null"/>
  </action>
  <action name="v_pitchup" onPress="1" onRelease="1">
   <key name="up"/>
   <key name="null"/>
  </action>
  <action name="v_pitchdown" onPress="1" onRelease="1">
   <key name="down"/>
   <key name="null"/>
  </action>
  <action name="levelout" onPress="1" onRelease="1">
   <key name="lctrl"/>
  </action>
 </actionmap>
 <actionmap name="debug" version="19">
  <action name="flymode" onPress="1" noModifiers="1">
   <key name="f3"/>
  </action>
  <action name="godmode" onPress="1" noModifiers="1">
   <key name="f4"/>
  </action>
  <action name="ulammo" onPress="1" noModifiers="1">
   <key name="np_2"/>
  </action>
  <action name="debug" onPress="1">
   <key name="7"/>
  </action>
  <action name="thirdperson" onPress="1" noModifiers="1">
   <key name="f1"/>
  </action>
  <action name="debug_ag_step" onPress="1">
   <key name="backslash"/>
  </action>
  <action name="tweak_enable" onPress="1">
   <key name="np_enter"/>
  </action>
  <action name="tweak_up" onPress="1">
   <key name="up"/>
   <key name="np_8"/>
  </action>
  <action name="tweak_down" onPress="1">
   <key name="down"/>
   <key name="np_2"/>
  </action>
  <action name="tweak_left" onPress="1">
   <key name="left"/>
   <key name="np_4"/>
  </action>
  <action name="tweak_right" onPress="1">
   <key name="right"/>
   <key name="np_6"/>
  </action>
  <action name="tweak_inc" onPress="1">
   <key name="np_add"/>
  </action>
  <action name="tweak_dec" onPress="1">
   <key name="np_subtract"/>
  </action>
 </actionmap>
 <actionmap name="default" version="19">
  <action name="hud_show_multiplayer_scoreboard" onPress="1">
   <key name="tab"/>
  </action>
  <action name="hud_hide_multiplayer_scoreboard" onRelease="1">
   <key name="tab"/>
  </action>
  <action name="hud_toggle_scoreboard_cursor" onPress="1" onRelease="1">
   <key name="space"/>
  </action>
  <action name="track_next_friendly" onPress="1" onRelease="1">
   <key name="b"/>
   <key name="xi_start"/>
  </action>
  <action name="track_previous_enemy" onPress="1" onRelease="1">
   <key name="g"/>
  </action>
  <action name="track_nearest_enemy" onPress="1" onRelease="1">
   <key name="j"/>
   <key name="xi_triggerl_btn"/>
  </action>
  <action name="track_nearest_friendly" onPress="1" onRelease="1">
   <key name="n"/>
  </action>
  <action name="track_previous_friendly" onPress="1" onRelease="1">
   <key name="null"/>
   <key name="null"/>
  </action>
  <action name="track_next_enemy" onPress="1" onRelease="1">
   <key name="k"/>
   <key name="xi_b"/>
  </action>
  <action name="hud_mptutorial_disable" onPress="1">
   <key name="end"/>
  </action>
  <action name="hud_night_vision" onPress="1">
   <key name="y"/>
   <key name="null"/>
  </action>
  <action name="xi_hud_show_pda_map" onPress="1" onRelease="1">
   <key name="xi_back"/>
  </action>
  <action name="hud_show_pda_map" onPress="1">
   <key name="z"/>
   <key name="null"/>
  </action>
  <action name="hud_mouserightbtnup" onRelease="1">
   <key name="mouse2"/>
  </action>
  <action name="hud_mouserightbtndown" onPress="1">
   <key name="mouse2"/>
  </action>
  <action name="hud_mousewheeldown" onPress="1">
   <key name="mwheel_down"/>
  </action>
  <action name="hud_mousewheelup" onPress="1">
   <key name="mwheel_up"/>
  </action>
  <action name="hud_openteamchat" onPress="1">
   <key name="t"/>
   <key name="null"/>
  </action>
  <action name="xi_hud_mouseclick" onPress="1" onRelease="1">
   <key name="xi_a"/>
  </action>
  <action name="next_spectator_target" onPress="1">
   <key name="right"/>
   <key name="mouse2"/>
  </action>
  <action name="prev_spectator_target" onPress="1">
   <key name="left"/>
  </action>
  <action name="cycle_spectator_mode" onPress="1">
   <key name="space"/>
  </action>
  <action name="toggle_radar_mode" onPress="1" onRelease="1">
   <key name="p"/>
   <key name="xi_dpad_down"/>
  </action>
  <action name="attack1" onPress="1" onRelease="1">
   <key name="mouse1"/>
   <key name="xi_triggerr_btn"/>
  </action>
  <action name="objectives" onPress="1" onRelease="1">
   <key name="o"/>
  </action>
  <action name="zoom" onPress="1" onRelease="1">
   <key name="semicolon"/>
   <key name="null"/>
  </action>
  <action name="use" onPress="1" onRelease="1">
   <key name="u"/>
   <key name="null"/>
  </action>
  <action name="xi_use" onPress="1" onRelease="1">
   <key name="xi_x"/>
  </action>
  <action name="voice_chat_talk" onPress="1" onRelease="1">
   <key name="lalt"/>
   <key name="null"/>
  </action>
  <action name="xi_zoom" onPress="1" onRelease="1">
   <key name="xi_thumbr"/>
  </action>
  <action name="buyammo" onPress="1" consoleCmd="1">
   <key name="null"/>
   <key name="null"/>
  </action>
  <action name="xi_disconnect" onPress="1" onRelease="1">
   <key name="disconnect"/>
  </action>
  <action name="hud_mousex">
   <key name="maxis_x"/>
   <key name="xi_thumbrx"/>
  </action>
  <action name="hud_mousey">
   <key name="maxis_y"/>
   <key name="xi_thumbry"/>
  </action>
  <action name="hud_mouseclick" onPress="1" onRelease="1">
   <key name="mouse1"/>
  </action>
  <action name="hud_suit_menu" onPress="1" onRelease="1">
   <key name="mouse3"/>
  </action>
  <action name="hud_openchat" onPress="1">
   <key name="h"/>
   <key name="null"/>
  </action>
  <action name="hud_buy_weapons" onPress="1">
   <key name="v"/>
   <key name="xi_dpad_right"/>
  </action>
  <action name="hud_pda_scroll" onPress="1">
   <key name="backspace"/>
  </action>
  <action name="xi_hud_back" onPress="1" onRelease="1">
   <key name="xi_back"/>
  </action>
  <action name="hud_suit_mod" onPress="1" onRelease="1">
   <key name="v"/>
  </action>
  <action name="hud_select1" onPress="1">
   <key name="1"/>
  </action>
  <action name="hud_select2" onPress="1">
   <key name="2"/>
  </action>
  <action name="hud_select3" onPress="1">
   <key name="3"/>
  </action>
  <action name="hud_select4" onPress="1">
   <key name="4"/>
  </action>
  <action name="hud_select5" onPress="1">
   <key name="5"/>
  </action>
  <action name="track_reticule" onPress="1" onRelease="1">
   <key name="y"/>
   <key name="null"/>
  </action>
  <action name="skip_cutscene" onPress="1" noModifiers="1">
   <key name="space"/>
  </action>
 </actionmap>
 <actionmap name="mech" version="19">
  <action name="xi_v_rotatepitch">
   <key name="xi_thumbry"/>
  </action>
  <action name="xi_v_movex">
   <key name="xi_thumblx"/>
  </action>
  <action name="xi_v_movey">
   <key name="xi_thumbly"/>
  </action>
  <action name="xi_v_rotateyaw">
   <key name="xi_thumbrx"/>
  </action>
  <action name="v_rotateyaw">
   <key name="maxis_x"/>
  </action>
  <action name="v_rotatepitch">
   <key name="maxis_y"/>
  </action>
  <action name="v_moveforward" onPress="1" onRelease="1" retriggerable="1">
   <key name="comma"/>
   <key name="null"/>
  </action>
  <action name="v_moveback" onPress="1" onRelease="1" retriggerable="1">
   <key name="o"/>
   <key name="null"/>
  </action>
  <action name="v_turnleft" onPress="1" onRelease="1" retriggerable="1">
   <key name="a"/>
   <key name="null"/>
  </action>
  <action name="v_turnright" onPress="1" onRelease="1" retriggerable="1">
   <key name="e"/>
   <key name="null"/>
  </action>
  <action name="v_crouch" onPress="1" onRelease="1">
   <key name="lctrl"/>
  </action>
  <action name="jump_jets" onPress="1" onRelease="1">
   <key name="space"/>
   <key name="xi_a"/>
  </action>
 </actionmap>
 <actionmap name="multiplayer" version="19">
  <action name="radio_group_0" onPress="1">
   <key name="f5"/>
  </action>
  <action name="radio_group_1" onPress="1">
   <key name="f6"/>
  </action>
  <action name="radio_group_2" onPress="1">
   <key name="f7"/>
  </action>
  <action name="radio_group_3" onPress="1">
   <key name="f8"/>
  </action>
 </actionmap>
 <actionmap name="player" version="19">
  <action name="Confirm_CBill_Menu" onPress="1" onRelease="1">
   <key name="np_enter"/>
   <key name="enter"/>
  </action>
  <action name="Toggle_CBill_Menu" onPress="1" onRelease="1">
   <key name="rctrl"/>
  </action>
  <action name="Choose_CBill_Player" onPress="1" onRelease="1">
   <key name="left"/>
  </action>
  <action name="Choose_CBill_Amount" onPress="1" onRelease="1">
   <key name="right"/>
  </action>
  <action name="Prev_CBill_Option" onPress="1" onRelease="1">
   <key name="up"/>
  </action>
  <action name="Next_CBill_Option" onPress="1" onRelease="1">
   <key name="down"/>
  </action>
  <action name="jump" onPress="1" onRelease="1">
   <key name="space"/>
   <key name="xi_a"/>
  </action>
  <action name="crouch" onPress="1" onRelease="1">
   <key name="lctrl"/>
   <key name="xi_thumbl"/>
  </action>
  <action name="sprint" onPress="1" onRelease="1" retriggerable="1">
   <key name="lshift"/>
   <key name="xi_shoulderl"/>
  </action>
  <action name="special" onPress="1" onRelease="1">
   <key name="t"/>
   <key name="xi_thumbr"/>
  </action>
  <action name="moveleft" onPress="1" onRelease="1" retriggerable="1">
   <key name="a"/>
   <key name="null"/>
  </action>
  <action name="moveright" onPress="1" onRelease="1" retriggerable="1">
   <key name="e"/>
   <key name="null"/>
  </action>
  <action name="moveforward" onPress="1" onRelease="1" retriggerable="1">
   <key name="comma"/>
   <key name="null"/>
  </action>
  <action name="moveback" onPress="1" onRelease="1" retriggerable="1">
   <key name="o"/>
   <key name="null"/>
  </action>
  <action name="leanleft" onPress="1" onRelease="1" onHold="1">
   <key name="apostrophe"/>
   <key name="null"/>
  </action>
  <action name="leanright" onPress="1" onRelease="1" onHold="1">
   <key name="period"/>
   <key name="null"/>
  </action>
  <action name="rotateyaw">
   <key name="maxis_x"/>
  </action>
  <action name="rotatepitch">
   <key name="maxis_y"/>
  </action>
  <action name="nextitem" onPress="1">
   <key name="mwheel_up"/>
   <key name="null"/>
  </action>
  <action name="previtem" onPress="1">
   <key name="mwheel_down"/>
   <key name="xi_dpad_left"/>
  </action>
  <action name="explosive" onPress="1">
   <key name="3"/>
  </action>
  <action name="handgrenade" onPress="1">
   <key name="mouse3"/>
  </action>
  <action name="xi_handgrenade" onPress="1" onRelease="1">
   <key name="null"/>
   <key name="null"/>
  </action>
  <action name="xi_grenade" onPress="1" onRelease="1">
   <key name="null"/>
   <key name="null"/>
  </action>
  <action name="drop" onPress="1" onRelease="1">
   <key name="i"/>
   <key name="null"/>
  </action>
  <action name="small" onPress="1">
   <key name="1"/>
  </action>
  <action name="medium" onPress="1">
   <key name="2"/>
  </action>
  <action name="utility" onPress="1">
   <key name="5"/>
  </action>
  <action name="grenade" onPress="1" onRelease="1">
   <key name="mouse5"/>
   <key name="null"/>
  </action>
  <action name="lights" onPress="1">
   <key name="l"/>
  </action>
  <action name="xi_movex">
   <key name="xi_thumblx"/>
  </action>
  <action name="xi_movey">
   <key name="xi_thumbly"/>
  </action>
  <action name="xi_rotateyaw">
   <key name="xi_thumbrx"/>
  </action>
  <action name="xi_rotatepitch">
   <key name="xi_thumbry"/>
  </action>
  <action name="hud_weapon_mod" onPress="1">
   <key name="c"/>
  </action>
  <action name="jump_jets" onPress="1" onRelease="1">
   <key name="space"/>
   <key name="xi_a"/>
  </action>
 </actionmap>
 <actionmap name="singleplayer" version="19">
  <action name="save" onPress="1" consoleCmd="1">
   <key name="f5"/>
  </action>
  <action name="load" onPress="1" consoleCmd="1">
   <key name="f8"/>
  </action>
  <action name="loadLastSave" onPress="1" consoleCmd="1">
   <key name="f9"/>
  </action>
 </actionmap>
 <actionmap name="tank" version="19">
  <action name="xi_v_rotatepitch">
   <key name="xi_thumbry"/>
  </action>
  <action name="deploy" onPress="1">
   <key name="lctrl"/>
  </action>
  <action name="xi_v_movex">
   <key name="xi_thumblx"/>
  </action>
  <action name="xi_v_movey">
   <key name="xi_thumbly"/>
  </action>
  <action name="xi_v_rotateyaw">
   <key name="xi_thumbrx"/>
  </action>
  <action name="v_rotateyaw">
   <key name="maxis_x"/>
  </action>
  <action name="v_rotatepitch">
   <key name="maxis_y"/>
  </action>
  <action name="v_moveforward" onPress="1" onRelease="1" retriggerable="1">
   <key name="comma"/>
   <key name="null"/>
  </action>
  <action name="v_moveback" onPress="1" onRelease="1" retriggerable="1">
   <key name="o"/>
   <key name="null"/>
  </action>
  <action name="v_turnleft" onPress="1" onRelease="1" retriggerable="1">
   <key name="a"/>
   <key name="null"/>
  </action>
  <action name="v_turnright" onPress="1" onRelease="1" retriggerable="1">
   <key name="e"/>
   <key name="null"/>
  </action>
 </actionmap>
RAC speed adjustments should only be limited by imagination, ever increasing, ever higher!!!!
All glory to the BWWWWWWWWWWWWWWRRRRRRRRR
-Flyingdebris

Offline zephoid

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Re: Actionmaps all f'd up
« Reply #1 on: June 23, 2010, 12:19:02 AM »

 <actionmap name="vehicle" version="19">
  <action name="XI_Stop_Fire_Current_Group" onRelease="1">
   <key name="xi_triggerr_btn"/>
  </action>
  <action name="XI_Stop_Fire_Group3" onRelease="1">
   <key name="3"/>
   <key name="xi_shoulderr"/>
  </action>
  <action name="Next_Weapon_Group" onPress="1">
   <key name="right"/>
   <key name="xi_dpad_right"/>
  </action>
  <action name="Previous_Weapon_Group" onPress="1">
   <key name="left"/>
   <key name="xi_dpad_left"/>
  </action>
  <action name="Fire_Current_Group" onPress="1">
   <key name="null"/>
   <key name="xi_triggerr_btn"/>
  </action>
  <action name="XI_Fire_Current_Group" onPress="1">
   <key name="xi_triggerr_btn"/>
  </action>
  <action name="Stop_Fire_Group1" onRelease="1">
   <key name="1"/>
   <key name="mouse1"/>
  </action>
  <action name="XI_Stop_Fire_Group1" onRelease="1">
   <key name="joybut_1"/>
  </action>
  <action name="Stop_Fire_Group2" onRelease="1">
   <key name="2"/>
   <key name="mouse2"/>
  </action>
  <action name="XI_Stop_Fire_Group2" onRelease="1">
   <key name="joybut_2"/>
  </action>
  <action name="Stop_Fire_Group3" onRelease="1">
   <key name="3"/>
   <key name="null"/>
  </action>
  <action name="Stop_Fire_Group4" onRelease="1">
   <key name="4"/>
   <key name="null"/>
  </action>
  <action name="XI_Stop_Fire_Group4" onRelease="1">
   <key name="joybut_4"/>
  </action>
  <action name="Stop_Fire_Group6" onRelease="1">
   <key name="6"/>
   <key name="null"/>
  </action>
  <action name="Stop_Fire_Group5" onRelease="1">
   <key name="5"/>
   <key name="null"/>
  </action>
  <action name="Confirm_CBill_Menu" onPress="1" onRelease="1">
   <key name="enter"/>
   <key name="null"/>
  </action>
  <action name="Toggle_CBill_Menu" onPress="1" onRelease="1">
   <key name="rctrl"/>
  </action>
  <action name="Choose_CBill_Player" onPress="1" onRelease="1">
   <key name="left"/>
  </action>
  <action name="Choose_CBill_Amount" onPress="1" onRelease="1">
   <key name="right"/>
  </action>
  <action name="Prev_CBill_Option" onPress="1" onRelease="1">
   <key name="pgdn"/>
   <key name="null"/>
  </action>
  <action name="Next_CBill_Option" onPress="1" onRelease="1">
   <key name="pgup"/>
   <key name="null"/>
  </action>
  <action name="Toggle_Auto_Shutdown" onPress="1">
   <key name="lalt"/>
   <key name="null"/>
  </action>
  <action name="Toggle_Powerup_Shutdown" onPress="1">
   <key name="l"/>
   <key name="null"/>
  </action>
  <action name="Toggle_Ramping_Throttle" onPress="1">
   <key name="k"/>
  </action>
  <action name="EnableThrottleval" onPress="1">
   <key name="np_divide"/>
  </action>
  <action name="SetThrottleReverse" onPress="1">
   <key name="np_subtract"/>
  </action>
  <action name="Stop_Fire_Current_Group" onRelease="1">
   <key name="null"/>
   <key name="xi_triggerr_btn"/>
  </action>
  <action name="XI_Stop_Fire_Group6" onRelease="1">
   <key name="joybut_6"/>
  </action>
  <action name="XI_Stop_Fire_Group5" onRelease="1">
   <key name="joybut_5"/>
  </action>
  <action name="firemode" onPress="1">
   <key name="backslash"/>
   <key name="xi_dpad_up"/>
  </action>
  <action name="binoculars" onPress="1">
   <key name="b"/>
  </action>
  <action name="use" onPress="1" onRelease="1">
   <key name="xi_x"/>
  </action>
  <action name="v_horn" onPress="1" onRelease="1">
   <key name="h"/>
   <key name="xi_thumbr"/>
  </action>
  <action name="v_brake" onPress="1" onRelease="1">
   <key name="mouse4"/>
   <key name="xi_thumbl"/>
  </action>
  <action name="v_boost" onPress="1" onRelease="1" retriggerable="1">
   <key name="lshift"/>
   <key name="xi_shoulderl"/>
  </action>
  <action name="sell" onPress="1">
   <key name="j"/>
  </action>
  <action name="v_changeseat1" onPress="1">
   <key name="f2"/>
  </action>
  <action name="v_changeseat2" onPress="1">
   <key name="="/>
  </action>
  <action name="v_changeseat3" onPress="1">
   <key name="-"/>
  </action>
  <action name="v_changeseat4" onPress="1">
   <key name="0"/>
  </action>
  <action name="v_changeseat5" onPress="1">
   <key name="9"/>
  </action>
  <action name="v_changeview" onPress="1">
   <key name="f1"/>
  </action>
  <action name="v_zoom_in" onPress="1">
   <key name="mwheel_up"/>
  </action>
  <action name="v_zoom_out" onPress="1">
   <key name="mwheel_down"/>
  </action>
  <action name="v_lights" onPress="1" onRelease="1">
   <key name="l"/>
  </action>
  <action name="v_viewup" onPress="1">
   <key name="pgup"/>
  </action>
  <action name="v_viewdown" onPress="1">
   <key name="pgdn"/>
  </action>
  <action name="v_changeseat" onPress="1">
   <key name="xi_y"/>
  </action>
  <action name="Next_Weapon" onPress="1">
   <key name="down"/>
  </action>
  <action name="Previous_Weapon" onPress="1">
   <key name="up"/>
  </action>
  <action name="Toggle_Weapon" onPress="1">
   <key name="np_enter"/>
   <key name="enter"/>
  </action>
  <action name="Fire_Group1" onPress="1">
   <key name="1"/>
   <key name="mouse1"/>
  </action>
  <action name="XI_Fire_Group1" onPress="1">
   <key name="joybut_1"/>
  </action>
  <action name="Fire_Group2" onPress="1">
   <key name="2"/>
   <key name="mouse2"/>
  </action>
  <action name="XI_Fire_Group2" onPress="1">
   <key name="joybut_2"/>
  </action>
  <action name="Fire_Group3" onPress="1">
   <key name="3"/>
   <key name="null"/>
  </action>
  <action name="XI_Fire_Group3" onPress="1">
   <key name="3"/>
   <key name="xi_shoulderr"/>
  </action>
  <action name="Fire_Group4" onPress="1">
   <key name="4"/>
   <key name="null"/>
  </action>
  <action name="XI_Fire_Group4" onPress="1">
   <key name="joybut_4"/>
  </action>
  <action name="Fire_Group5" onPress="1">
   <key name="5"/>
   <key name="null"/>
  </action>
  <action name="XI_Fire_Group5" onPress="1">
   <key name="joybut_5"/>
  </action>
  <action name="Fire_Group6" onPress="1">
   <key name="6"/>
   <key name="null"/>
  </action>
  <action name="XI_Fire_Group6" onPress="1">
   <key name="joybut_6"/>
  </action>
  <action name="SetThrottle0" onPress="1">
   <key name="np_0"/>
  </action>
  <action name="SetThrottle1" onPress="1">
   <key name="np_1"/>
  </action>
  <action name="SetThrottle2" onPress="1">
   <key name="np_2"/>
  </action>
  <action name="SetThrottle3" onPress="1">
   <key name="np_3"/>
  </action>
  <action name="SetThrottle4" onPress="1">
   <key name="np_4"/>
  </action>
  <action name="SetThrottle5" onPress="1">
   <key name="np_5"/>
  </action>
  <action name="SetThrottle6" onPress="1">
   <key name="np_6"/>
  </action>
  <action name="SetThrottle7" onPress="1">
   <key name="np_7"/>
  </action>
  <action name="SetThrottle8" onPress="1">
   <key name="np_8"/>
  </action>
  <action name="SetThrottle9" onPress="1">
   <key name="np_9"/>
  </action>
  <action name="SetThrottle10" onPress="1">
   <key name="np_add"/>
  </action>
  <action name="SetThrottleval">
   <key name="invjoyaxis_z"/>
  </action>
  <action name="CenterTorso" onPress="1" onRelease="1">
   <key name="ralt"/>
  </action>
  <action name="Flush_Coolant" onPress="1" onRelease="1">
   <key name="q"/>
   <key name="xi_y"/>
  </action>
 </actionmap>
 <actionmap name="vtol" version="19">
  <action name="xi_v_rotatepitch">
   <key name="invxi_thumbry"/>
   <key name="null"/>
  </action>
  <action name="xi_v_movex">
   <key name="xi_thumbrx"/>
  </action>
  <action name="xi_v_movey">
   <key name="xi_thumbly"/>
  </action>
  <action name="xi_v_rotateyaw">
   <key name="xi_thumblx"/>
  </action>
  <action name="v_rotateroll">
   <key name="maxis_x"/>
  </action>
  <action name="v_rotatepitch">
   <key name="maxis_y"/>
  </action>
  <action name="v_moveup" onPress="1" onRelease="1" retriggerable="1">
   <key name="comma"/>
   <key name="null"/>
  </action>
  <action name="v_movedown" onPress="1" onRelease="1" retriggerable="1">
   <key name="o"/>
   <key name="null"/>
  </action>
  <action name="v_turnleft" onPress="1" onRelease="1" onHold="1">
   <key name="a"/>
   <key name="null"/>
  </action>
  <action name="v_turnright" onPress="1" onRelease="1" onHold="1">
   <key name="e"/>
   <key name="null"/>
  </action>
  <action name="v_pitchup" onPress="1" onRelease="1">
   <key name="r"/>
  </action>
  <action name="v_pitchdown" onPress="1" onRelease="1">
   <key name="c"/>
  </action>
 </actionmap>
</ActionMaps>
RAC speed adjustments should only be limited by imagination, ever increasing, ever higher!!!!
All glory to the BWWWWWWWWWWWWWWRRRRRRRRR
-Flyingdebris

Offline (TLL)CapperDeluxe

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Re: Actionmaps all f'd up
« Reply #2 on: June 23, 2010, 01:35:45 AM »
i copy/pasted your actionmaps into mine and I couldn't find any problems with it loading into Crysis. Also Crysis ignores the "null"s however if you're manually editing your actionmaps, realize it only accepts up to two keys per action, anything beyond that will be stripped out of the file.

If there's any specific reproduction steps where using the Actionmapper tool fails to give you a valid configuration please post those steps here.

Offline zephoid

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Re: Actionmaps all f'd up
« Reply #3 on: June 23, 2010, 01:53:27 AM »
I tried it again and this is what my ingame settings look like with that profile loaded with that actionmaps



note, the shift, control, and space are controls that i did not change and they show up fine


All i do is use the actionmap tools located in the launcher to make an actionmaps profile. i dont manually edit it at all, so it should import fine into crysis
RAC speed adjustments should only be limited by imagination, ever increasing, ever higher!!!!
All glory to the BWWWWWWWWWWWWWWRRRRRRRRR
-Flyingdebris

Offline (TLL)CapperDeluxe

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Re: Actionmaps all f'd up
« Reply #4 on: June 23, 2010, 03:01:03 AM »
dont' worry about what they look like in the in Crysis control configurations, they aren't supposed to look right there

as long as they work in game you're good to go, don't touch the in crysis config windows otherwise it may mess up your actionmaps and you'll have to configure again from actionmapper