As I hope you are aware, the MWLL team has been working on a hotfix for issues that arose with the 0.3.0 patch. Originally the plan was to deliver a singular hotfix that encompassed all of the major issues identified thus far, but some of the bugs are proving quite elusive to track down.
As such, we have decided to prepare an interim hotfix that addresses those issues we were able to lock down in the past week. We still have some issues to work out, in particular one of the server crashing bugs. As such...
It is very important that all testers continue to play on the MWLL Debug Server as much as possible.
This server is gathering logs for us that will help in determining the core issue behind the crash.
As of the current time*, the MWLL 0.3.1 Hotfix will be comprised of:
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BUGS
- resolved scoring and ranking issues due to order-of-magnitude changes
- damage rewards increased per unit damage
- resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
- revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
- C3 rewards are now appropriate
- BA myomer sound decreased by 2dB
- hit feedback sound increased by 10x
- change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
- resolved client-side entity spawn crash
ACTIONMAPPER
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts
LAUNCHER
- fixed numerous crashes
- the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored
EXPLOIT FIXES
- fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player
LOGGING
- improved server-side logging feature for debug
MAPS
- SA_Frostbite, particle performance improved, night "blizzard" effect
- SA_Frostbite now supports Test of Strength mode
- SA_Marshes, particle performance improved, ToD issues
- SA_Mirage, night/day cycle improved
BALANCE
- BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
- buy menu now prevents purchase of BA Micro Beam Laser in vehicles
- BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
- AC10/AC20 damage increased
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming
*the above list is subject to change as we do final testing prior to release
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0.3.1 Hotfix will be released soon, with the expectation that the enhanced logging will allow us to address the server crash issue in short order, at which point a 0.3.2 hotfix will be issued.
Please do not comment on this thread regarding any fixes that you perceive as missing. We are aware there are issues that will not be addressed with this hotfix, but we are attempting to improve gameplay and stability with the development resources we currently have available.
Thank you again for your understanding and support of MechWarrior: Living Legends.
MWLL|KingLeerUK