Author Topic: MWLL 0.3.1 Hotfix - Current Status  (Read 3092 times)

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Offline KingLeerUK

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MWLL 0.3.1 Hotfix - Current Status
« on: June 23, 2010, 01:13:46 AM »
As I hope you are aware, the MWLL team has been working on a hotfix for issues that arose with the 0.3.0 patch.  Originally the plan was to deliver a singular hotfix that encompassed all of the major issues identified thus far, but some of the bugs are proving quite elusive to track down.
 
As such, we have decided to prepare an interim hotfix that addresses those issues we were able to lock down in the past week.  We still have some issues to work out, in particular one of the server crashing bugs.  As such...
 
It is very important that all testers continue to play on the MWLL Debug Server as much as possible.

This server is gathering logs for us that will help in determining the core issue behind the crash.
 
As of the current time*, the MWLL 0.3.1 Hotfix will be comprised of:
==========================================================================
BUGS
 - resolved scoring and ranking issues due to order-of-magnitude changes
 - damage rewards increased per unit damage
 - resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
 - revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
 - C3 rewards are now appropriate
 - BA myomer sound decreased by 2dB
 - hit feedback sound increased by 10x
 - change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
 - resolved client-side entity spawn crash
 
ACTIONMAPPER
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts
 
LAUNCHER
 - fixed numerous crashes
 - the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored
 
EXPLOIT FIXES
 - fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player
 
LOGGING
 - improved server-side logging feature for debug
 
MAPS
 - SA_Frostbite, particle performance improved, night "blizzard" effect
 - SA_Frostbite now supports Test of Strength mode
 - SA_Marshes, particle performance improved, ToD issues
 - SA_Mirage, night/day cycle improved
 
BALANCE
 - BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
 - buy menu now prevents purchase of BA Micro Beam Laser in vehicles
 - BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
 - AC10/AC20 damage increased
 - variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming
 
*the above list is subject to change as we do final testing prior to release
==========================================================================
 
0.3.1 Hotfix will be released soon, with the expectation that the enhanced logging will allow us to address the server crash issue in short order, at which point a 0.3.2 hotfix will be issued.
 
Please do not comment on this thread regarding any fixes that you perceive as missing.  We are aware there are issues that will not be addressed with this hotfix, but we are attempting to improve gameplay and stability with the development resources we currently have available.
 
Thank you again for your understanding and support of MechWarrior: Living Legends.
 
MWLL|KingLeerUK
« Last Edit: June 23, 2010, 08:57:03 PM by KingLeerUK »
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Offline Reiel

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #1 on: June 23, 2010, 01:45:08 AM »
Quote
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

I lol'd.

Offline Mazrix

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #2 on: June 23, 2010, 01:48:34 AM »
So I'll assume we are allowed to comment on the fixes and balance changes mentioned above.

If not... please don't kill me!

Though the reason I post is that I'm interested quite a bit into how the BA AC2 will be changed. How many shots will it take to down a BA in the future, and in what direction will damage vs mechs and vehicles change? Do you guys already have a set balance in mind, or is it still very much confidential information?

Offline Overon

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #3 on: June 23, 2010, 02:08:07 AM »
Hotfix is hot.

Offline EagleFire

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #4 on: June 23, 2010, 02:08:42 AM »
Quote
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

I lol'd.

Great, now Snowball won't even have to worry about heat at all.

Offline Askis

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #5 on: June 23, 2010, 02:51:50 AM »
And I'd just gotten good at AC2 sniping :'(
Oh well, back to the good old mPPC 8)

Offline Snowball

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #6 on: June 23, 2010, 03:32:36 AM »
Nice list of changes there; looks like you guys are nailing down most of the important stuff bit by bit.  It also sounds like you guys also really listened to what the community had to say in regards to a few key issues, so thank you for that.

- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

dohoho.  Not sure if the change is needed, but I look forward to trying it out.  Also, hooray for no more global warming, my safety is guaranteed  ;D
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Offline CHHš Rampage

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #7 on: June 23, 2010, 03:32:56 AM »
A nice step in the right direction. (IMO)
,

Offline SquareSphere }12thVR{

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #8 on: June 23, 2010, 04:18:09 AM »
that HML adjustment is good, a lot of people will be happy about that.  I'm not happy about the AC2 nerf though :(
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Offline (TLL)CapperDeluxe

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #9 on: June 23, 2010, 04:42:21 AM »
Quote
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

I lol'd.

Great, now Snowball won't even have to worry about heat at all.

he will have to worry about LRMs though, be sure to oblige him on that  ;D

Offline Nitro_R

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #10 on: June 23, 2010, 04:49:59 AM »
- resolved scoring and ranking issues due to order-of-magnitude changes
- damage rewards increased per unit damage
We can expect to see some more heavies at the end of maps, which is good.
I like playing light/medium flanking style vs heavy mechs, not so much light-to-light or medium-medium dogfighting.

- hit feedback sound increased by 10x
Though not realistic, I like just the feeling of knowing that I am hitting.
I may change my mind about this as you can just look at your cash anyway.

- AC10/AC20 damage increased
I love the current mechanics of the AC10/AC20s and use them quite often.
Should give a little boost to that weaksauce Uller complained about earlier.

Offline ~SJ~ Blhurr

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #11 on: June 23, 2010, 05:20:59 AM »
All good news as I've come to expect. I hope fps issues get magically resolved in this one.
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Offline xInVicTuSx

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #12 on: June 23, 2010, 05:39:55 AM »
Ac10/Ac20 damage increase?
Will have to wait to see how I feel about this, according to my tests ACs can put out a lot of damage already.
More on ac10 would be nice but AC20 might get annoying since it fires so fast and is so heavy hitting already.
We will see.
Thanks for the fix on the missile notification... god that has been annoying.

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Offline Zaro27

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #13 on: June 23, 2010, 06:58:15 AM »
I like the running noise the BA makes...it makes me feel fast!

However, the single greatest part of this hotfix is the Hit Noise. I've been missing it. Something about it just makes me happy...and having it back is going to make me even happier.

I want to put a bullet between the eyes of every panda that won't screw to save it's species. I want to open the dump valves on oil tankers and smother all those French beaches I'll never see. I want to breathe smoke. I want to destroy something beautiful.

Offline Profane Arbiter

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Re: MWLL 0.3.1 Hotfix - Current Status
« Reply #14 on: June 23, 2010, 07:08:18 AM »
Server crashes?
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