A flamethrower, seriously?
Flamethrower was best anti-jedi weapon. Unlike thrown weapons or blaster shots the Jedi/Sith could not repell the flamethrower burst.
I always assumed the power to move/push/pull objects and people around would enable a Jedi/Sith to do something like pushing a wall of air around too, which in the case of a flamethrower would act as a shield and might even allow the force user to repell the flames back onto the attacker.
Now, this footage shows exactly what I'm expecting, TFU1 with slightly better graphics.
Wow, thanks for the link 
What I expect is non-linear game. And by non-linear I mean something more than selectable ending.
That video was in the related column for the trailer, first entry

I doubt it'll be less linear than TFU1, why change a working system? Less effort needed

Well, From my sources, Your playing the only Stable Clone of your character, You have visions on the real Character and such.
Wow... secret commando info!
hehehe, nice
sounds fun.
Even if it won't be fun - I'm going to buy it either way as soon as it gets on PC. 
Wait, so you're not actually playing the main guy but one of his clones?
Opening a can of clones to let the player
restart at level one to avoid making the overpowered character a
game breaker, probably with
a taste of power at the beginning.
Hmm, very... original

Oh and you really want it for PC?
After the total disaster that the last port was?
I got it cheap on ebay, applied all patches and still had FPS below 5, once more than 3 enemies appeared (aka all the damn time), on a PC that could run Crysis at 1680x1050, everything on max except AA, with playable FPS, except in a few spots.
Optimization and testing? Just a waste of money.
