Author Topic: MWLL 0.3.1 Hotfix - Released  (Read 7175 times)

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Offline KingLeerUK

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MWLL 0.3.1 Hotfix - Released
« on: June 23, 2010, 10:05:27 PM »
Hello MechWarrior: Living Legends fans!
 
Per our prior notice, we are pleased to present you with the MWLL-OpenBeta-Patch-0.3.1 for the MechWarrior: Living Legends Open Beta 0.3.0
 
This release is intended to fix several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release.  The 0.3.1 hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0
 
If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.
 
We currently have a torrent option available here: http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent with direct download options available from mwlldownload.com
 
 
0.3.1 Changlog
==================================================================
BUGS
 - resolved scoring and ranking issues due to order-of-magnitude changes
 - damage rewards increased per unit damage
 - resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
 - revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
 - C3 rewards are now appropriate
 - BA myomer sound decreased by 2dB
 - hit feedback sound increased by 10x
 - change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
 - resolved client-side entity spawn crash
 
ACTIONMAPPER
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts
 
LAUNCHER
 - fixed numerous crashes
 - the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored
 
EXPLOIT FIXES
 - fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player
 
LOGGING
 - improved server-side logging feature for debug
 
MAPS
 - SA_Frostbite, particle performance improved, night "blizzard" effect
 - SA_Frostbite now supports Test of Strength mode
 - SA_Marshes, particle performance improved, ToD issues
 - SA_Mirage, night/day cycle improved
 
BALANCE
 - BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
 - buy menu now prevents purchase of BA Micro Beam Laser in vehicles
 - BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
 - AC10/AC20 damage increased
 - variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming
==================================================================
 
For those that are unable to run the updater executable on a game server environment, the following is the updated file listing:
 
./default_actionmaps.xml
./Game
./Game/GameData1.pak
./Game/Languages
./Game/Languages/mp_text_messages.xml
./Game/Sounds1.pak
./Game/Objects1.pak
./Game/Levels
./Game/Levels/Multiplayer
./Game/Levels/Multiplayer/SA
./Game/Levels/Multiplayer/SA/SA_Mirage
./Game/Levels/Multiplayer/SA/SA_Mirage/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Mirage/level.pak
./Game/Levels/Multiplayer/SA/SA_Frostbite
./Game/Levels/Multiplayer/SA/SA_Frostbite/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Frostbite/SA_Frostbite.xml
./Game/Levels/Multiplayer/SA/SA_Frostbite/level.pak
./Game/Levels/Multiplayer/SA/SA_Marshes
./Game/Levels/Multiplayer/SA/SA_Marshes/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Marshes/level.pak
./MWLL-Revision.txt
./info.xml
./MWLL.Launcher.exe
./bin64
./bin64/mwll.dll
./bin32
./bin32/mwll.dll
./Actionmapper
./Actionmapper/dist
./Actionmapper/dist/Actionmapper.jar
« Last Edit: June 23, 2010, 11:53:31 PM by KingLeerUK »
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Offline Shivapt

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #1 on: June 23, 2010, 10:11:35 PM »
I want to have your babies.

Offline Deathbane

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #2 on: June 23, 2010, 10:13:03 PM »
Sounds good. Hope the night blizzard isnt totally removed though or ill be sad.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline (TLL)CapperDeluxe

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #3 on: June 23, 2010, 10:31:43 PM »
great, I get off work soon too! See you all on the field later tonite!

Offline SquareSphere }12thVR{

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #4 on: June 23, 2010, 10:47:57 PM »
DAMIT I HAVE CLASS TONIGHT :(

Still much luv to MWLL devs 8)
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline Mazrix

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #5 on: June 23, 2010, 11:02:33 PM »
Loading patch as I type.

Has anyone been fast enough to figure out the new damage values for BA AC2?

Offline (TLL)Frosted

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #6 on: June 23, 2010, 11:33:05 PM »
I hope it has been reduce because it was to ez to kill ba with it

Offline Aidan

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #7 on: June 24, 2010, 12:50:55 AM »
For those involved in remote game server support and must use an FTP push to the game server, the list of modified files posted by KingLeerUK will make your job a lot quicker and easier. I have recently updated the NBT MWLL Mod server using his file list and it worked like a charm!

Thanks King !  :)


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Offline -AAA-

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #8 on: June 24, 2010, 01:10:25 AM »
Schwing!  That was fast, good job guys.

Online =CJW= Rad Hanzo

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #9 on: June 24, 2010, 01:13:13 AM »
Damn fast...really !

And ... NO MORE GLOBAL WARMING ?    I liked The M´Cat  xD
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Online MerfMerf

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #10 on: June 24, 2010, 01:16:37 AM »
And I notice this as I quit for the night... ah well.
Nice work getting it out so fast!

/Merf - Have to test it another day

Offline GB-72AT Talon

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #11 on: June 24, 2010, 01:31:46 AM »
thanks guys, will try tonight



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Offline DaveTheArsonist

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #12 on: June 24, 2010, 02:24:15 AM »
Awesome work, I was ready to wait the whole 3 weeks but you guys delivered  8)

Offline ~SJ~ Blhurr

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #13 on: June 24, 2010, 03:15:25 AM »
Played really well there for about an hour or so. I'm impressed.  I feel like I got about 5 fps back too. I still get stutter whenever my hard drive loads something but I'll just chalk that up to having a bad HD
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Offline CGB [CoffiNail]

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #14 on: June 24, 2010, 03:57:20 AM »
AC one shot kill is gone? damn there goes the BA to BA sniping. It was fun while it lasted.