Author Topic: MWLL 0.3.1 Hotfix - Released  (Read 6878 times)

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Offline The Saint

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #15 on: June 24, 2010, 05:04:02 AM »
The desktop icon created by the 0.3.1 hotfix still says 0.3.0 (the launch window will tell you the correct version number, though).
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Offline SquareSphere }12thVR{

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #16 on: June 24, 2010, 05:56:51 AM »
well FPS and scoring are better but there a host of bugs that need looking at.
« Last Edit: June 24, 2010, 05:06:18 PM by SquareSphere »
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Offline BlueT

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #17 on: June 24, 2010, 06:19:45 AM »
For some reason I am seeing a performance increase even though you don't mention it...
I mean all maps... performance increase...
How is that?
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Offline Redvan

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #18 on: June 24, 2010, 06:38:03 AM »

 
EXPLOIT FIXES
 - fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player

LMFAO!  So that's how they did it!  Oh man, cant believe I'd never thought to try that.  Guess I just dont think like an exploiter ;)
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Offline Aidan

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #19 on: June 24, 2010, 06:45:56 AM »
For some reason I am seeing a performance increase even though you don't mention it...
I mean all maps... performance increase...
How is that?

I am NOT seeing FPS increases on SA_Marshes. I scaled down my video resolution form 1920x1200 to 1024x1028 no AA. During battle scenes near the central Dropship my rig is bogging down to 10 to 12 FPS. This was on the MWLL Debug server.

I think this may be related to the amount of vegetation on the level.


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Offline tigerija

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #20 on: June 24, 2010, 03:15:44 PM »
Blizzard should be a bit weaker IMO.
Extermity is kinda too light at day time.
Also, some map that has normal gravity could use of that fast day night cycle.
Mirage is TOO dark at night.

I am saying those facts for older version.


Also, this is just awesome. Try to implement in 0.4.0 patch, that meches can stomp on BA and kill them. If possible.

Offline sleepysheep

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #21 on: June 24, 2010, 03:25:15 PM »
For some reason I am seeing a performance increase even though you don't mention it...
I mean all maps... performance increase...
How is that?

I am NOT seeing FPS increases on SA_Marshes. I scaled down my video resolution form 1920x1200 to 1024x1028 no AA. During battle scenes near the central Dropship my rig is bogging down to 10 to 12 FPS. This was on the MWLL Debug server.

I think this may be related to the amount of vegetation on the level.
I'm seeing an increase in FPS as well, game runs alot better. Still not smooth but getting there XD
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Offline (TLL)Sky_walker

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #22 on: June 24, 2010, 03:29:45 PM »
Also, this is just awesome. Try to implement in 0.4.0 patch, that meches can stomp on BA and kill them. If possible.
They already can. Only it happens very rarely.
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Offline ~SJ~ Blhurr

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #23 on: June 24, 2010, 03:31:15 PM »
1) I had only one ctd after about two hours last night.  Experienced no server crashes. 
2) Fps is about the same.  Maybe a little better.
3) I like the new marshes, didn't get to test frost bite.
4) AC seems more viable
5) I like the new Tod
6) I thought there was something else.

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #24 on: June 24, 2010, 03:48:01 PM »
Also, this is just awesome. Try to implement in 0.4.0 patch, that meches can stomp on BA and kill them. If possible.
They already can. Only it happens very rarely.
It's not the feet that kill BA. It's the crotch. No, seriously! :o

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #25 on: June 24, 2010, 05:19:17 PM »
this patch has increased by average frames per second by 10, i tested it this morning. Thank you devs!


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Offline Perigren

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #26 on: June 24, 2010, 06:33:22 PM »
this patch has increased by average frames per second by 10, i tested it this morning. Thank you devs!

Me too! I went from 6-10 to 16-20. not great but playable and enjoyable.

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Offline sgnl05

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #27 on: June 25, 2010, 12:02:22 PM »
Couple things I've noticed:

Weapons on the weapons diplay don't turn yellow when they're reloading/ recharging/ whatever you call it.

There seems to be a funny bug that makes your throttle cut back to zero when you run off something sometimes. I know if you fall off something your speed is supposed to cut back to zero but your throttle shouldn't be affected. I can't quite explain it but I find myself coming to a complete stop when I bump into or jump off some tiny thing that wouldn't have stopped me in 0.3.0
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Re: MWLL 0.3.1 Hotfix - Released
« Reply #28 on: June 25, 2010, 12:56:25 PM »
Couple things I've noticed:

Weapons on the weapons diplay don't turn yellow when they're reloading/ recharging/ whatever you call it.

There seems to be a funny bug that makes your throttle cut back to zero when you run off something sometimes. I know if you fall off something your speed is supposed to cut back to zero but your throttle shouldn't be affected. I can't quite explain it but I find myself coming to a complete stop when I bump into or jump off some tiny thing that wouldn't have stopped me in 0.3.0

More than  Known Issues *sigh*


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Offline MerfMerf

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #29 on: June 25, 2010, 03:13:19 PM »
The changes to madcat b didnt make it in?
Still seem to feature LAMS.

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