Author Topic: MWLL 0.3.1 Hotfix - Released  (Read 6879 times)

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Offline HAARP

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #30 on: June 25, 2010, 03:22:06 PM »
The changes to madcat b didnt make it in?
Still seem to feature LAMS.

/Merf - [insert clever comment here]
Yeah. That's a screwup. The blame is all on Seraph.




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Offline tigerija

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #31 on: June 25, 2010, 03:47:07 PM »
BUG, not showing reload notification.

Online KingLeerUK

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #32 on: June 25, 2010, 04:01:44 PM »
BUG, not showing reload notification.

We are well aware of the reload notification issue.
 
Also, this is not the correct forum to report bugs.
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Offline hammyhamm

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #33 on: June 25, 2010, 04:31:11 PM »
I don't see any changes referring to the terrain clipping bug - since 3.0 I have been noticing an issue inside any hangars that are partially built into the terrain. This is especially noticeable in Thunder Rift as when a mech is purchased, both itself and I fall through the bottom of the floor and continue to drop below the map FOREVER. :'(

It also seems that I will randomly fall through the floor of any hangars or buildings I am in at the time.

Offline Askis

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #34 on: June 25, 2010, 05:12:39 PM »
I don't see any changes referring to the terrain clipping bug - since 3.0 I have been noticing an issue inside any hangars that are partially built into the terrain. This is especially noticeable in Thunder Rift as when a mech is purchased, both itself and I fall through the bottom of the floor and continue to drop below the map FOREVER. :'(

It also seems that I will randomly fall through the floor of any hangars or buildings I am in at the time.

The only time I've fallen through the ground was when I maneuvered my 'Mech into some rock formation on Thunder Rift (happened too suddenly and I haven't found the place again so far or I'd have reported it :/ ), haven't had any problems with hangars or buildings...

Offline (TLL)CapperDeluxe

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #35 on: June 25, 2010, 05:13:41 PM »
it must be hard to reproduce, as I haven't fallen through the floor in months
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Offline kabrinski

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #36 on: June 25, 2010, 05:17:22 PM »
keep it up guys, you rule!

- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

this is the variant of choice for the mech jokey who cares about his environment  ;D

Offline snooggums

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #37 on: June 25, 2010, 05:30:55 PM »
Also, this is just awesome. Try to implement in 0.4.0 patch, that meches can stomp on BA and kill them. If possible.
They already can. Only it happens very rarely.
It's not the feet that kill BA. It's the crotch. No, seriously! :o

That explains why I died trying to jump up to get into an abandoned (but not ejected from) enemy mech from underneath but not when I tried from the top on a second mech.

So, we now have a Mortal Teabagging feature? Sweet!

Online KingLeerUK

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #38 on: June 25, 2010, 05:44:57 PM »
Also, this is just awesome. Try to implement in 0.4.0 patch, that meches can stomp on BA and kill them. If possible.
They already can. Only it happens very rarely.
It's not the feet that kill BA. It's the crotch. No, seriously! :o

That explains why I died trying to jump up to get into an abandoned (but not ejected from) enemy mech from underneath but not when I tried from the top on a second mech.

So, we now have a Mortal Teabagging feature? Sweet!

In the middle of the battlefield we hear the call of challenge...
"MORTAL BALLSACK!!!!"   ;D
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Offline tigerija

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #39 on: June 25, 2010, 05:59:39 PM »
BUG, not showing reload notification.

We are well aware of the reload notification issue.
 
Also, this is not the correct forum to report bugs.

Sry, I forgot to report it few days ago, so I just minimized the game and posted it really quickly. My apology, wont happen again.

Offline zaggynl

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #40 on: June 25, 2010, 10:09:02 PM »
Woo updates!   

Could you put in a countdown timer after dying?

Offline Aidan

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #41 on: June 25, 2010, 10:17:30 PM »
it must be hard to reproduce, as I haven't fallen through the floor in months

Sorry to report this Capper but I have fallen through Thunderrift multiple times in one battle session. But I finally had to disconnect and reconnect to stop it. I guess the synchro between client and server is still a prob.


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Offline hammyhamm

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #42 on: June 27, 2010, 02:33:24 PM »
it must be hard to reproduce, as I haven't fallen through the floor in months
I've been consistently having issues with this on every map - basically my mech/BA/tank/Plane will refuse to clip on buildings at all. In most maps the hangars are built directly onto the terrain with minimal distance, so my mech/BA acts as if it is walking on the terrain floor (I lose about 3ft. of my player/mech into the floor when viewed in spectator), but in maps such as thunder rift (or in the clan hangar on sandblasted), the hangars are built directly into the terrain with the terrain effectively removed underneath it. This means the second I walk over the terrain edge, I fall through the map indefinitely.

I'm connecting from Australia, so there is a chance that this is related to the netcode/sync issues.
« Last Edit: June 27, 2010, 02:40:40 PM by hammyhamm »

Offline KorJax

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #43 on: June 27, 2010, 04:53:07 PM »
It might be related to that.

I'm in the US and I have never once experienced falling through the floor, and only seen someone else do it once or twice.

Hopefully something that would be fixed when the port to wars is done.

Offline Aidan

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Re: MWLL 0.3.1 Hotfix - Released
« Reply #44 on: June 27, 2010, 05:20:04 PM »
It might be related to that.

I'm in the US and I have never once experienced falling through the floor, and only seen someone else do it once or twice.

Hopefully something that would be fixed when the port to wars is done.

This MWLL Debug server is geographically located where?


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