all the "camera" and "mirror" suggestions i think are what kinglear mentioned, they would require 2 renderings at the same time. a free look on the other hand, i would hope would not. can someone give a explanation how the view for mechs is different from the vehicles in crysis? and how adding a dummy passenger seat to have a free look (like in the crysis humvee things) is not as easy as it sounds?
Crysis vehicle code is already buggy, and the mechs don't really properly exist in the game as a single entity: Crysis as a separate game, along with its vehicle assets, has little to no bearing on many of the implementation details of battlemechs, as Crysis was never designed with bi-pedal vehicles in mind, among other things.
Also, among other things, our mod is more demanding of render engine and network performance, as never in Crysis' wildest dreams did they imagine the amount of weapons fire we display, nor the amount of serialization across both assets and connected players. Hence, any attempt to liken or compare anything in Crysis to MWLL is futile, since there are lots of things that just don't translate properly for any of a huge number of reasons.
Don't get me wrong, some of the ideas mentioned here were some of the very first things I asked about when I joined the alpha team. I can't speak for the leads in what (if anything) they intend/want to implement at some point - nor when - but yeah, it's pretty well on the backburner, I think, in favor of more important and readily achievable goals.