I'm dreading the advent the Claw.
BAs already verge on 'super units' in this game. They are often invisible to radar, they are highly nimble, they can make use of cover too small for mechs and tanks, they are hard to see, and of late, they carry a cheaply priced weapon which does very significant damage to vehicles. While a skilled BA can be difficult to fight against, an attack by a group of them - and I'm seeing this more frequently, as the number of people who prefer to play solely as BA - is pretty much impossible to deal with.
I accept that for gameplay reasons BAs need to be more powerful than BT canon would have had them. And while I don't agree with it, I accept that in this game, vehicle pilots will always get a second life by ejecting as an armed BA.
However, if/when the devs also give BAs a claw which means they can attach to a Mech, which cannot then defend itself ... well, I think that will tip the nature of game very significantly towards a Tribes-like experience, and away from armored combat.
Unless, that is, the devs also introduce a purchasable anti-personnel pod as a counter, at the same time they introduce the Claw. That could even the odds a bit.