Author Topic: BA Grappling Hook Timeline  (Read 1074 times)

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Offline Buzz_Litebeer

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Re: BA Grappling Hook Timeline
« Reply #15 on: June 29, 2010, 08:29:46 PM »
I like the increased use of BA in this game, I get tons of kills since they are so easy to hit! (unless I am in a warhammer B).
I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline Landros Radick

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Re: BA Grappling Hook Timeline
« Reply #16 on: June 30, 2010, 04:10:11 PM »
Long time fan here from shacknews - first time posting.

I was wondering when we can expect to see the Battle Armor grapple - I did a cursory search but didn't notice much in regards to timeline. My assumption is that it will arrive in 0.4.0, but I'm hoping we can test it earlier than that. Yeah, I'm a Battle Armor/Elemental whore.  8)

This is the best mod I've ever had the pleasure of playing - moreso than CounterStrike, even Loki's Minions for Quake II. I hope you guys are able to release this on Steam at some point, ala Red Orchestra, and make a lot of money. Until then, I'll continue to evangelize as much as I can on the Shack.

Hey Planet, welcome!

the BA Claw and GrapplingHook should just be considered the Claw. There's no grapple hook like in the Quake2 mods of old, but instead something so that BA can latch on to a part of the mech and start meleeing the shit out of them when in a close enough proximity.

Thanks for the words Planet, glad to see more Shackers on here :)

Offline Taemien

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Re: BA Grappling Hook Timeline
« Reply #17 on: July 01, 2010, 07:10:24 PM »
While a skilled BA can be difficult to fight against, an attack by a group of them - and I'm seeing this more frequently, as the number of people who prefer to play solely as BA - is pretty much impossible to deal with.

This statement bothers me because it is inherent in the community that there is still people that think a single mech should be able to hold its own against 2-4 BA's. This isn't true by any means. If say four BA attack you, it is the equivelent of a 4v1. You will and rightfully so should be destroyed.

One on one, BA have trouble against mechs right now. This is normal. This is fine. Two BA vs one Mech should result in the mech being in serious trouble. He's fighting two PLAYERS. It would be like fighting two Mechs. Any more then two is ridiculous to even argue about. I don't know of any situation where one asset should have an easy time against any 2 other assets (Mech vs 2 ASF, ASF vs 2 mechs), so why should BA be any different?

Fortunately if the mech pilot is good enough, he can destroy both. But he should still be in danger and this is a matter of skill, not balance.


Now if you want to say 4 BA vs 4 Mechs. Then we can start talking about how dangerous BA actually are. But in that scenario they are not. Unless there is a skill gap. Those BA really have to pull something out of their ass to succeed. Sometimes they do, most times I've seen they haven't.

Offline (TLL) Zeh

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Re: BA Grappling Hook Timeline
« Reply #18 on: July 01, 2010, 08:39:14 PM »
While a skilled BA can be difficult to fight against, an attack by a group of them - and I'm seeing this more frequently, as the number of people who prefer to play solely as BA - is pretty much impossible to deal with.

This statement bothers me because it is inherent in the community that there is still people that think a single mech should be able to hold its own against 2-4 BA's. This isn't true by any means. If say four BA attack you, it is the equivelent of a 4v1. You will and rightfully so should be destroyed.

One on one, BA have trouble against mechs right now. This is normal. This is fine. Two BA vs one Mech should result in the mech being in serious trouble. He's fighting two PLAYERS. It would be like fighting two Mechs. Any more then two is ridiculous to even argue about. I don't know of any situation where one asset should have an easy time against any 2 other assets (Mech vs 2 ASF, ASF vs 2 mechs), so why should BA be any different?

Fortunately if the mech pilot is good enough, he can destroy both. But he should still be in danger and this is a matter of skill, not balance.


Now if you want to say 4 BA vs 4 Mechs. Then we can start talking about how dangerous BA actually are. But in that scenario they are not. Unless there is a skill gap. Those BA really have to pull something out of their ass to succeed. Sometimes they do, most times I've seen they haven't.
This whole post bothers me because I think the concept of one BA = one mech is ridonkulous.  Yes yes there has to be a reason to go BA, but IMO that reason should NEVER be "Because a BA is as powerful as (Insert any vehicle or air asset here)".

Not saying I know the answer, but having 1 BA = 1 mech would not make for a good game IMO  (yes it's a star blah blah etc)  I think they're about right now in their effectiveness, and I find them to be easy kills... just like they should be against a skilled pilot. 

Offline (TLL)CapperDeluxe

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Re: BA Grappling Hook Timeline
« Reply #19 on: July 01, 2010, 09:58:55 PM »
1 BA represents a star of BA's, which can take down mechs assuming the skill of the BA's overpowers that of the mech pilot.

But since a good mech pilot can basically one shot KO a BA, I don't think its accurate to say 1 BA = 1 mech since skill makes that equation slightly more complex.

Offline Taemien

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Re: BA Grappling Hook Timeline
« Reply #20 on: July 02, 2010, 02:07:53 AM »
While a skilled BA can be difficult to fight against, an attack by a group of them - and I'm seeing this more frequently, as the number of people who prefer to play solely as BA - is pretty much impossible to deal with.

This statement bothers me because it is inherent in the community that there is still people that think a single mech should be able to hold its own against 2-4 BA's. This isn't true by any means. If say four BA attack you, it is the equivelent of a 4v1. You will and rightfully so should be destroyed.

One on one, BA have trouble against mechs right now. This is normal. This is fine. Two BA vs one Mech should result in the mech being in serious trouble. He's fighting two PLAYERS. It would be like fighting two Mechs. Any more then two is ridiculous to even argue about. I don't know of any situation where one asset should have an easy time against any 2 other assets (Mech vs 2 ASF, ASF vs 2 mechs), so why should BA be any different?

Fortunately if the mech pilot is good enough, he can destroy both. But he should still be in danger and this is a matter of skill, not balance.


Now if you want to say 4 BA vs 4 Mechs. Then we can start talking about how dangerous BA actually are. But in that scenario they are not. Unless there is a skill gap. Those BA really have to pull something out of their ass to succeed. Sometimes they do, most times I've seen they haven't.
This whole post bothers me because I think the concept of one BA = one mech is ridonkulous.  Yes yes there has to be a reason to go BA, but IMO that reason should NEVER be "Because a BA is as powerful as (Insert any vehicle or air asset here)".

Not saying I know the answer, but having 1 BA = 1 mech would not make for a good game IMO  (yes it's a star blah blah etc)  I think they're about right now in their effectiveness, and I find them to be easy kills... just like they should be against a skilled pilot.

I never said they were as powerful as one mech. I said 2 BA should be able to tear up 1 mech. Thats a 2v1. I said that a BA should be in trouble solo vs a mech, and they currently are and always will be.

CapperDeluxe makes a good point. One BA in MWLL is 5 in CBT because 5 of them move as one asset.

Offline HAARP

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Re: BA Grappling Hook Timeline
« Reply #21 on: July 02, 2010, 07:40:20 AM »
1 BA represents a star of BA's
Sorry to be an asshat, but you mean a point. A star would be 25 CBT Elementals ;D

Offline Taemien

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Re: BA Grappling Hook Timeline
« Reply #22 on: July 02, 2010, 06:52:37 PM »
1 BA represents a star of BA's
Sorry to be an asshat, but you mean a point. A star would be 25 CBT Elementals ;D

Sounds like Elementals in Pirates Moon. 162KPH JJs, and 3 Heavy Medium Lasers. Died in one shot, but could core any mech from behind in two shots.