Author Topic: Horizan Line  (Read 935 times)

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Offline sleepysheep

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Horizan Line
« on: June 30, 2010, 12:16:26 AM »
When I am looking at the horizan on sandblasted, I could only see mechs as far as 900m. Just about. Now even with a big box over them it's pretty hard to see exactly where they are, and more important if your are even hitting them.

Hit sound wasn't working which didn't help but it seemed I could not for the life of me visually see mechs past 850-900m, while other people in the server are apparently seeing me clear as day as far as almost 1200m (Getting hit by LG or seeing Guass and PPC fire stright at me).

Do I have to lower graphic settings so I can actually see as far as other people? Or am I fighting against lucky people able to aim dead at me when I am passive.....It was just getting quite annoying.
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Offline EvilMD

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Re: Horizan Line
« Reply #1 on: June 30, 2010, 01:34:17 AM »
It could be settings, but it could also be the sandstorm or if you/they were using e-optics. Do you have the same result on all maps or just Sandblasted?

Offline =KoS=toasterpastries

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Re: Horizan Line
« Reply #2 on: June 30, 2010, 02:57:27 AM »
You're actually getting that effect because of using lower settings.

Higher settings extend the maximum view distance that is rendered.
commands like e_view_dist_ratio and e_detail_materials_view_dist_xy have effect on detail at long range.

Keep in mind that Crysis was designed around a human-sized perspective, not a mech-sized perspective; they didn't think you'd need to see so much at so far away so often.

I would recommend trying out the CCC pack, it tweaks a lot of these settings for better detail and sometimes better FPS.

You can get it here: http://www.incrysis.com/forums/viewtopic.php?id=18999
Or I've also heard of people using the Crysis Warhead CCC pack on vanilla Crysis and having good results.
Here: http://www.incrysis.com/forums/viewtopic.php?id=23117


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Offline sleepysheep

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Re: Horizan Line
« Reply #3 on: June 30, 2010, 03:40:51 PM »
You're actually getting that effect because of using lower settings.

Higher settings extend the maximum view distance that is rendered.
commands like e_view_dist_ratio and e_detail_materials_view_dist_xy have effect on detail at long range.

Keep in mind that Crysis was designed around a human-sized perspective, not a mech-sized perspective; they didn't think you'd need to see so much at so far away so often.

I would recommend trying out the CCC pack, it tweaks a lot of these settings for better detail and sometimes better FPS.

You can get it here: http://www.incrysis.com/forums/viewtopic.php?id=18999
Or I've also heard of people using the Crysis Warhead CCC pack on vanilla Crysis and having good results.
Here: http://www.incrysis.com/forums/viewtopic.php?id=23117


I run the game on max settings dx10, 1900x1200. There is no possible way to raise the settings any higher without changing things in console. And the max distance I can see is about 900m with E optics. This isn't very useul when you have 1km missiles or 1200 LG.

I am not going to bitch about how shite CCC is again just goto tech fourm and read, but basically If I wanted to have <20 fps with shitty graphics I would install CCC.

I'll give that command in console a try and see if it really makes any difference. But I think it's down to sand storms more than crap draw distance. So is there a way to disable the sandstorms on the horizan?
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Offline Virt

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Re: Horizan Line
« Reply #4 on: June 30, 2010, 03:51:25 PM »
My view distance got worse AFTER I used the CCC optimization pack.

I now get hit by Mechs I can't see.

I need to go back into CCC and change the view distance.
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Offline =KoS=toasterpastries

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Re: Horizan Line
« Reply #5 on: June 30, 2010, 07:28:51 PM »
I've heard both good and bad from CCC pack, I guess it really just depends on the system and the settings. 4+ settings have worked great for me.

From TweakGuides.com
Quote
e_view_dist_ratio [value] - This setting controls the maximum view distance for general objects in the game - the higher the value, the more objects are visible at a distance, the lower the value, the less objects will be seen. Reducing this setting can improve FPS noticeably, especially in areas with a lot of complexity. However not all game objects are affecting by this setting - see the other e_view_dist  settings for more details.

e_view_dist_custom_ratio [value] - This setting controls the maximum view distance only for 'special' game objects, which include the friendly and enemy characters, as well as vehicles. While reducing this setting will improve FPS as these are quite complex objects, it can also present a gameplay disadvantage, since you won't be able to see the enemy (or vehicles) as soon as you might otherwise (system).

e_view_dist_ratio_detail [value] - This setting controls the maximum view distance only for detail objects, and once again lowering the value will remove more of these objects and improve FPS at the cost of realism.

Try turning those first two up to 60 or more. Mine is on 80 and I see everyone at all distances, at least that I can notice.

I believe the sand storms may be tied to g_battledust = 1, try changing that to 0 also.


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Offline sleepysheep

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Re: Horizan Line
« Reply #6 on: June 30, 2010, 10:33:34 PM »
I've heard both good and bad from CCC pack, I guess it really just depends on the system and the settings. 4+ settings have worked great for me.

From TweakGuides.com
Quote
e_view_dist_ratio [value] - This setting controls the maximum view distance for general objects in the game - the higher the value, the more objects are visible at a distance, the lower the value, the less objects will be seen. Reducing this setting can improve FPS noticeably, especially in areas with a lot of complexity. However not all game objects are affecting by this setting - see the other e_view_dist  settings for more details.

e_view_dist_custom_ratio [value] - This setting controls the maximum view distance only for 'special' game objects, which include the friendly and enemy characters, as well as vehicles. While reducing this setting will improve FPS as these are quite complex objects, it can also present a gameplay disadvantage, since you won't be able to see the enemy (or vehicles) as soon as you might otherwise (system).

e_view_dist_ratio_detail [value] - This setting controls the maximum view distance only for detail objects, and once again lowering the value will remove more of these objects and improve FPS at the cost of realism.

Try turning those first two up to 60 or more. Mine is on 80 and I see everyone at all distances, at least that I can notice.

I believe the sand storms may be tied to g_battledust = 1, try changing that to 0 also.

Thanks i'll give that a try!
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Offline Askis

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Re: Horizan Line
« Reply #7 on: June 30, 2010, 10:44:21 PM »
I'd guess that CCC reduced the view distance to increase performance, since you won't need to see as far in Crysis.
After all, CCC wasn't made with MWLL in mind...
And i can see enemies at over 1500m distance fine with Eoptics running at basic high settings without CCC, so something ain't right if you can't...

Offline CHHš Deathshade

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Re: Horizan Line
« Reply #8 on: July 01, 2010, 02:21:58 PM »
I tend to use Light Gauss a lot. I don't always see my target but use other ways of finding them. Either I see them firing or I they silhouette. Once I know they are there. The target reticule will turn red once on a target regardless of the distance of the weapons. I also use this for blind firing stationary mechs with missiles. 



Offline sleepysheep

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Re: Horizan Line
« Reply #9 on: July 01, 2010, 04:08:21 PM »
I tend to use Light Gauss a lot. I don't always see my target but use other ways of finding them. Either I see them firing or I they silhouette. Once I know they are there. The target reticule will turn red once on a target regardless of the distance of the weapons. I also use this for blind firing stationary mechs with missiles.

Except if I am not passive, I will get wtfpwned very quickly, not to mention being passive increase their lock on speed for missiles. Thus when they reach 800m, walk back 1m, and literally disapear infront of my eyes, it can get quite frustrating!

Gonna load up MWLL after work and see how it goes.
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Offline ~SJ~Azov

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Re: Horizan Line
« Reply #10 on: July 01, 2010, 05:54:24 PM »
weird, i've used both CCC packs and I can see all the way out to 1500m+. What GPU are you using? I know that CCC was developed with Nvidia cards in mind.

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Offline sleepysheep

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Re: Horizan Line
« Reply #11 on: July 04, 2010, 12:50:39 AM »
weird, i've used both CCC packs and I can see all the way out to 1500m+. What GPU are you using? I know that CCC was developed with Nvidia cards in mind.

I used to have Nvidia 260 which my friend now has, I have Ati 5970. Both of us experiance FPS drop and graphics look worse.

But back on topic.

The 3 commands you gave me work, but it will not change the current values. It will only show me what they are!? The first one was 400, the second was 100, and i can't remember the third I think it was 200 or 100. Either way they are all alot higher than 80 and I can't see crap in the distance. Was just flying in a shiva and I literally could not see mechs 700m away. They would just slowly appear legs first then middle then eventually everything else. So lame :(

Anymore ideas?
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Re: Horizan Line
« Reply #12 on: July 04, 2010, 02:30:43 AM »
i think you need to disable restricted mode on the console, if you are using the console to input the commands in-game.
Use con_restricted 0 before you put in any other commands.

If you are using an autoexec.cfg file to do it for you, you need to have con_restricted = 0 at the beginning of the file.


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Offline sleepysheep

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Re: Horizan Line
« Reply #13 on: July 04, 2010, 02:10:38 PM »
i think you need to disable restricted mode on the console, if you are using the console to input the commands in-game.
Use con_restricted 0 before you put in any other commands.

If you are using an autoexec.cfg file to do it for you, you need to have con_restricted = 0 at the beginning of the file.

Ok thanks i'll give that a try. What values should I be raising them to?
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Offline sleepysheep

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Re: Horizan Line
« Reply #14 on: July 04, 2010, 03:35:46 PM »
After messing around with the settings and can confirm they do effect the game and change and work. However they seem to do nothing for me, becuase there is an invisible mist or dust that means I am unable to see anything past1km doesn't matter how high I set the settings. And I stuck them to over 2k (10x higher than they was before) and it did nothing!

e_view_dist_custom_ratio also does not work. It will not let me change this value to anything, it's always stuck on 100.

Also when running the server (Lan self hosted for testing) the dust storms and fog etc etc is about 100-200m always from mech, thus you cannot see anything. This is what it is like in a normal game just at 1km ish instead.

This is really irritating me now! It's defiently not the draw distance thats effecting me, but some other factor.

*Edit* On another note if I do not zoom, I cannot see past about 500m, mechs and stuff just tend to go invisible.
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