Author Topic: What happens if you fire a beam laser while being buffeted by missiles?  (Read 617 times)

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Offline Virt

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Let's say you're getting barraged by SRMs or MRMs.   As each wave hits, your cockpit shakes violently, as you'd expect in such a situation, and your targeting reticule bounces around.   

I expect that, if I fire a beam laser while being buffeted, that laser beam will flail around and not stay on target while my cockpit is shaking.

Is that correct?

The reason I ask is, when I see others getting barraged by MRMs, it doesn't look like their weapons are actually being 'bumped around' (?)     So I'm wondering whether in fact I could fire a beam laser while being barraged, and still have the shot stay on target, even though the reticule is bouncing around.

Perhaps someone who knows who the physics engine works, or who has tried this out, can tell us.
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Offline Nitro_R

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I often wonder the same thing whilst firing UAC10s...
But I think they get buffeted around just as much and have as much difficulty aiming as you.
Just because they're firing in the general direction of their enemies does not mean they're hitting exactly where they intend to.

That MRM catapult is one mean machine, though.
Also, the SSRM Vulture.
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Offline Snowball

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I'm not sure how it works in regards to UAC's as I don't actually know, or never seemed to notice, if that weapon or other AC's have a significant amount of knockback compared to missiles.

Speaking from experience however, when getting constantly barraged by any sort of knockback weapon (including ppc's), it practically impossible to line up an accurate shot for the duration of the knockback effect.  It is possible to land hits, and depending on your luck and ability, they can be somewhat accurate, but for the vast majority of situations, you wouldn't be able to do any sort of serious damage.  There's no external visual indicator to show that the mech is actually being knocked around; the effect is inherent only in the recipient's cockpit.

This ability is what made a well piloted 0.2.0 Vulture B nearly impossible to kill one-on-one if it was in range of you, as properly chainfired, there would be no break in the DSSRM stream, and as such, the knockback effect wouldn't really end, and you could never land an accurate shot.  I'm not sure how it performs in 0.3.1, but I imagine relatively the same, though I haven't seen it very often.

So short summary: It's damn hard to line up a shot while under the effects of knockback, and you're more likely to spray your fire everywhere.
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Offline Virt

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This ability is what made a well piloted 0.2.0 Vulture B nearly impossible to kill one-on-one if it was in range of you, as properly chainfired, there would be no break in the DSSRM stream, and as such, the knockback effect wouldn't really end, and you could never land an accurate shot. 

I can't tell you how relieved I am to hear you say that LOL.   

I have been in that situation against Vultures many many times.  I keep waiting for the opportunity to get a shot off, but it never comes.   Clever piloting by the opposition. 

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Offline ~SJ~ Blhurr

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It's not that clever or challenging to time srms in a continuous stream like that imo.  It's more challenging to do it with ppcs using two or more players.

Offline DFDelta

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It's not that clever or challenging to time srms in a continuous stream like that imo.  It's more challenging to do it with ppcs using two or more players.

Or a point of BA that time their SRM packs and mPPCs.

I guess that Vulture from 2 days ago pilot is still cursing my teammates names......  ;D
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Offline Profane Arbiter

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I my SSRM Vulture  ;D
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Offline Nitro_R

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Back in MW4, my favourite and most effective Mech configuration was an Uziel with:
LBX10
PPC
SSRM6 (might have been 4)

Chainfiring these three weapons would continually knock a heavy mech around and enable you to dodge all their fire, while hitting them with substantial damage.
One-on-one, I could take out any size mech with ease.  Including 7ERLL Novacats.
I was consistently able to keep a 2-to-1 K:D ratio with this mech.

I'm always fond of fast medium mechs.

Offline Virt

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Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!
Creating Kodiak Moments since 1984.

Offline Profane Arbiter

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Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!

Ray, when someone asks you if you're a god you say YES!
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
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