I did some limited testing with the help of another member of the community, Pit Viper, in an effort to get a grasp on how many points each unit is worth to the team if they destroy it, or how many points they give up to the other team if that unit is completely destroyed.
As we all know points are awarded as damage is accrued, and all the points are given up when that unit is completely demolished. What I didn't expect was that the same unit (both in mech and variant) gave up a different amount of points each time I killed it. I did the test with the pilot out of the cockpit and scored anywhere from 27-30 points for my team as a result of killing an Osiris Prime. Not a significant variation, but it adds up. To add to the strangeness, when I switch to the A variant, though I didn't test it comprehensively, my first kill of it netted me only 25 points even though the A is a more expensive unit.
Clearly the value of units went up quickly, with a Thanatos I tested being valued at around 85 points.
I also tested BAs. I don't know if they are worth more after purchasing extra gear such as the microlaser, but the value of killing one was small, though as with the mechs, the result was inconsistent, and I netted from 3 to 5 points for killing one for the team.
Has anyone any idea how scoring works? Clearly there's a variable I'm not taking into consideration (rank perhaps?) or are the devs simply mad? Mad I tell you! BWAHAHAHAHA...have they created an insane calculus aimed at destroying the very fabric of our universe for their own nefarious and unfathomable ends?!