Author Topic: Actionmapper editing of Jump Jets and CBills...whats the deal?  (Read 331 times)

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Offline Cocoa-Jin

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Ive manually editted every single entry for "CBill Menu" that I could find in my player profile and under the default folder...but it still refuses to chnage from "rctrl"...I just want it to be "lctrl" (its as simple as switching the "r" to a "l").

Then Jump Jets. I dont want them to be "space"...I want them to be Num0...so I find every instances of Jump Jets(both folders) for mech and player and switch it.  I then change all entries of jump to the same key also.  What do I get?  Mechs still JJ with space and my BA only skipping with Num0 and only JJ when I hit space and Num0...what the fruit!?!?!?!

Every other item Ive edit is working fine....

Offline (TLL)CapperDeluxe

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Re: Actionmapper editing of Jump Jets and CBills...whats the deal?
« Reply #1 on: July 05, 2010, 03:03:07 AM »
be aware that if you manually edit the "actionmaps.xml" file from a text editor, you will also need to modify the "active_<name>_actionmaps.xml" file if you also use the Actionmapper program because the Actionmapper never actually loads the base actionmaps.xml file but rather the one with the name next to it, then when you save an active actionmaps or set another actionmaps as active it copies over on top of the "actionmaps.xml" that loads into MWLL.  Also if you only modify the "active_<name>_actionmaps.xml" in a text editor it will not be picked up in MWLL unless you first bring it into the Actionmapper and do something that will cause it to recopy itself, either by saving or setting active again.


Now if that has nothing to do with your problem, then can you do the following for me:

1. Make your key changes to the actionmaps file you tried, then copy it somewhere like your desktop.
2. run MWLL, if you notice the maps aren't working as you described, then exit MWLL and copy the same actionmaps file from the same place as before
3. run a diff program to see if crysis made any notable changes to it, which it sometimes does if it there was a malformed name or if there's more than two keys bound to a single action.  (http://winmerge.org/ is a free diff program if you don't already have a preference)



also just found this thread with a similar issue for the jump jets, so I'll look into it when I get a chance to see if I can reproduce the problem
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Offline (TLL)CapperDeluxe

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Re: Actionmapper editing of Jump Jets and CBills...whats the deal?
« Reply #2 on: July 05, 2010, 03:47:38 AM »
I just tried rebinding jets and c-bill menu and it works fine.  However, both of these action are present in more than one tab. Both are in the player tab which govern when they are used when in the BA suit. But there's also a second set for jump jets in the Mech tab, and second set for c-bill menu in the Vehicle tab so you can have them set to different things when in a mech/vehicle versus when in a BA
Play my free open source web game MiniMek - Urbie Defense!  Its "mega fun" but with mini meks!

Offline Cocoa-Jin

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Re: Actionmapper editing of Jump Jets and CBills...whats the deal?
« Reply #3 on: July 05, 2010, 05:10:36 AM »
I found the issue...my profile now has a copy of the default action mapper also.  I had to modify all 3 for it to work( Profile Action mapper original, Default folder action mapper...and a duplicate of the default actionmapper in my profiles folder).  In the past, I only had to modify 2 action mapper files (profile and default folder)...I noticed that the new default actionmapper in my profile folder had other edits I had made in the one in my default folder...why it duplicated and placed itself in my profile folder Im not sure...or if it was there all along, why it didnt take the edits for this last attempt eludes me.

Maybe the backup function placed it there, because the duplicate wasnt a vanilla copy...any-hoo, I got it all working now.

Thanks for coming to my aid though.




*edit*
Just checked the profile action mapper duplicate of the default folder's...its modification time gas the time stamp as my most recent action mapper backup...the extra action mapper from the back up appears to override any other edits until they match.

Offline TITANIUM TURDS

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Re: Actionmapper editing of Jump Jets and CBills...whats the deal?
« Reply #4 on: July 07, 2010, 12:03:32 AM »
i have yet to use an action mapper...all mine are custom cause of my left handedness...i notice that flush coolant is no longer the last line and find it odd cause i simply transfered my old actionmaps.xml and joyconfig..i have noticed also that it seems that some actions simply cannot be mapped to certain keys/controls...don't beat yourself up too bad...it prolly aint you.