Author Topic: Tank and mech revetments around bases  (Read 682 times)

0 Members and 2 Guests are viewing this topic.

Offline (TLL)KitLightning

  • Resident Necromancer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 5297
  • Karma: 319
  • πάντα ρει, και ουδέν μένει
    • The Living Legends
Re: Tank and mech revetments around bases
« Reply #15 on: July 06, 2010, 11:02:59 AM »
For bunkers destroying use non-physical objects (see Destroyable Buildings) and are you thinking walls or trenches?

edit: for trenches, you could also add connections for tanks to not expose themselves, there could be tunnels between the trenches!

fixed


         BUG Reports                                    Technical Issues                                       Install Errors

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." ~Albert Einstein
                                     "It'll take time to restore chaos" ~George W. Bush

Offline Jaso the Sniper

  • Lance Sergeant
  • **
  • Posts: 391
  • Karma: 4
Re: Tank and mech revetments around bases
« Reply #16 on: July 06, 2010, 01:46:01 PM »
thats what I meant, thanks
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...

Online -SM-SUCKER

  • Star Captain
  • ***
  • Posts: 1128
  • Karma: 80
Re: Tank and mech revetments around bases
« Reply #17 on: July 06, 2010, 03:20:54 PM »
This would be a good idea if the trenches weren't close enough to gain the protection from the Turret/LAMS. Having instalments like this around the map would make it more fun trying to advance and gain hold of certain sectors of the map.
It would thou be nice to see a real trench warfare with only tanks :D
This I could live with. Together with destroyable assets it could add another tactical approach.