Being a noob, I just recently stumbled upon this Mech last week. Ive spent the week making as much use of it as I can. I have to say I like it a lot, at times it feels OP...but ive also come to recognize its woeful short-comings. It has no BA defense at all, its a sitting duck once any fast mover gets close, its speed is horrendous, its hard hitting design lulls you into a false sense of security when up against heavier mechs with similar hitting power...you'll watch your hull drop like rocks in a slugfest. But the biggest short-coming is the fact that the missles block line of sight of the target, if the target is moving laterally after the launch, there is a good chance we'll miss, because we just cant see the target to track it well....Ooo, but NARCs are our friend

Its a force multiplier, a Fleet Gun, a pocket-battleship, a Mech Destroyer(think WWII Tank Destroyer as opposed to a true tank). Its a Flanker, the upper cut you save for just the right time, its a Squad Marksman. It doesnt seem to be designed to go head to head with anything but a smaller mech who is at range and nearly stationary. Anything other than that is to be engaged from the preiphery while its pre-occupied with other targets.
So yeah, its tough, but thats likly because you didnt know it was there...or ignored it while prioritizing another target.