Author Topic: Catapult B has too much firepower  (Read 3780 times)

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Offline dCK-Ad_Hominem

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Catapult B has too much firepower
« on: July 05, 2010, 02:57:52 PM »
First of please believe me when I tell you that I do not have problems with making a mech a heavy hitter and that I generally am not screaming "it's overpowered" just because I run into a better player.
Still I wonder how the catapult B could have become what it is now. 2 MRM 40? Try to fit those on an Assault Mech in MW4 (yes different concept here, but still give it a try and see what you will have). MRMs create large quantities of heat and still I often see both fired at the same time without the enemy overheating. 2 of those things take out assault mechs with 2 or tops 3 blasts. Not even a Hellbringer C can do that (which is 33k more expensive, has the same weight and utilizes Clan technology...). Also why do Medium Range Missiles have a range of 800m? Yes I know that quite some weapons have longer ranges than one would expect (medium BL), but with this armament the Catapult is outranging standard IS PPCs and what's even worse the mrms stay clustered over the entire distance.

Hence I would suggest that some slight modifications be made ,CPLT-K5, be it making the version more expensive and not the cheapest one, changing the armament, giving it less heat capacity, etc.

Offline NSallaNuto

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Re: Catapult B has too much firepower
« Reply #1 on: July 05, 2010, 03:03:47 PM »
I would make it mount 2xMRM30 but give it more heat sinks and 4xMBL (or 2xMPL) as backup, basically the K5 variant.

Offline ~SJ~MausGMR

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Re: Catapult B has too much firepower
« Reply #2 on: July 05, 2010, 03:06:34 PM »
According to the wiki, it's got substantially less armour than the other catapult variants, although personally I would argue it could do with a price hike, as it does seem to be one of the more effective catapults, whilst being in the medium mech price bracket (60-70k)


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Offline (TLL)Sky_walker

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Re: Catapult B has too much firepower
« Reply #3 on: July 05, 2010, 03:40:47 PM »
eh, it ain't anything superb - two or three light Mechs can finish it off without suffering too much if used right.

But yea, if there's option to bring canon variant into the game - go for it!
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Offline LordHack

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Re: Catapult B has too much firepower
« Reply #4 on: July 05, 2010, 03:43:24 PM »
Blasphemy!  Don't mess with my beloved CAT-B.   :'(


Offline sleepysheep

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Re: Catapult B has too much firepower
« Reply #5 on: July 05, 2010, 05:41:29 PM »
Blasphemy!  Don't mess with my beloved CAT-B.   :'(


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Offline Askis

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Re: Catapult B has too much firepower
« Reply #6 on: July 05, 2010, 05:53:06 PM »
Too bad it overheats like crazy on Inferno ::)

Offline HAARP

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Re: Catapult B has too much firepower
« Reply #7 on: July 05, 2010, 06:07:35 PM »
Yeah, it has a LOT of firepower. It may really be slightly op, but since it would be a valid design in CBT I'm not complaining.

I'd prefer if the MRM range was reduced to 600m though. 800m is pushing it.

Offline Steppin Razor

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Re: Catapult B has too much firepower
« Reply #8 on: July 05, 2010, 06:45:24 PM »
I love the B variant.  Definatly one of my favorites, but i would totally support the CPLT-K5 load out.  Don't think it will be much of a nerf though. 

Offline sleepysheep

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Re: Catapult B has too much firepower
« Reply #9 on: July 05, 2010, 06:53:21 PM »
Too bad it overheats like crazy on Inferno ::)

Well there has to be a weakness otherwise it would be OP like hell :D I run out of coolant on that thing pretty quickly lol
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Offline LordHack

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Re: Catapult B has too much firepower
« Reply #10 on: July 05, 2010, 06:53:26 PM »
Sight to target is obscured on launch; if they are moving, if you are running passive and sighting long, or if they are long range (and do anything but stand there), or if aim is shaken, there's lots of opportunity to avoid full or even any damage.

If you just stand there or charge head on, and let it cycle on you without using any tactics, its limitations otherwise seems a fair trade to the hurt you deserve.    RAAWWRRR

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Offline EvilMD

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Re: Catapult B has too much firepower
« Reply #11 on: July 05, 2010, 07:54:42 PM »
It's a nasty mech to be sure and even though it is not a cannon variant it can easily fit the equipment it has for MWLL. I just made the MWLL Cat B on Solaris Skunk Works and it all fit nicely. I'm not sure what you mean about it not working for MW4 but...this isn't MW4. But the variant will work in cannon.

Maybe it should have more heat buildup or a slight range reduction...maybe a bigger price tag. But as far as I can see it is just a nasty setup and kicks major butt.



Edit: The MWLL Cat B bv is 1449 while the CBT Cat K5 is 1457. That could be due to the 2 MPLs over the MGs for the secondary weapon. Just fyi.

Offline Cocoa-Jin

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Re: Catapult B has too much firepower
« Reply #12 on: July 05, 2010, 08:48:21 PM »
Being a noob, I just recently stumbled upon this Mech last week.  Ive spent the week making as much use of it as I can.  I have to say I like it a lot, at times it feels OP...but ive also come to recognize its woeful short-comings.  It has no BA defense at all, its a sitting duck once any fast mover gets close, its speed is horrendous, its hard hitting design lulls you into a false sense of security when up against heavier mechs with similar hitting power...you'll watch your hull drop like rocks in a slugfest.  But the biggest short-coming is the fact that the missles block line of sight of the target, if the target is moving laterally after the launch, there is a good chance we'll miss, because we just cant see the target to track it well....Ooo, but NARCs are our friend :)

Its a force multiplier, a Fleet Gun, a pocket-battleship, a Mech Destroyer(think WWII Tank Destroyer as opposed to a true tank).  Its a Flanker, the upper cut you save for just the right time, its a Squad Marksman.  It doesnt seem to be designed to go head to head with anything but a smaller mech who is at range and nearly stationary.  Anything other than that is to be engaged from the preiphery while its pre-occupied with other targets.

So yeah, its tough, but thats likly because you didnt know it was there...or ignored it while prioritizing another target. 

Offline DFDelta

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Re: Catapult B has too much firepower
« Reply #13 on: July 05, 2010, 08:56:31 PM »
I have to say I like it a lot, at times it feels OP...but ive also come to recognize its woeful short-comings.  It has no BA defense at all, its a sitting duck once any fast mover gets close, its speed is horrendous, its hard hitting design lulls you into a false sense of security when up against heavier mechs with similar hitting power...you'll watch your hull drop like rocks in a slugfest.

For BA it is one of the most dangerous enemies they can face  :o
It is almost impossible to dodge that wall of missiles up close, and a direct hit from a single missile will onehit you.

In terms of wasted heat and ammo when using the MRM40s against BA you can really say it is bad, since the weapon is a total overkill, but in pure combat effectivity the Catapult-B is a BAs nightmare.
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Offline Askis

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Re: Catapult B has too much firepower
« Reply #14 on: July 05, 2010, 10:45:41 PM »
But the biggest short-coming is the fact that the missles block line of sight of the target, if the target is moving laterally after the launch, there is a good chance we'll miss, because we just cant see the target to track it well...

Try tp shoot upwards first and then guide them in.
Doesn't work at close range though.