Author Topic: Has the Battle Arrmor become too powerfull?  (Read 6061 times)

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Offline Askis

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Re: Has the Battle Arrmor become too powerfull?
« Reply #75 on: July 15, 2010, 09:18:55 PM »
Isn't there a health bug when spawning from the APC?

Offline Snowball

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Re: Has the Battle Arrmor become too powerfull?
« Reply #76 on: July 15, 2010, 09:51:03 PM »
Isn't there a health bug when spawning from the APC?

Yep, I reported it not too long ago.

It cuts out 26 Health points from a BA when you spawn from an APC, which is what brings it back into the one-shot kill range for the AC2.
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Offline SIL

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Re: Has the Battle Arrmor become too powerfull?
« Reply #77 on: July 15, 2010, 10:11:19 PM »
Ah, that explains the issue.  Good find.
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Offline (TLL)KitLightning

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Re: Has the Battle Arrmor become too powerfull?
« Reply #78 on: July 15, 2010, 11:33:21 PM »
Isn't there a health bug when spawning from the APC?

Yep, I reported it not too long ago.

It cuts out 26 Health points from a BA when you spawn from an APC, which is what brings it back into the one-shot kill range for the AC2.

Its been known for ages and is related to all assets, not just the APC. When you spawn inside an APC its the same as ejecting from any other asset, the player is dealt damage from the asset.


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Offline dsi1

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Re: Has the Battle Arrmor become too powerfull?
« Reply #79 on: July 16, 2010, 12:28:05 AM »
The AC2 no longer 1 shots BAs since 0.3.2 where it got it's damage reduced. 

I hate to refute this, but this isn't accurate.  Last night on Sandblasted dsi 1-shotted me back to back after I had just spawned mid-air with 1 round from the ac/2.  I know this because I spawned and didn't finish buying weapons before he had destroyed the APC with C8.  I managed to kill him, and he dropped the AC/2.

I grabbed it and advanced on their APC to return the favor.  A BA had just spawned, I jumped up and fired 1 round at them and killed them.

It is most certainly reverted back to a 1-shot kill.   :(

dsi said it himself:

At least the AC2 makes it easy to kill enemy BAs by the dozen.
They don't 1-shot, they 2-shot, but still, it fires fast enough to not make much of a difference.  (Though apparently the health bug allows 1 shots, which would explain a lot)

The windup on the Bear is why I don't use it for Anti-BA, the time it takes to wind up is far more than enough to take two shots with an AC2, or get lasered, or PPC'd, or even missiled (those things are pretty useful while fighting, someone was using them very effectively in a later match)

Offline Pyro_Maniac

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Re: Has the Battle Arrmor become too powerfull?
« Reply #80 on: July 16, 2010, 04:03:03 AM »
For a mod, i think devs for MWLL did a better job on the BA than the devs for MechAssault 1 and 2 combined. I've read a couple instances in a BT novel where an infantryman who wasn't even in a BA took a sachel charge, climbed onto a light mech's leg and managed to stick the sachel charge into a joint and jump off mech in time for the sachel charge to go off and legging the mech...all while the mech was walking.

I think the BA is balanced just fine. It gives me a more cannon feel to the mod when I play. If anything, the devs might want to consider creating an inferno launcher cannon for BA (that i've read the infantry use in the BT books) that when the round hits the mech it acts like napalm and disolves the armor. For example, you shoot an inferno launcher at a mech and the round hits the right arm...the napalm like sustance stays on the arm and slowly destroys the armor. Not enough to destroy the arm entirely but enough to where all it needs is just one shot and the arm is gone....just my humble opinion. 

Offline Squibby

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Re: Has the Battle Arrmor become too powerfull?
« Reply #81 on: July 16, 2010, 07:06:00 AM »
I echo the sentiment that BA need a higher point penality for dying, It's just not balancing at the moment.

Personally I hate playing as a BA. I consider myself a decent mech pilot but once I get out on foot all it's a twitchfest game of tribes or quake, which I royally suck at.

I just get owned over and over if I even attempt to use a BA. Mechs have a nice effect of leveling the playing field where tactics, situational awareness and good piloting take the place of twitch reflex and lolquake fps skills.

Offline PlanetPerfecto

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Re: Has the Battle Arrmor become too powerfull?
« Reply #82 on: July 31, 2010, 09:12:55 AM »
[Preface] I haven't played since 0.3.1 - plan on loading up 0.3.2 tonight.

Thus far, Battle Armor seems fine to me. I always get the sense that people who ask this question A) Rarely play as battle armor, or do not play very well and B) die frequently to battle armor shots and/or C) Have unreasonable expectations as to the nature of the gameplay. David v Goliath scenarios are an absolutely magical part of gaming- however when you're the Goliath you have to be a good sport about it, understand why it's a good thing for Goliath to perish from time to time- and be able to modify your strategy & tactics accordingly.

Battle Armor is a wonderful element of the game. They are remarkably easy to kill when employing the right mindset- but when played well, under the right conditions they can change the tide of battle for a period of time. If strategy is not modified to counter a good battle armor player, or a good battle armor squad - you're not going to fare very well. That is how the game should be, in my humble opinion.

Not every game session is going to feel "balanced" - too many variables and play strategies, and uncertainty. A relative level of "controlled chaos" - where a skilled player can get up in your grille and make your life miserable, is a good thing.

Offline Rogue

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Re: Has the Battle Arrmor become too powerfull?
« Reply #83 on: July 31, 2010, 06:18:10 PM »
[Preface] I haven't played since 0.3.1 - plan on loading up 0.3.2 tonight.

Thus far, Battle Armor seems fine to me. I always get the sense that people who ask this question A) Rarely play as battle armor, or do not play very well and B) die frequently to battle armor shots and/or C) Have unreasonable expectations as to the nature of the gameplay. David v Goliath scenarios are an absolutely magical part of gaming- however when you're the Goliath you have to be a good sport about it, understand why it's a good thing for Goliath to perish from time to time- and be able to modify your strategy & tactics accordingly.

Battle Armor is a wonderful element of the game. They are remarkably easy to kill when employing the right mindset- but when played well, under the right conditions they can change the tide of battle for a period of time. If strategy is not modified to counter a good battle armor player, or a good battle armor squad - you're not going to fare very well. That is how the game should be, in my humble opinion.

Not every game session is going to feel "balanced" - too many variables and play strategies, and uncertainty. A relative level of "controlled chaos" - where a skilled player can get up in your grille and make your life miserable, is a good thing.

I figured out what cause my issue with the BA in the first palace. I always lag when their around due to the computer I'm using. I don't blame the BA, however it is still incredibly frustrating to fight one of these little BUGS when you fps drop to about 10 every time you see them. as I said not their fault I just ignore them on the battle field if I get too close to them. however I will crush the dispenser every chance I get.

Offline MrAgmoore

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Re: Has the Battle Arrmor become too powerfull?
« Reply #84 on: August 29, 2010, 12:53:07 AM »
I do agree that BA's should be worth more.  Maybe makes them like mechs in that, the more expensive weapons they're carrying, the more they're worth.

+1

+1

I'd like to be able to squish BA under my Mech's feet.
« Last Edit: August 29, 2010, 01:05:49 AM by MrAgmoore »
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Offline MiG

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Re: Has the Battle Arrmor become too powerfull?
« Reply #85 on: August 29, 2010, 02:41:53 PM »
What I would change is that you dont spawn as BA or atleast you dont be anymore after you eject mech/aero/VTOL/vehicle (it would be "dropped" like micro heavy laser). If you would spawn as "normal" infantry, we also could do some fourth succession war type scenarios ;)

Offline Leeko

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Re: Has the Battle Arrmor become too powerfull?
« Reply #86 on: August 29, 2010, 04:44:25 PM »
Oh no, not this again... please don't dredge up buried threads without any new insight to add. There's been MANY threads about this, and this

What I would change is that you dont spawn as BA or atleast you dont be anymore after you eject

has already been said, and if I recall KingLeerUK said it's not happening.
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Offline Sesambrot

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Re: Has the Battle Arrmor become too powerfull?
« Reply #87 on: August 29, 2010, 05:13:07 PM »
right, but i hope you'll at least be restricted to the small laser only and maybe some grenades.
hopefully the mppc becomes a dedicated BA weapon too!
it's quite annoying when you almost destroyed an enemy and then he jumps out and ppcs/srms right in your face.
an ejected pilot shouldn't be that much of a threat anymore...
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Offline Taemien

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Re: Has the Battle Arrmor become too powerfull?
« Reply #88 on: August 29, 2010, 05:39:18 PM »
right, but i hope you'll at least be restricted to the small laser only and maybe some grenades.
hopefully the mppc becomes a dedicated BA weapon too!
it's quite annoying when you almost destroyed an enemy and then he jumps out and ppcs/srms right in your face.
an ejected pilot shouldn't be that much of a threat anymore...

Is there a gameplay reason for this statement? Using reallife or lore references don't really count, remember this is a game and risk vs reward has to be considered. An ejected pilot needs to be able to defend themselves, its the reward for hitting that eject button in time. If they weren't meant to be a threat (which the devs intended them to be a threat mind you), they would have no weapons and increased mobility so they could get back to their bay and get another mech.

Sorry, killing an asset doesn't mean a kill in this game. Once everyone gets their concept and accepts it, it will be much easier.

Offline Sesambrot

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Re: Has the Battle Arrmor become too powerfull?
« Reply #89 on: August 29, 2010, 06:03:58 PM »
Is there a gameplay reason for this statement? Using reallife or lore references don't really count, remember this is a game and risk vs reward has to be considered. An ejected pilot needs to be able to defend themselves, its the reward for hitting that eject button in time. If they weren't meant to be a threat (which the devs intended them to be a threat mind you), they would have no weapons and increased mobility so they could get back to their bay and get another mech.

Sorry, killing an asset doesn't mean a kill in this game. Once everyone gets their concept and accepts it, it will be much easier.
Why is everyone reffering to CBT or reallife as soon as they want something, but suddenly it's not a valid argument anymore???

I'd be fine with increased mobility and enough weaponry to defend themselves vs other BAs for ejected pilots,
but ejecting should mean you want to get out of battle, in order to rearm and join in again, not to stay in battle until you die and do a whole lot of damage to every enemy even though you abandoned your main weaponsystem.
Also, I thought this mod aimed to create a believable "Scifi"-realistic environment based on BT to battle in, but having huge robotic warmachines with a whole lot of firepower piloted by battlearmors which pack quite the same firepower is neither realistic nor believable.

I don't mind whether an Elemental, Longinus or a simple Pilot figure ejects from a mech, but that they can easily cripple my mech after ejecting is simply wrong...
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