Is there a gameplay reason for this statement? Using reallife or lore references don't really count, remember this is a game and risk vs reward has to be considered. An ejected pilot needs to be able to defend themselves, its the reward for hitting that eject button in time. If they weren't meant to be a threat (which the devs intended them to be a threat mind you), they would have no weapons and increased mobility so they could get back to their bay and get another mech.
Sorry, killing an asset doesn't mean a kill in this game. Once everyone gets their concept and accepts it, it will be much easier.
Why is everyone reffering to CBT or reallife as soon as they want something, but suddenly it's not a valid argument anymore???
I'd be fine with increased mobility and enough weaponry to defend themselves vs other BAs for ejected pilots,
but ejecting should mean you want to get out of battle, in order to rearm and join in again, not to stay in battle until you die and do a whole lot of damage to every enemy even though you abandoned your main weaponsystem.
Also, I thought this mod aimed to create a believable "Scifi"-realistic environment based on BT to battle in, but having huge robotic warmachines with a whole lot of firepower piloted by battlearmors which pack quite the same firepower is neither realistic nor believable.
I don't mind whether an Elemental, Longinus or a simple Pilot figure ejects from a mech, but that they can easily cripple my mech after ejecting is simply wrong...